Skyrim Special Edition
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Assiassin

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Assiassin

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49 comments

  1. KoalasKickingKangaroos
    KoalasKickingKangaroos
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    Lol it really didn't need to be voice acted if it was going to be overly loud, awkward to the point where the voice actor had never had a conversation, and sounding like the mic was shoved in their mouth
  2. DagothBob
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    I seem to have a conflict with this mod and live another life. The mara statue brings up no menu when this mod is active.
  3. jaderiver
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    Hello Assiassin
    Just to be clear, this is still stand alone ?
    W wont need the other mod as well, but Edmund Noir, ,?? as when I saw this, I thought this looks like an interesting fun mod , not downloaded this yet,
  4. EdmondNoir
    EdmondNoir
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    As a reminder in case the post below get buried:

    I re-mastered the voice audio files in the link below - these are polished high quality and will make the experience seamless with the base game

    https://www.nexusmods.com/skyrimspecialedition/mods/17811
  5. Jepadius
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    If I wanted to edit the cost of clearing a bounty from half the bounty cost to double the bounty cost, what is it I would need to edit? I've had a look on SSEEdit and I'm thinking all I need to do is edit the CNAM value float in the TGBCBountyClearerPackage from 50 to 200?
    1. PaladinWiggles
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      If you figure it out tell me. I was interested in the mod but 1/2 cost to get rid of it seems more like a cheat than an immersion thing (especially when you also get to keep your loot vs regular paying off your bounty).
    2. vysen
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      It is not edittable with SSEEdit, the author did not code the scripts as such. To do this change requires rewriting the scripts. Given the fact another author has uploaded the remastered voice files, and the current author seems away, your best bet is someone redoing this mod and possibly just telling everyone to grab the remastered audio files.

      Here's a photo of the script, you can decrypt the pex file to a psc file with Champollin and can open AND compile the psc to a pex with Notepad++, just google how.

      Note: I know nothing about scripting but am correcting this mod for my own use to learn, and the author has no permissions to share such my file edits. I'll update with a small guide if it becomes any more troublesome than this one script and change "/ 2" to "* 2".

      https://imgur.com/a/hfB24wp
    3. arcxDephyler
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      Im assuming op did it as 1/2 price of the bounty bc thats what it was in vanilla TES3 and TES4
    4. Tavico
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      Would it not be easier to just download this? = ) I hope they are compatible.

      https://www.nexusmods.com/skyrimspecialedition/mods/2714
  6. MushroomDot
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    Awesome mod! Possible to make it more expensive? So 1k bounty would cost 1k to remove or even 2k?
  7. EdmondNoir
    EdmondNoir
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    Hey everyone - I released a mod called Thieves Guild Bounty Clearer - Audio Remaster. I was the original voice actor for this mod but the audio quality was lacking, i just didn't give it the professional touch i should have prompting me to re-do the audio.

    My mod only contains remastered HD audio files so you will still need this mod downloaded and then download my mod after to replace the old garbled audio files with HD quality audio files which will give this mod the polish it always deserved. Hope you enjoy!
    1. tgrox
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      Thanks for the audio remaster! It's great
    2. mephy
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      thanks!
  8. SpikeFirechux
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    This is a great convenience mod, and the easiest fix for the chicken saw me do it and other ridiculous crime mechanics in the vanilla game. You have a lot of options to fix these problems, but this one is very simple and more immersive than most. It just works.
  9. arcxDephyler
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    If someone picks this mod up and redoes it or if op comes back, it would be cool to only allow your bounty to be cleared in the cities that you have completed the special quests for. Basically, the cities that the guild has regained a foothold in, those cities you can get your bounty cleared. This would be both immersive and balanced for gameplay.
  10. Deylendor
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    Before using this open and resave in the CK for Skyrim SE. The mod as it available for download isn't ported propertly.
    Sometimes I ask myself if people do this on purpose.. releasing LE mods unedited on the SE just to spite people using SE.
    1. tgrox
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      I opened in SSEEdit and the Form Version is the correct version: 44?
      I don't know about the .bsa because I'm using the audio remaster anyway.
      Whats the issue here?