For a variety of reasons, I had to temporarily hide my releases on the Nexus and provide backup access to them on LL The main reason is serious health problems and, as a result, financial difficulties. I did not want to talk about it directly until I was sure of a positive result. This significantly limited my opportunities physically, in terms of time and the ability to access the Internet.
I partially managed to solve this situation, but the next came a war that no one expected. I am Ukrainian and live in Ukraine. As you know, my country is in a very difficult situation right now.
I sincerely hope that soon everything will change for the better and this will not happen again.
Now about the good things.
Thanks to the help of friends and people who are not indifferent to the current situation, I have the opportunity to return the releases to the Nexus. Now my mods are guaranteed to be available for download on the Nexus always.
Regardless of the situation, all mods will be in the public domain and nothing will be sold for money. Some releases may be available for the first time only on Patreon page, but then they will definitely be published in the public domain for everyone.
P.S.
As you can imagine, my current situation is rather problematic and I would appreciate for any financial support, but this does not affect the availability of my mods in any way. This is solely your voluntary decision.
Due to the current state of health, to my great regret, I cannot fight myself, but all of us (citizens of Ukraine) take part in various volunteer programs and do everything possible for our army and compatriots. So any of your support to us is very important and we are extremely grateful for it. If you want you can support my work on Patreon or with PayPal donations.
I love this mod, however I am mainly using it for body/face builds through bodyslide using downloaded presets. I am also using BnP for my PC skin and most other body textures. when I use DZ races the presets work fine obviously, but my main question is if there is a way to utilize DZ character presets (such as https://www.nexusmods.com/skyrimspecialedition/mods/60237) without faces become distorted while using normal races for the normal BnP skins? CoTR has it's own sliders, but what is the closest way to get these CoTR presets working on normal racemenu BnP textured characers, if it's possible at all without CoTR races changing every facial mesh?
Hi, is anyone else having trouble with the hair slider not working with any hair mods? I have all the hair mods—they show up correctly for the normal race, but for the DZ race, they're missing. A few months ago, everything worked fine with the hair mods, but now they don't work anymore.
Edit : it's a problem with race compatibility I solved it by installing this https://www.nexusmods.com/skyrimspecialedition/mods/122592 then you install these patches for cotr https://www.nexusmods.com/skyrimspecialedition/mods/143356?tab=files
Now go vote and endorse and maybe donate if you can to that mod author, race compatibility is the root cause of many problems and he fixed it ;)
For anyone having issues with vampires not working correctly (missing vampire keywords ActorTypeUndead and Vampire, being unable to feed, and not being recognised as a vampire), what fixed it for me was using "player.setrace <race>" in console. The races are 00DZB_BretonRaceVampire, 00DZI_ImperialRaceVampire, 00DZN_NordRaceVampire, 00DZR_RedguardRaceVampire, 00DZD_DarkElfRaceVampire, 00DZH_HighElfRaceVampire, 00DZW_WoodElfRaceVampire, 00DZO_OrcRaceVampire. Listing them to save you from going into xEdit, if I misspelled anything, you can find those in xEdit in Race tab.
Having a weird issue, where this mod causes a crash anytime I try to take off my top. Obviously this isan issue, as even swapping the top causes a CTD.
I have all the mods required, and I don't have anything else installed that could possibly conflict as far as I'm aware. I have the UNP body, and installed the proper version of this mod for it.
Salut, j'ai un soucis au niveau de l'apparence des mains, il y as une coupure au niveau des poignets de mon personnage, j'ai pourtant tout essayer de mon point de vu mais rien ne fonctionne quelqu'un saurait quoi faire ? Merci d'avance :)
Hey, a question not about the mod itself, but to see if I can get a little help. So I've been working on a custom head for a while now and I finally have it set up where I've matched the UV's and neck seam to the original textures and body mesh. Now I've ran into the problem of somehow getting the tri files setup. Do you have a resource or a short tutorial you can give me to help with this process?
The problem I've been running into is somehow getting the shapekeys imported into outfit studio since exporting/importing tris straight from Blender doesn't seem to work. I've tried exporting them as individual objs and fbxs and importing to a slider in OFS, but it doesn't shape the mesh, only scales it down for some reason. This might just be a problem with the way I'm exporting, but I'm clueless to what.
Seeing as you most likely went through something similar, figured I'd ask. Thank you.
is there any possible way to reduce the teeth clipping through the chin/lower lips during certain facial animations/expressions, as in maybe some sort of slider or easy adjustment to move strictly the teeth without the whole mouth?
So I cannot access the CBBE NIF files to replace the meshes. I am using a wabbajack modpack and the cbbe meshes appear as MOHIDDEN files. Is there work around for this to replace the body? It doesn’t allow me to access the NIF originals of CBBE to replace
1931 comments
I partially managed to solve this situation, but the next came a war that no one expected. I am Ukrainian and live in Ukraine.
As you know, my country is in a very difficult situation right now.
I sincerely hope that soon everything will change for the better and this will not happen again.
Now about the good things.
Thanks to the help of friends and people who are not indifferent to the current situation, I have the opportunity to return the releases to the Nexus.
Now my mods are guaranteed to be available for download on the Nexus always.
Regardless of the situation, all mods will be in the public domain and nothing will be sold for money. Some releases may be available for the first time only on Patreon page, but then they will definitely be published in the public domain for everyone.
P.S.
As you can imagine, my current situation is rather problematic and I would appreciate for any financial support, but this does not affect the availability of my mods in any way. This is solely your voluntary decision.
Due to the current state of health, to my great regret, I cannot fight myself, but all of us (citizens of Ukraine) take part in various volunteer programs and do everything possible for our army and compatriots. So any of your support to us is very important and we are extremely grateful for it.
If you want you can support my work on Patreon or with PayPal donations.
PC skin and most other body textures. when I use DZ races the presets
work fine obviously, but my main question is if there is a way to
utilize DZ character presets (such as https://www.nexusmods.com/skyrimspecialedition/mods/60237) without faces become distorted while using normal races for the normal BnP skins?
CoTR has it's own sliders, but what is the closest way to get these CoTR
presets working on normal racemenu BnP textured characers, if it's
possible at all without CoTR races changing every facial mesh?
Edit : it's a problem with race compatibility I solved it by installing this https://www.nexusmods.com/skyrimspecialedition/mods/122592 then you install these patches for cotr https://www.nexusmods.com/skyrimspecialedition/mods/143356?tab=files
Now go vote and endorse and maybe donate if you can to that mod author, race compatibility is the root cause of many problems and he fixed it ;)
You need to rebuild all your outfits with bodyslide based on this patch new body. Just type COR on BodySlide search bar to find it.
I didn't have breast physics with only CotR and CCBE 3BA on any DZ race without this patch.
I have all the mods required, and I don't have anything else installed that could possibly conflict as far as I'm aware. I have the UNP body, and installed the proper version of this mod for it.
finally have it set up where I've matched the UV's and neck seam to the
original textures and body mesh. Now I've ran into the problem of
somehow getting the tri files setup. Do you have a resource or a short
tutorial you can give me to help with this process?
The problem I've been running into is somehow getting the shapekeys imported into
outfit studio since exporting/importing tris straight from Blender
doesn't seem to work. I've tried exporting them as individual objs and
fbxs and importing to a slider in OFS, but it doesn't shape the mesh,
only scales it down for some reason. This might just be a problem with
the way I'm exporting, but I'm clueless to what.
Seeing as you most likely went through something similar, figured I'd ask. Thank you.