Hello, guys! I have a question about mods working capacity. Does next guys change many of world spaces, navmeshes, loading time and landscape edits? And how its critical for new-game or middle-game saves?
Answered about it, cos I am afraid and already know for sure that due to the fact that this is a old and crude mods, and what they can break my mod-list for most probably. So, I need to know from smart players, who has passed these mods completely and knows about their mistakes on 100%, which issues I can get. And does I need to turn them ON in general? Thanks.
Writed with help of translator. Thanks for understanding.
You may want to put a warning on the main screen, telling people NOT to clean this mod. It's the first thing I do with new mods, and I did it to this without thinking. Naturally, it wiped out the very record it was meant to fix!
Alternatively, you could change one of the position values very slightly (small enough to not be noticeable in game)...this would make it so the record was no longer an ITM.
This wooden post is indeed added by MAS, to me it looks like it is meant to be that way, though I will agree it does look slightly strange. Tomorrow I can try and make a mod that'll just remove it if you'd like? I'll let you know when I do.
In my opinion, it is positioned wrong. For Oldrim, with Jaxonz Tools (?) I do not really remember the name of the mod, it could allow to move the object.
I think it's a well, buried at the ground. So, the best solution would be position up. (or just delete it)
However, this mod fails to carry over the waterflow change from Update.esm in Worldspace \ 0000003C \ Block -1, -1 \ Sub-Block -1, -2 \ 00009B75. (This change is also present in both USSEP and Moon and Star, so I'm guessing this was just missed somehow.)
11 comments
Interesting NPCs SE (3DNPC) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
Citizens of Tamriel SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
Anna NPCs SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
Also want to know about those ones (not particularly important, but also interesting):
INIGO at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
Kaidan 2 at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) (with ALL inclusive addons, patches, etc. like: extended edition, immersive features, kaineedy, barter addons, race compab, visual replacers, DAR anims, 3DNPC patch, comments with more dogs, etc, etc, etc. cos most of them have medium issues in total compability with other mods)
Moon and Star at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
Undeath Remastered at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
Merchants of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
Morgaine - Fully Voiced Standalone Follower at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
Answered about it, cos I am afraid and already know for sure that due to the fact that this is a old and crude mods, and what they can break my mod-list for most probably. So, I need to know from smart players, who has passed these mods completely and knows about their mistakes on 100%, which issues I can get. And does I need to turn them ON in general? Thanks.
Writed with help of translator. Thanks for understanding.Alternatively, you could change one of the position values very slightly (small enough to not be noticeable in game)...this would make it so the record was no longer an ITM.
Haven't noticed yet, but I am sure you are right.
Load order does not matter?
Thanks and Thanks!
Works great uploaded two pics.
I don't know this issue with MAS just for, but if not, could you fix it?
The only thing I can do, disable it.
Though, I use:
"Moon and Star (MAS) - Fixes - YASHed + Nordic Guide - Replacer esp fixes various problems and carries over the USSEP fixes"
Would be great! :)
This wooden post is indeed added by MAS, to me it looks like it is meant to be that way, though I will agree it does look slightly strange. Tomorrow I can try and make a mod that'll just remove it if you'd like? I'll let you know when I do.
Best
For Oldrim, with Jaxonz Tools (?) I do not really remember the name of the mod, it could allow to move the object.
I think it's a well, buried at the ground. So, the best solution would be position up.
(or just delete it)
I saw your other MAS fix mod.
Great!
However, this mod fails to carry over the waterflow change from Update.esm in Worldspace \ 0000003C \ Block -1, -1 \ Sub-Block -1, -2 \ 00009B75. (This change is also present in both USSEP and Moon and Star, so I'm guessing this was just missed somehow.)
Edit: 1.1. uploaded now, thank you for the help and kind words!