File information

Last updated

Original upload

Created by

Mihail

Uploaded by

MihailMods

Virus scan

Safe to use

21 comments

  1. MihailMods
    MihailMods
    • premium
    • 13,572 kudos
    Locked
    Sticky
    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.

      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.


    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail 
  2. 007xmp
    007xmp
    • member
    • 0 kudos
    This is gonna sound weird as this isn't a normal request but I have (A few) of the creation club... creations (Is that what we're calling them?) installed, including Rare Curious (Which came with saints and seducers which came with one of the sheogorath pack things), Rare curious has Kagouti Hide as one of it's new ingredients, would it be possible to patch Mihials Kagouti with Rare Curious' Hide so that I don't have 2 different Kagouti hides in my game, maybe any others too, I don't have a complete list of all the creatures in mihial mods that would possibly drop a rare curio :P
    if anyone could do this i'd be thankful, however do to the limitations of my current state, I would need it to also be ported to Xbox for me to be able to use it, hence why I don't really need it, I'm not actually currently sure if I have this mod on my Xbox for this reason (And the 150 mod limit, seriously it's annoying, note to anyone who wants to port Mihial mods, Port them merged into like "Sets" and have the Kagouti in a "Solsteim Set")

    Sorry if I come off as rude, I suuuuck at this whole "Social thing" and I don't necessarily need Mihial to do this, anyone can if they have time, and motive (I won't force you, it makes me feel icky just asking) but I felt like asking since I haven't seen anything like this around, which I find odd, anyway; I'ma stop typing now and hit send before this gets any longer as if it isn't obvious, I type how I think (Again, IDK how to "Social") and I tend to have a little bit of an issue with "Trailing off topic"
    1. DitzyDez666
      DitzyDez666
      • member
      • 25 kudos
      Nah nothin rude here. You're fine. Dam weird as hell no one responded to this simplicity though. Ofcourse you can patch it. Use xEdit, dont play Skyrim on XBox, and happiness will come to u. Lol

      Idk anything about consoles anymore, havent even seen one in years, so Ill speak to what I know. XEdit. For example, I edit everything. I made Mihails Kagouti Hide a Kagouti Horn, created a new LVLI with a horn and hide (from curios) drop, after adding Curios as a master to this ofc. Then patched it with Hunterborn so it would skin and harvest from the animal by looking at someone else's patch for Hunterborn and copying their style.

      Iz definitely more than worthwhile to learn xEdit. It's way easier than people make it sound.

  3. ShadowOfNV
    ShadowOfNV
    • premium
    • 61 kudos
    I'm having a weird issue, none of the Kagouti are attacking me. I can even walk up to them and the game says I can "talk" to them. Nothing happens when I do this though.
    1. MihailMods
      MihailMods
      • premium
      • 13,572 kudos
      incompatibility with other mod, friend
    2. ShadowOfNV
      ShadowOfNV
      • premium
      • 61 kudos
      I think I found the issue, it wasn't a mod incompatibility, it was due to me COCing to Solstheim. I went to Solstheim the vanilla way, via the boat, and now they attack.
    3. Adrob77
      Adrob77
      • premium
      • 4 kudos
      I started on Solstheim with 'Live another life-alternative start' and had exactly the same issue as you. Died and reloaded and then they were hostile.
  4. TBGRicky
    TBGRicky
    • premium
    • 12 kudos
    These creatures remind me of Frogzards from AdventureQuest (and other games made by Artix Entertainment) except they're a little more terrifying and they have horns.  I love this!  :D
    1. wakeboy3
      wakeboy3
      • premium
      • 2 kudos
      I had the exact same thought! Love to see AQ getting some attention!
    2. VigilantWarden
      VigilantWarden
      • premium
      • 62 kudos
      Ya'know, you're onto something... Ditch the tusks and get a green paint can!
    3. TBGRicky
      TBGRicky
      • premium
      • 12 kudos
      Yeehaw, ride 'em Zards!    ;)   
      Ahh it's great to meet other Artix Entertainment fans here.   :D
  5. bloodritual1974
    bloodritual1974
    • supporter
    • 7 kudos
    i wish there was an easy way to know which creatures are included in your big creature packs, instead of having to look up every beast as it's updated. just an idea, maybe im just being lazy, thanks
  6. I really wish you could delete your comments... But editing it away works.
  7. DanteTheKing
    DanteTheKing
    • premium
    • 2 kudos
    I would very much appreciate a creature pack mod containing a large amount of your creations for ease of use. Is such a thing viable?
    1. alidan233
      alidan233
      • BANNED
      • 4 kudos
      The beauty of mihails mods is they're all merge friendly. So you can pick and choose the ones you want, merge them into a single plugin, and viola, custom creature packs. If you're new to merging it's a really simple process, https://www.nexusmods.com/skyrim/mods/69905? is all you need, you may need to watch a tutorial, but once you know what you're doing merging dozens of plugins together can be done in a matter of seconds.
    2. Malkavian242
      Malkavian242
      • member
      • 4 kudos
      Don't use Merge Plugins, it's outdated. Use zMerge instead.
    3. NEXUSKKCK
      NEXUSKKCK
      • member
      • 0 kudos
      Rogue-Like Encounters, it works really well now
  8. Banoubis
    Banoubis
    • member
    • 0 kudos
    It always amazed me how these creatures looked like anthropomorphic triceratops. It must take a lot of skill out of them to balance on such a weird body shape.
  9. GundamGuy22
    GundamGuy22
    • premium
    • 1 kudos
    Great work as always Mihail.
  10. alidan233
    alidan233
    • BANNED
    • 4 kudos
    Thanks dude! My Solsthiem is once more complete. I love your work.
  11. Spyper1
    Spyper1
    • member
    • 4 kudos
    Mihail, any update on the cats?
    1. alidan233
      alidan233
      • BANNED
      • 4 kudos
      Try https://www.nexusmods.com/skyrimspecialedition/mods/21417