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Unofficial Patch Project Team

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Arthmoor

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  1. Arthmoor
    Arthmoor
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    We are aware that Skyrim VR for PC has been released. Bethesda has made it clear that the VR versions of the game do not support the use of mods. As a result, this mod will not be supported for anyone attempting to use it on a VR version of the game. You do so at your own risk and any incompatibilities, breakages, or other issues are entirely out of our control. Take note that even if Bethesda later changes their mind on this, VR equipment is too expensive to justify the purchase just for the sake of making sure the mod works with it. Also, the data files on the VR version are not identical so we cannot guarantee compatibility with any of it.

    Please direct all issues with VR here: https://www.nexusmods.com/skyrimspecialedition/mods/16768 Any posts in our thread will be removed and any persistent violators will be blocked and possibly reported to Nexus staff depending on how serious we think it is.
  2. JediStudley
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    First of all, thank you for putting in the effort and sharing these fixes!! I have recently found a problem I wanted to make you aware of. I am in the process of rebuilding my mods from a freshly installed version of the game and I'm carefully screening the logs as I build them up.

    I have Unofficial Skyrim Special Edition Patch 4.1.4 installed on my SSE 1.5.53 (for PC). I have found a persistent error in my papyrus logs during startup that are related to the patch mod. When I remove the patch mod, the errors go away and return when it's reinstalled. I haven't observed a problem in the game except for a rare random CTD. A copy of t he log follows (sorry, I don't know how to hide it in a 'spoiler' tag).

    [10/18/2018 - 09:21:18PM] Papyrus log opened (PC)
    [10/18/2018 - 09:21:18PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 1000.000000ms)
    [10/18/2018 - 09:21:18PM] Memory page: 128 (min) 512 (max) 153600 (max total)
    [10/18/2018 - 09:21:20PM] Cannot open store for class "DLC1TestPhilAtronach", missing file?
    [10/18/2018 - 09:21:29PM] [FNISSMConfigMenu <FNISSMquest (140012C7)>] INITIALIZED
    [10/18/2018 - 09:21:29PM] [ski_activeeffectswidget <SKI_ActiveEffectsWidgetInstance (07000822)>] INITIALIZED
    [10/18/2018 - 09:21:29PM] [ski_activeeffectswidget <SKI_ActiveEffectsWidgetInstance (07000822)>]: Updating to script version 2
    [10/18/2018 - 09:21:29PM] Error: File "Unofficial Skyrim Legendary Edition Patch.esp" does not exist or is not currently loaded.
    stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 31
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.OnInit() - "USLEEP_VersionTrackingScript.psc" Line 26
    [10/18/2018 - 09:21:29PM] Error: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded.
    stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 35
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.OnInit() - "USLEEP_VersionTrackingScript.psc" Line 26
    [10/18/2018 - 09:21:29PM] Error: File "Unofficial Dawnguard Patch.esp" does not exist or is not currently loaded.
    stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 39
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.OnInit() - "USLEEP_VersionTrackingScript.psc" Line 26
    [10/18/2018 - 09:21:29PM] Error: File "Unofficial Hearthfire Patch.esp" does not exist or is not currently loaded.
    stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 43
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.OnInit() - "USLEEP_VersionTrackingScript.psc" Line 26
    [10/18/2018 - 09:21:29PM] Error: File "Unofficial Dragonborn Patch.esp" does not exist or is not currently loaded.
    stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 47
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.OnInit() - "USLEEP_VersionTrackingScript.psc" Line 26
    1. sclerocephalus
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      Those checks are only to make sure that you aren't running any of the old individual LE patches at the same time. It was necessary to include that because there have been people doing that (and it was a PITA to figure out what the hell was wrong on their end).
    2. dAb
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      Given how many times this is asked on a regular basis I'd suggest to add something like debug.trace("Ignore errors related to missing USLEEP files below this line") to the version tracking script.
  3. DanteSSS333
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    Not sure if it's been mentioned before, but (at least for me) Lord Harkon's cloak, wich is supposed to have a nice verlet physics, doesn't have any physics at all. In Oldrim, it flows naturally, but now it's as stiff as a board. Not sure if it's even fixable, just wanted to mention.


     
    Any update regarding this issue? Can it be fixed or did Bethesda completely remove verlet physics from the game? 
     
