Update 2-20-2022: - Added several minor details to Enchanting, Alchemy, Kitchen & Dining - Added smelter & ore to basement forge - Added outside garden & other details This same ESL is also uploaded to the Anna's Vanilla Homes (Merged) mod page.
I give permission for anyone to fix any bugs (like the childrens package) and either re-release yourself or send to me to host on this page, credited to you. I just don't have time or energy to deal with that.
None of these are problems with the mod and have all been addressed before. Bed may be due to save, purge the cell. No walls are missing on new clean save. Mannequin get the vanilla mannequin script fix mod.
Not a problem with this mod itself, I meticulously checked and moved any light sources. You probably have a lighting mod that is affecting it, as others have reported.
Huge apologies for the inconvenience to the few people who already downloaded my ELFX Patch, but I recently found an issue in LOOT where I was unable to resolve a record issue for the ESL version, so I've reverted the file to a standard ESP for now, or at least until someone more experienced at dealing with changing form IDs in SSEEdit to resolve the issue than myself. I've sent a new pm to Anduniel with the ESP version. Again, apologies for the inconvenience.
For those who wish to tackle the issue, or revert the ESL to ESP, here's an outline of the errors reported in SSEEdit with the ESL:
Spoiler:
Show
SSEEdit reports an issue regarding a single-glazed candle and the WRFireLightShadowHemiSphere used in the fireplaces. For those who don't want to wait for the ESP version just use SSEEdit to unflag the header from being an ESL to revert it back to ESP and save. That is of course unless you're an expert in SSEEdit and can actually resolve the issue, then please do and give it to Anduniel.
First off, I want to say I adore this house setup. You did a great job. It's one of my favorite interiors, thank you for sharing this.
But, I do want to say for anyone looking for similar issues to my own that I am having issues with children inside the house (even after getting the children's room setup from ol' Prov). They just don't want to do anything but sleep/lay on the floor inside the bedroom. This is a new issue for me since getting this mod specifically. That won't be a dealbreaker for everyone, but I just wanted to say that I ran into this issue. Sadly I am going to have to save this for a different playthrough where I don't adopt myself some Khajiit kittens ('My Little Kitty Ma-Rakha-Khajiit Boy' and 'Khajiit Child Maisha SE').
It really is so pretty though!! I love the thoughtfulness put into the organization.
*Edit; after removing the mod the kids are behaving as normal. It's so hard to get everything working together. I'm sure there's a load order fix or something that can be worked out but admittedly I'm not very good at this!
Glad you like it, thank you. Regarding your issue, I used only vanilla asset kid markers for behaviors, basically just moved around what was already there. Khajiit kittens are definitely not vanilla, they're mod-added, so my guess is something that mod author needs to add to their kittens such as Keyword on their kitten/cat child race.
I have a slight problem. The mod looks fantastic, but once I go in, my followers cannot come out and after I leave the house, I cannot get back in. The option to enter house is there, but nothing happens. I'm not sure what to do. I'm unaware of any mod that might cause conflict (ie. any other mods that affect the house or Whiterun).
Uh... no idea, never heard that before, and I don't do anything to the door or lock, and Nav is properly re-finished. Something else. Might even just be your save. Long time ago in an old bloated save I had 2 doors, one opened and one shut. Had to mark-for-delete the open one.
I thought it might be a save, but I went back to an old save, bought Breezehome again and started over, basically. Same thing. I can go into the house the first time and all is good. But, after I leave (I have Kaidan and Inigo as followers), Kaidan can come out, but no Inigo. I go back into the house and it gives me the option to enter the house, but nothing happens. I stand outside and can't go in. So weird. It could be a mod conflict, but I can't for the life of me figure it out. I thought maybe someone would know. I will try again next play through. I like your house though.
Howdy PoeticAnt44, Did you find a solution to the door issue? I have the same problem. I believe that my issue is a compatibility conflict with 'Open Cities" mod. I also use 'Whiterun Expansion Redone' and have the same issue with a door that is suppose to lead from the expansion area back into Whiterun but actually It leads into the 'Whiterun' original cell. Open Cities places all the wall enclosed cities into the world map cell instead of their own cells. Because of this leaving some buildings that open back into the original city cell sends the player into an empty city and npcs cannot follow. Hoping to find a patch to correct the conflict.
Just started using this mod and I noticed that the main bedroom upstairs is a little skewed. The doors are a few feet in front of the doorway, and the bed is right in front of the doorway inside the room. Kind of hard to explain, but that is the only issue and is not keeping me up at nights, I am just wondering if there was an error on my end.
Would this be similar to the issue with Breezehome in the Wind District where you had to use the console to overcome The door for the original building being in the way?
