Skyrim Special Edition

File information

Last updated

Original upload

Created by

Mihail

Uploaded by

MihailMods

Virus scan

Safe to use

24 comments

  1. MihailMods
    MihailMods
    • premium
    • 10,089 kudos
    Locked
    Sticky
    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.

      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.


    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail 
  2. MihailMods
    MihailMods
    • premium
    • 10,089 kudos
    Locked
    Sticky
    How the mod works (spoilers ahead)upon entering the area, Zariannah will start summoning dolls: the number increases over time, until they reach a certain limit in which they all dissipate, and the process starts over from the beginning. Both dolls and zariannah are invulnerable enemies. You must find Zariannah's skeleton inside the lighthouse and remove the original doll from her bony remains for the enchantment to dissipate.

  3. wowfr
    wowfr
    • member
    • 3 kudos
    Hi ! Just wanted to say that the new version is completely compatible with RS Children because it doesn't touch the same records anymore !
    Thank you for your work and have fun everyone ^^
    1. Tidus69
      Tidus69
      • member
      • 0 kudos
      I took a little time to find the problem, because the problems related to clothing are recurrent in RS children
    2. MihailMods
      MihailMods
      • premium
      • 10,089 kudos
      thanks :)
  4. hyruledm
    hyruledm
    • premium
    • 46 kudos
    This is a small but gorgeous mod.
    Although I added a bunch of your creations in the last two weeks, I didn't notice it until a friend asked me for some Halloween vibe in Skyrim.
    Pumpkins are nice and all, but these dolls are simply incredible.
    I went to the Atronach Forge and staged my sshots with them. Too bad the photos cannot play the chilling child tune.

    Thank you.
    1. MihailMods
      MihailMods
      • premium
      • 10,089 kudos
      <3
  5. MihailMods
    MihailMods
    • premium
    • 10,089 kudos
    thanks guys, later i answer more comments :)
  6. Amdar210
    Amdar210
    • member
    • 0 kudos
    Hi!
    Got to say, love your mod! Been using it for a while, it simply adds something awesome, you know? Really fits with my horror playthroughs (of which there are many).

    Quick question, as I'm not a modder, and zero experience with such things.
    How difficult would it be for you to add a patch that gives an exact same power, but uses the models from this mod?

    Additional Hearthfire Dolls at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

    I know full well you would need to ask permission, and work with that mod author, so I'm certainly not expecting this immeditaly. But the idea won't leave me, and I'm curious if it could even be possible.

    You could even place an unmarked quest trigger or something to allow 'versions' of your original doll power to be buyable spell tomes, but with different doll models. 
    Or just have various versions of the power be available after getting the first one (yours).

    Just an idea to toss out there.
    1. MihailMods
      MihailMods
      • premium
      • 10,089 kudos
      would not be a difficult job friend, right now i am very busy with updates, but next year i can work around that.
  7. ScortchDearth
    ScortchDearth
    • member
    • 0 kudos
    Took me a while to figure out how to stop them, as I didn't read your instructions.
    Absolutely excellent mod, and gaining the spell to raise the dolls for yourself is enormously satisfying. I like to raise them against giant bosses, then sit back and see them chipped away slowly, by singing, little girl dolls. Hilarious!
    Genius mod, thank you!
  8. DizzyXC
    DizzyXC
    • premium
    • 21 kudos
    MIHAIL!You, sir, have levelled up!

    The first thing I did after watching this mod video was turn the lights on and check under the bed. lol. Great mod! Stuff of nightmares!

    Dunno if you do requests, but I'd like this 'power' to be a spell because of the Maxine Follower mod I have where she is an undead child and teaching her this spell thru a follower framework would be super cool, but I cant do that with a power. Maybe add a spell like it we can access thru AddMenuItem mod?
  9. dragonkhajiit7687
    dragonkhajiit7687
    • member
    • 0 kudos
    i downloaded the mod and i got to the lighthouse where the doll is, the child ghost isn't trying to attack me (like it's supposed to) and it's not taking damage, what do i do?
  10. princessathymia
    princessathymia
    • member
    • 0 kudos
    I really don't want to kill the children npc or the dolls, is there a work around to it to finish the quest? 
  11. FiddleSticks96
    FiddleSticks96
    • member
    • 1 kudos
    Have you thought of giving the cursed dolls a fear aura? Because this is the stuff of nightmares. It would be fitting to see things like low level bandits run in fear from these little horrors.
  12. HellKitten133
    HellKitten133
    • member
    • 6 kudos
    I really like this spell minus the cost of it but it's really cure and creepy. Fits my idea of creepy vampire girl. I would love to find more conjuration spells like this.