    PS: For anybody who wants to try this out, just use the Royal Bloodline mod and compare Oldrim and Newrim when playing as a vampirelord with Harkon´s outfit.
  4. DiscipleDarkfriend
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    So malehair 04 is clipping through Novice Hoods, I thought maybe something was overwriting the Unofficial Patch but nothing I can tell in XEdit. Any word?
  5. Afendy
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    ummm anybody know how to update vanilla skyrim to SE??
    becoz my skyrim iss vanilla and not a SE so i cant update to this one and i want to update to this SE so i can play Brumamods
    i dont usually use mods so i dont very know about modding this game\
    1. DiscipleDarkfriend
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      It is a different version of the game, the only way to get it free is to own the original copy with all the DLC on PC. If you do, it will be in your steam library. Otherwise, you will need to purchase the special edition in order to play it.
  6. Giagin
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    Um I know its probably not this mod but for some reason every time I kill anyone the game instantly freezes and I'm looking through all of my mods that affects the way the character fights or any mods that modify any character and at this point I'm going crazy because the latest update for Skyrim's creation club SCREWED up my game in so many levels and now I am disabling so many mods that I actually loved to use but are now broken to the game.


    If you guys are having the same problem as me do you think you could tell me the mods you disabled that fixes this problem?
    Or if not that maybe give me ideas on what type of mods it may be so i can go back and get my game working again.

    All Ideas are accepted.
    1. Giagin
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      I'm also updating all the mods that needs updating that I know of
    2. Arthmoor
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      Nah. The 1.5.53 update did not break your game. It had to have been broken before that. I'd suggest you wipe out your install and start over from a clean slate because you've done something to it that the game doesn't like anymore.
    3. Giagin
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      I see... let me try that
  7. IllMurdaU
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    Hey Arthmoor,

    i have a problem with missing arm textures after this patch. Im only have the unofficial patch, cutting room floor and sky ui istalled. (And some creations)

    Have someone the same issue?
    1. Arthmoor
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      How delightfully vague. Going to go with "no" on this one since you gave us nothing to act on here.
    2. IllMurdaU
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      I think I found the mistake.

      Every time i wear the Stormcloak Cuirass i have issues with the textures in first person. (you can see it if you block with a one-handed sword)
      I have tested it with and without the unoffical skyrim patch. That error occurs only with the unoffical skyrim patch.

      Can you check that out?

      I wish you and the team all the best. And sory for my bad english ^^
    3. blackpete8427
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      We're aware of the issue, but haven't been able to determine for sure why it is happening and whether it's for sure a patch issue. It could be caused by a mesh fix that doesn't want to cooperate after being converted from LE Skyrim to SE Skyrim format, but it needs further investigation. We may get it addressed in the next update, but there's no guarantee on that. There is already a ticket in our bug tracker for it.
    4. diablos2525
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      I'm on xbox, I noticed this issue with a custom armor as well, FrankFamily's templar armor that he ported from LE to SE and to Xbox. The arm texture near the upper wrist in first person only is invisible, but it's hard to see unless you're looking for it, swinging a sword, blocking I think.
    5. cplirby
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      I have my own conversion of that armor set and I'm not having that issue with it and this mod. I think you should probably take that up with the guy who uploaded his conversion.
    6. diablos2525
      diablos2525
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      @cplirby FrankFamily himself uploaded it to both xbox and SE pc if you were talking to me. My post was mainly addressed to Blackpete8427's comment "it could be caused by a mesh fix that doesn't want to cooperate after being converted from LE Skyrim to SE Skyrim format" to hopefully help provide context.
  8. neillyellis
    neillyellis
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    Noticed that there's conflicting water flow lods in the Solitude docks area. Looks like a giant square with one water flow surrounded by squares with conflicting water flows. Running only Skyrim SE, DLCs, Update.esm, and Unofficial Patch. I "think" it is from Unofficial patch. Any idea on how to address this?
    1. Arthmoor
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      Not without knowing what cell you're seeing this in. The patch doesn't do anything to alter water LODs anyway.
    2. diablos2525
      diablos2525
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      I noticed this as well on xbox though I'm not sure if it's RW2 or USSEP. In any case Realistic Water Two is attempting to fix this, look in their bug report section.
  9. Toosdeys
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    Broken mod? Game fails to launch when this is enabled. Turn it off, and everything is ready to go.
    1. Arthmoor
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      No. Your game is broken and you need to fix it.
  10. computertech82
    computertech82
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    I'm doing the quest of dropping Klimmek's Supplies. I'm not allowed to drop it nor put it in the chest.
  11. KingDemise
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    With USSEP v4.1.4 installed i experience reproducable crashes when casting Repel undead on multiple undead multiple times to level restoration. Apperently this is a vanilla bugg with that happens with AI chaning effects. accourding to this link here:

    https://steamcommunity.com/app/489830/discussions/0/282992646980771405/

    The game doesnt dispell the previous magic effect when hit by the new one resulting in a crash once the game overloads.

    Edit: made a mod called Turn undead magic ctd fix wich alters the turn undead magic effect records to have the dispell with keyword flag. after a 20 min test this seems to have fixed the ctd issue, you can include this in the unofficial patches if you want just send me a message when you do so i can hide the mod(as it would then be obsolete)
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