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Mihail and LoneNorseman

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MihailMods

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  1. MihailMods
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    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.

      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.


    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail 
  2. rrownage1
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    i love how special this mod is but whenever i get realy close in the crabs tent  my fps drops to like 5 and when i back out its back to normal
    1. MihailMods
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      how are your pc settings?
      it may be caused by the lots of content in the tent.
      but also by mods incompatibilities.
      here is working fine.
    2. havitaz
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      i have the same problem.. but now i solved it 
      idk you use the JS Purses and Septims SE mod 
      but for me pile of septim cause the FPS drop quite a lot 
      so i simply click it and disabled it and totally fine 
    3. rrownage1
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      ah i see its prob caused by some clutter in the tent that i have retextured / meshed
    4. Milota50
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      same issue
  3. morrighubadb
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    It's delightful... Now I'm hungry for crab rolls.....
  4. z5b7a
    z5b7a
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    Is it safe to merge this mod or will it break it?
    1. MihailMods
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      you can do it safely using zmerge.
    2. z5b7a
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      ok great, thanks!
  5. Bombastico930
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    finally, peak
    1. MihailMods
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      :3
  6. leewhitebo2
    leewhitebo2
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    Just want to add a reminder that this mod contains non-Latin alphabets, resulting Error(6001) in Nemesis engine.
    1. MihailMods
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      where?
    2. Thijmen2017
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      A degree icon in one of the nifs. This was already reported like a year ago now in the bugs section
  7. L6661
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    Help! I cant find this merchant can anyone show me wheres the specific location for this Muscrab merchnat is?
    1. MihailMods
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       a small island in the sea west of the Damphall Mine in Solstheim.
    2. L6661
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      So its on Soulstheim? Not in Skyrim?
    3. L6661
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      oh cool, i found the place, but unfortunately i didnt find any mudcrab there. This mod seems doesnt work to my skrim.
    4. MihailMods
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      enter a load door, wait some hours, exit, go to the island.
      sometimes this happens with npcs.
  8. guimata
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    OH YEAH MR KRABS
    1. MihailMods
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      :3
  9. Freyr95
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    This is a good mod but is there some way to make the dialogue skippable like normal conversation dialogue? I looked at it in xEdit but didn't see anything to change that would make the dialogue able to be skipped over like normal

    When the Mudcrab says SHAY it's extremely loud and after having already heard the dialogue once I just want to enter the barter menu
    1. MihailMods
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      yes, can be skipped like normal dialogue, friend.
    2. Freyr95
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      Do you need to be using a keyboard to skip the dialogue? None of the buttons skip the dialogue when using a controller
    3. Freyr95
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      Actually I just tried with keyboard too and was unable to skip the dialogue.
    4. MihailMods
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      i skip using tab like with every dialogue, friend.
    5. Freyr95
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      I tried using tab, and subsequently hitting every key on my keyboard lol, but could not get the dialogue to be skipped like normal. Not sure what the issue is.
  10. vadagar
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    thank you :)
    1. MihailMods
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      thanks :3
  11. manu30091999
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    Money money money
    1. MihailMods
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      :o