All this mod does is add new crafting recipes to their respective benches (and a couple of renames to items for ease of use) If you were to get a mod that changes the base game recipes, they will not affect this mod and this mod will not effect that one.
If another mod adds recipes for items that were not found in the base game, having both mods simultaneously will put 2 different recipes in the crafting section for the same item.
A patch would mean removing any duplicate recipes found in this mod you would prefer be from the other mod, and I cannot spend my time doing that for the hundred of entries in this mod and for the thousands of crafting overhaul mods that exist. You could always open up this mod in xEdit and delete any recipes you are relying on the other mod for, but that is a matter of personal time and taste.
Hey, love this mod... thank you. On the pc I have one item missing .. that's the "teeth of the ice wraith" sword (1.) I had it right up to the point Bethesda decided to change everything, again. I've tried everything I know to no avail. If you could maybe provide the id number so I can just spawn it in? (Ive searched for hours trying to find the id number) Thank You, tjc59
(1.) My hats off to you for figuring how to pull that off.
Great mod. I was so tired of looking up item IDs just to get a dark hood to enchant. Any chance you'd consider removing ancient Nord armor since the vanilla game requires completing the companion quest and using the skyforge? Also, do you have any interest in making a patch to remove duplicates with ars Metallica by Athmoor? Thanks
The Ancient Nord armor has different stats than the Nord Hero armor that is unlocked upon completing the Companions questline I don't use Ars, but I figure it has more features than this. It shouldn't be too difficult to set a patch through xEdit, but I don't have the time.
I, also, was looking for the Ancient Nordic Pickaxe and did not see it. Also, where are the bedrolls, tents and backpacks? With the exception of these, in my opinion, missing necessities, this is a wonderful mod, thank you for what you have already provided and the-I am certain-hours of work to create this.
Literally the 1st two things I looked for to craft, I can not find :(
Ancient Nordic Pickaxe and the Torturer's Hood. I checked the changelog doc, I don't see them there. Will these items be added or should I look for different mods?
Nordic Pickaxe is in the list, requires Advanced Armor smithing in order to craft (that quicksilver is tough to work with and Stalhrim is extremely tough). You can always buy the pickaxe from the Skaal if you need to.
Torturer's Hood has some bugs, and is otherwise identical to the Thieves' Guild Hood, which is craftable.
Love this mod, thank you for all your effort. There is one thing I seem to be missing on the PC version.... That's the 'teeth of the ice wrath' sword. That enchantment is amazing. Is it there and I haven't done something to earn it or did it get renamed something else? I do have the whole smithing tree. Thank You
Since those are quest rewards that are meant to be mutually exclusive and only obtainable at a specific forge, I did not add them to the crafting options
I really just want a mod that makes you can craft a custom mod item. Sometimes mod author dont make crafting recipe and thus its un-mmersive if you get it by console or additemmenu. I have an idea that use script to scan ARMO and WEAP iD outside base game esp. but im fairly noob at scripting.
32 comments
All this mod does is add new crafting recipes to their respective benches (and a couple of renames to items for ease of use)
If you were to get a mod that changes the base game recipes, they will not affect this mod and this mod will not effect that one.
If another mod adds recipes for items that were not found in the base game, having both mods simultaneously will put 2 different recipes in the crafting section for the same item.
A patch would mean removing any duplicate recipes found in this mod you would prefer be from the other mod, and I cannot spend my time doing that for the hundred of entries in this mod and for the thousands of crafting overhaul mods that exist. You could always open up this mod in xEdit and delete any recipes you are relying on the other mod for, but that is a matter of personal time and taste.
(1.) My hats off to you for figuring how to pull that off.
I don't use Ars, but I figure it has more features than this. It shouldn't be too difficult to set a patch through xEdit, but I don't have the time.
was expecting to be able to, ya know; craft everything
Ancient Nordic Pickaxe and the Torturer's Hood. I checked the changelog doc, I don't see them there. Will these items be added or should I look for different mods?
Torturer's Hood has some bugs, and is otherwise identical to the Thieves' Guild Hood, which is craftable.
its just more easy to make a plugin with the recipes to craft and temper those mod items...