Yep, very strange, I re installed after clearing the saved file with resaver and whatever required and got the same issue, will have to live with ;) Or try to disable the door in the middle of nowhere and re create the bed ...
I'm wondering if Bathing Beauties Luxury Suite has something to do with this. I had this happen on a previous play-through, couldn't find a cause. Current play-through was started without BBLS using Anna's Homes merged, no problems. Noticed BBLS had recent update, so decided to install, next visit to Breezehome, problem back. With the mod working normally, bed is in an East/West direction, problem changes bed to North/South direction. I can't remember default position of bed, but wouldn't be surprised if it is somehow reverted to original unmodded position. Uninstalled merged version, installed the individual versions of homes and now bed stays where it should, but doors have still moved, but at least you can use bed normally. So, maybe BBLS has something to do with it?
Tested on a new save file, error with falling out of the cell still persists. The older versions of the mod work beautifully but somehow a wall is missing in Version 2-0.
This is absolutely the best Breezehome mod. I'm sorry you have to deal with so many people claiming there are issues with this mod. Most of it is because people have no clue about conflict resolution, load order, or installing/uninstalling mid game. This is especially important with the editing of vanilla player homes that are tied to vanilla scripts and quests. /rant
Thank you for making this mod! I did find a strange error in the upper area near the Arcane enchanter. I was able to walk through the wall where the 3 arch windows are and fall out of the cell; there is also a table floating in mid-air when seen from through the wall. I have provided links of the screenshots I took. Any chance a wall or something could be added to prevent this? EDIT: Forgot to mention, I noticed this on an existing save file and only on Version 2-0 of the mod currently. https://ibb.co/wJzxY9g https://ibb.co/ssKvPBQ https://ibb.co/Lh5xt1X
Hello. Very nice house mod.I thought it was not good to write here about PS4, but I don't know where, sorry.I am a PS4 player and I found your mod on Bethesda and tried to download it to my game. However, from my PS4 I could not see this wonderful mod you made.Is this a Bethesda problem and they surely will not fix it, can you re-upload this mod for the PS4 player?I am Japanese and I wrote this text at DeepL. Sorry if it is hard to read.
This is a first I've heard of a PS4 player having a problem. Sorry I cannot help with any problems on Beth site. I only uploaded it there and presto. This version here is also assets free so PS4 can use it, and it's more updated.
120 comments
- Added several minor details to Enchanting, Alchemy, Kitchen & Dining
- Added smelter & ore to basement forge
- Added outside garden & other details
This same ESL is also uploaded to the Anna's Vanilla Homes (Merged) mod page.
I give permission for anyone to fix any bugs (like the childrens package) and either re-release yourself or send to me to host on this page, credited to you.
I just don't have time or energy to deal with that.
For those who wish to tackle the issue, or revert the ESL to ESP, here's an outline of the errors reported in SSEEdit with the ESL:
It's one of my favorite interiors, thank you for sharing this.
But, I do want to say for anyone looking for similar issues to my own that I am having issues with children inside the house (even after getting the children's room setup from ol' Prov). They just don't want to do anything but sleep/lay on the floor inside the bedroom. This is a new issue for me since getting this mod specifically. That won't be a dealbreaker for everyone, but I just wanted to say that I ran into this issue. Sadly I am going to have to save this for a different playthrough where I don't adopt myself some Khajiit kittens ('My Little Kitty Ma-Rakha-Khajiit Boy' and 'Khajiit Child Maisha SE').
It really is so pretty though!! I love the thoughtfulness put into the organization.
*Edit; after removing the mod the kids are behaving as normal. It's so hard to get everything working together. I'm sure there's a load order fix or something that can be worked out but admittedly I'm not very good at this!
Regarding your issue, I used only vanilla asset kid markers for behaviors, basically just moved around what was already there. Khajiit kittens are definitely not vanilla, they're mod-added, so my guess is something that mod author needs to add to their kittens such as Keyword on their kitten/cat child race.
Cheers,
Or try to disable the door in the middle of nowhere and re create the bed ...
Current play-through was started without BBLS using Anna's Homes merged, no problems. Noticed BBLS had recent update, so decided to install, next visit to Breezehome, problem back. With the mod working normally, bed is in an East/West direction, problem changes bed to North/South direction. I can't remember default position of bed, but wouldn't be surprised if it is somehow reverted to original unmodded position.
Uninstalled merged version, installed the individual versions of homes and now bed stays where it should, but doors have still moved, but at least you can use bed normally. So, maybe BBLS has something to do with it?
Anyway, thank you.
https://ibb.co/wJzxY9g
https://ibb.co/ssKvPBQ
https://ibb.co/Lh5xt1X