I can't seem to get this to work with Craftable Horse Barding. The horses won't equip the new saddles when using this + simplest horses for inventory management, when this mod is disabled, however, the horses equip the new saddles just fine.
Just started a new game with this mod on. The mod speed up the carriage therefore speed up the captive escort from the opening sceen. By the time the captive escort carriage arrived the execution block in Helgen, Lokir still couldn't finish his line about all divines and Daedric Princes. Although the game force the actors jumping off the carriage only after all carriage conversation were over, but faster carriage do trigger the dialogues earlier and prevent silence in between vanilla dialogue from happening.
So, this mod is not only great for no-fast-travel, it also is great for start a new game in an efficient way.
If I use your "Simple Gameplay Tweaks" does the Main Version give me more? And if I use the Main Version should I have it after "Simple Gameplay Tweaks"?
So what if I want the nwe stats on my Whiterun horse in an on-going game? Can I simply kill my horse and wait til it spawns again at the stable, will it hve the new stats then?
EDIT: Didnt have to neither start a new game nor kill my horse. Stats changed on my current horse mid-play just fine.
Do you have a version of this mod for the not special edition of Skyrim? I play on the legendary editon and I would love to be able to use this mod, I have been looking for something like that for ages!
I do not use immersive citizens myself. But if it did not change the vanilla horse stats I think it would be fine. If it adds new horse, the new horse will only benefits from the movement tweaks and base stamina boost.
If the horses already spawned, they won't have the base stamina increase. However, 2 mods should not have direct conflicts so it is fine to use. Just that the new horses won't have the stat changes.
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Any ideas?
So, this mod is not only great for no-fast-travel, it also is great for start a new game in an efficient way.
Thank you for sharing this mod!!
And if I use the Main Version should I have it after "Simple Gameplay Tweaks"?
EDIT: Didnt have to neither start a new game nor kill my horse. Stats changed on my current horse mid-play just fine.
If it adds new horse, the new horse will only benefits from the movement tweaks and base stamina boost.
However, 2 mods should not have direct conflicts so it is fine to use. Just that the new horses won't have the stat changes.