Ever found it weird that dragons, fully sapient beings, have never spoken a word while you’re doing your best trying to defeat them? This mod changes that.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
USSEP for proper voice files for Mirmulnir’s dialogue lines, and for fixing typos in vanilla subtitles.
Donation Points system
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Replaced 4 wrong vanilla voice files with proper ones from USSEP.
Overview
This mod reuses some vanilla voice lines to make dragons speak during combat, so they feel like sentient creatures instead of just mere beasts. I recently started a new game and was surprised that Mirmulnir actually said something during the fight, because I didn’t remember that at all from my other playthrough. And most of those lines aren’t anything special either, just generic combat talk. I can see where the devs were trying to go with making quest related dragons more unique by adding dialogue, but in the end, you fight those few dragons once (or not at all if you choose not to do the main quest), and all the rest you battle on a daily basis are silent. There are mods that enable voice lines for shouting, but I haven’t seen anything that adds dialogue.
There are a few completely generic lines that will be used regardless of the dragon’s target, and some additional ones that refer to the Dovahkiin – those will be used alongside the generic ones when the dragon is targeting the player, and you’ve spoken to the Greybeards (MQ105).
Paarthurnax, Alduin and Odahviing have unique voices, so they won’t use those lines. You’re not going to see the first two in combat outside quests anyway (unless you have mods that spawn enemies such as SOT and they happen to spawn someone on the Throat of The World, but that is very rare, and I don’t think Paarthurnax has combat lines that don’t refer to Alduin). Odahviing doesn’t have generic combat lines that don’t refer to the player or shouting, so I only added the shouting ones and they’ll be used if he’s targeting another dragon. I set the chance for it relatively low so it’s not too repetitive.
A few more details about the lines:
Spoiler:
Show
◘ If you happen to kill dragons after Mirmulnir’s death but before speaking to the Greybeards, they’ll have that surprised death cry “Dovahkiin? No!!” that Mirmulnir uses when he somehow senses who you are. Unfortunately that is the only death line I found, so after you talk to the Greybeards dragons won’t say anything while dying.◘ There’s a 50% chance that the dragons will express their disgust if you’re dishonourable and use Dragonrend on them.◘ All the other lines have an equal 20% chance to be played. This is because dragon battles can get a bit lengthy, especially with dragon and combat overhaul mods, and having them constantly talking would get old real quick. They will still talk often enough so you won’t have a silent battle unless it only takes a few seconds.
Unpack the archive into your Skyrim Special Edition\Data folder.
Compatibility
I only overwrote one record (CreatureDialogueDragon), which has minimal use, so it should be compatible with anything. Dragons added by mods (e.g. Diverse Dragons, Deadly Dragons etc.) will also speak as long as they use vanilla “CrDragonVoice” (which I’m fairly sure all dragons with no custom voice lines use).
To clarify, if you want to ask “Will this be compatible with X?”, the answer is yes, I’m 90% sure about that. If you have mods with dragons with custom voices, they won’t use dialogue lines from my mod, but they won’t prevent dragons with “CrDragonVoice” from using them. If you’re wondering what I changed, I modified the condition in CreatureDialogueDragon to check for a list of dragon voices instead of just “CrDragonVoice” in order to enable lines for Odahviing (his voice is “CrUniqueOdahviing” so the old condition checking for “CrDragonVoice” would always return false). Other records in my mod don’t overwrite anything, they only refer to the CreatureDialogueDragon quest.
It’s probably worth mentioning that my mod is flagged as ESL, which means it won’t contribute to the plugin limit of 255.