Does increasing the damage enemies deal have the same issue as the vanilla difficulty scaling in that it increases the damage your followers do to enemies by the same amount? Or does it only affect the enemy your enemies are doing and not the damage your follower(s) are doing?
My main goal in downloading this mod is to escape making my followers stronger than me as I increase difficulty.
The parameters in the vanilla game are "damage taken by the player character" and "damage taken by the NPCs". Legendary difficulty is 0.25x damage taken by NPCs (this means all NPCs, including enemies, your followers and minions, take greatly reduced damage and are therefore harder to kill), and 3x damage taken by the player character (this only affects the damage taken by us, any source of incoming damage, even traps). At difficulty lower than Adept instead, all NPCs take increased damage, and this includes your followers and the enemies. I'm not sure if this mod changes the same parameters changed in the vanilla game or not.
The reason why the followers are kind of OP at high difficulty is that they are incredibly hard to kill.
Anyway, there is a mod that fixes this issue. It is a mod that makes the difficulty settings affect your followers and minions in the same way they affect you, instead of affecting them in the same way as the NPCs. This means that at Legendary Difficulty they will take 3x damage from everything (becoming truly easy to kill unless supported) and do 0.25x damage (no notable difference here). The mod is called "Difficulty Balance"and you can find it here Difficulty Balance at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) (at the moment it does not work on AE though, so if you are on the latest version of the game don't install it). There is an alternative mod for AE that does the same thing (plus other things), after installing the mod you have to activate an optional patch in the .ini file that comes with the mod (the options that needs to be activated in the ini file is called "Difficulty Multipliers: Teammates"). The mod is called Scrambled Bugs and you can find it here. Difficulty Balance at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com).
The mod I suggested and this one I'm commenting on complement each other, you can use both.
thx, i may add that in my case the scrambled bug option is named teammateDifficulty instead but the description is right next to it so its probably redundant to say that it may have been updated or my version may be outdated (nolvus v5)
I think I've found exactly what I was looking for but could I get some clarification?
1. If I set it to adept, what does the damage and spawn multiplier need to be set at for it to be Legendary Difficulty? For example, Adept is 1x damage inflicted. So would I have to set Damage inflicted to 25% to reflect the Legendary 0.25X?
2. Clarification on Spawn multipliers. If easy is set to 100. That means the easy enemies are the same level as me? and if I set it Very hard to 300, that means the hardest enemies like Briarheart Forsworn will be 3x my level? So if I'm level 50. They will be level 150?
What about the enemies that have many different ranks? For example there is master, arch, and ascendant necromancers. Are they all considered as very hard spawns?
2. No, the game will pick enemies from the leveled lists as if your level was 3x higher. So, if by default you need to be level 30 to encounter Big Evil Monster, you now only need to be to level 10.
3. Depends on how the leveled lists are set up and how the dungeon is designed.
Gotta ask again how this works years later. When using the MCM options of this mod, how fast are they apllied to enemies? Enemy difficulty changes (spawn chances) through this only change after a cell reset no? When i change the default difficulty of the game from adapt to master however, changes apply at once?
Damage multipliers are applied immediately and spawn multipliers are applied after a cell reset. Changing the default difficulty won't make it apply faster as far as I know.
So when i change the damage given does it works for all the damage i can inflict or just non magic damages. And does the mod also affects the enchantments on weapons as well?
How would this interact with wildcats realistic damage plugin. Does the damage taken and damage inflicted sliders still work. I like the part of how wildcat manages skill leveling depending on how fast combat is but it got a bit to fast and hoping this can allow me to reduce my damage.
Do I understand it right that if I for example set the easy spawn multiplyer to 300 %, the game will spawn easy enemies at around my lvl, since the default "fLeveledActorMultEasy" for easy enemies is at 0.33?
In other words: the game treats the "fLeveledActorMultEasy / Medium / Hard / Very Hard" as if I was 3* my lvl (if I set everything to 300% ofc)?
It is. You are both saying the same thing. 300% multiplier = game picks enemies from leveled lists up to 3x your character level. Enemies that can level scale should also be scaled up to 3x your level on top of that (up to their level cap). There are 4 multipliers because leveled lists are categorised in 4 difficulties.
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My main goal in downloading this mod is to escape making my followers stronger than me as I increase difficulty.
The reason why the followers are kind of OP at high difficulty is that they are incredibly hard to kill.
Anyway, there is a mod that fixes this issue. It is a mod that makes the difficulty settings affect your followers and minions in the same way they affect you, instead of affecting them in the same way as the NPCs. This means that at Legendary Difficulty they will take 3x damage from everything (becoming truly easy to kill unless supported) and do 0.25x damage (no notable difference here). The mod is called "Difficulty Balance"and you can find it here Difficulty Balance at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) (at the moment it does not work on AE though, so if you are on the latest version of the game don't install it). There is an alternative mod for AE that does the same thing (plus other things), after installing the mod you have to activate an optional patch in the .ini file that comes with the mod (the options that needs to be activated in the ini file is called "Difficulty Multipliers: Teammates"). The mod is called Scrambled Bugs and you can find it here. Difficulty Balance at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com).
The mod I suggested and this one I'm commenting on complement each other, you can use both.
1. If I set it to adept, what does the damage and spawn multiplier need to be set at for it to be Legendary Difficulty? For example, Adept is 1x damage inflicted. So would I have to set Damage inflicted to 25% to reflect the Legendary 0.25X?
2. Clarification on Spawn multipliers. If easy is set to 100. That means the easy enemies are the same level as me? and if I set it Very hard to 300, that means the hardest enemies like Briarheart Forsworn will be 3x my level? So if I'm level 50. They will be level 150?
What about the enemies that have many different ranks? For example there is master, arch, and ascendant necromancers. Are they all considered as very hard spawns?
Thanks in advance!
2. No, the game will pick enemies from the leveled lists as if your level was 3x higher. So, if by default you need to be level 30 to encounter Big Evil Monster, you now only need to be to level 10.
3. Depends on how the leveled lists are set up and how the dungeon is designed.
When using the MCM options of this mod, how fast are they apllied to enemies? Enemy difficulty changes (spawn chances) through this only change after a cell reset no?
When i change the default difficulty of the game from adapt to master however, changes apply at once?
In other words: the game treats the "fLeveledActorMultEasy / Medium / Hard / Very Hard" as if I was 3* my lvl (if I set everything to 300% ofc)?
Thank you.