About this mod
Patch for Reproccer Reborn for Immersive Armors
- Requirements
- Permissions and credits
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Translations
I got annoyed with Immersive Armors and its screwball material keywords. I'm sure they do SOMETHING but they confuse Reproccer Reborn and a lot of armors get assigned dramatically more or less (or even zero) armor. This file should fix this by adding vanilla material keywords to all Immersive Armors. I had to take a few liberties with some of the armors, but I'm pretty sure it's considerably better than before.
Please note, this is a beta. It MAY end up becoming the final version, but it hasn't been tested well yet. I can confirm a spot-check of armors that had zero rating do now have an acceptable rating, but weirdness may still occur. Feel free to post any weirdness you may find.
Simply place this in-between Hothtrooper44_ArmorCompilation.esp and ReProccer.esp before running the patcher in zEdit. Easy!
Please note, this is a beta. It MAY end up becoming the final version, but it hasn't been tested well yet. I can confirm a spot-check of armors that had zero rating do now have an acceptable rating, but weirdness may still occur. Feel free to post any weirdness you may find.
Simply place this in-between Hothtrooper44_ArmorCompilation.esp and ReProccer.esp before running the patcher in zEdit. Easy!