1. WE DO NOT SUPPORT VR IN ANY WAY!!! Bethesda has intentionally not provided it with mod support. It was built from an ancient fork of SE from before the Creation Club came into existence. The price of VR gear is too expensive for members of the team to justify. Plus the master files don't match up at all. There are currently no modder supported methods to auto-patch for VR since VR does not have any of the new content from SE 1.6.
2. We will not tolerate support requests for anyone using a jailbroken console. These activities are ILLEGAL and any posts on the subject will be instantly deleted, your access to this thread blocked permanently, and you WILL be reported to Nexus Staff for piracy.
3. This is NOT a general troubleshooting area. This topic is specifically for support of the patch. Please keep any general troubleshooting to the forums where you will get a more useful response for yourself and others.
4. Under no circumstances will we provide you with old copies of the patch. Do not ask. We will also NOT provide support for the archives which Nexus is forcing people to maintain. Do not ask about those either. All posts asking us to provide support for older versions of the game will be summarily deleted from now on.
6. If you're using any of the additional DLCs from the Anniversary Edition Upgrade, you need to also download Garthand's Unofficial Skyrim Creation Club Content Patches as these will resolve the conflicts between USSEP and the DLCs, as well as addressing other bugs in them that we are not covering.
7. Yes, you understood correctly, as of the June 2022 update, fixes for the 4 free DLCs that were downloaded with the 1.6 game update are now incorporated with the USSEP.
dunno why i cant buy any houses after completing missions to be a thane, e.g in whiterun, When i wanted to buy a house, there is no option that confirm to buy a house, even tho i have enough money to buy, the options appear only : on second thought, and i cant afford that right now, I have a hunch this mod cause that problem
after trying to marry ysolda on one playthru and camilia valerius on another, they just walk away after the wedding, never giving me the chance to ask them to move in or start a shop. is this your mod creating this issue?
they were clean playthrus with no changes to the mod order after starting
because i read the following in your changelist.
RelationshipMarriageCeremonyPostLoveInterestBlockingWithAdoptionTopic [0301819F]: "Where should we live? You could stay with me...." -> "Where should we live? You could stay with me..." (Bug #29717)
i never had this issue in vanilla but have it with mods, trying to figure out what might be the cause.
in the cave of the crystal drift where the tomb of gadnor is, there is a diary that says that putting amber and a mineral of madness in some fathoms unlocks a weapon of this character, but when placing them nothing happens. help please
I've added shrubs to my LOD which resulted in DynDOLOD giving me a single warning for USSEP about a duplicate reference:
Spoiler:
Show
<Warning: Duplicate reference ignored for LOD. unofficial skyrim special edition patch.esp [REFR:07029011] (Places TreeFallForestShrub01 [TREE:000AAE8F] in [CELL:0000BCFB] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,-25)) adds same model at same position, rotation and scale as unofficial skyrim special edition patch.esp [REFR:000BAEB5] (Places TreeFallForestShrub01 [TREE:000AAE8F] in [CELL:0000BCFB] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,-25))>
Two shrubs for one is hardly a concern, nonetheless it's probably an unintended anomaly. Could you please take a look? Thank you!
I've been trying to figure out what exactly the seasonal value modifiers attached to harvestable ingredient sources do for a personal project, and it lead me to discover something rather interesting about an old bugfix from this mod.
After seeing the changes made by USSEP for flora such as chicken nests (Issue #15222), I was under the impression that the seasonal values influenced the ingredient source's chance of respawning, however, I decided to do a bit of research and found some conflicting information. The Creation Kit Wiki claims that the seasonal value of a flora record influences the chance to receive an ingredient when harvesting.
Ultimately I just decided to test this out by playing the latest unmodded version of Skyrim on steam and discovered that presumably neither of these are true. I proceeded to successfully harvest the chicken nest at Riverwood and then switched cells where I increased my game's timescale and returned to Riverwood after several in-game days. Lo and behold the nest respawned and I was successfully able to harvest it once more.
So now I'm even more lost as to what this seasonal modifier does. Unless I missed something, I believe that the Issue #15222 fix is no longer necessary for the latest version of Skyrim, but maybe someone else can verify this for me. If it is in fact redundant, should I create an issue report about a potentially no longer necessary bugfix, or does this still presumably count as a "fix", since the values should have probably been set to 100 in the first place, despite seemingly having no current in-game influence?
Also as a side note, if anyone does happen to know what these seasonal modifiers actually do, please share, it's been driving me crazy.
Constant crashes in Solstheim trying to get anywhere close to the areas around Miraak's Temple or Thirsk Mead Hall. Closest I can get is the nord camp if coming in from the north. Otherwise consistent constant crashes. Checked all the mods I have for the DLC but none of them touch the northern areas besides a texture mod for the corrupt stones/Temple. Don't get consistent crashes near them though.
Edit: Seems to have been an error with dragon skeletons & Simplicity of Snow. Since there's a lot of dragon skeletons around Miraak's Temple, it naturally kept causing the crashes.
Normally I don't use unofficial patches unless it's some kind of restored content to get more fun, because bugs are just novelties and cute in most cases. But Skyrim has some massively annoying and weirdo beardo ones like that vampire lady in Solitude, Stentor or whatever, going to sleep and never getting up, or people never leaving their houses, or dialogues checking the wrong people. Definitely an excellent mod by excellent author(s). Keep up the excellent work!
People never leaving their houses is not a vanilla issue though. This behavior is caused by mods (I have a particular one in mind, but there may be others).
It's an excellent mod, but I really think it needs a new update. There are several things that this mod solves but at the same time it stops working. In Ustengrav, the dialogue between the mages doesn't work because the mage who controls the revived miners already appears dead. The character Gorm from Morthal no longer has important lines, only generic ones. The same happens in Winterhold with the Kraldar and his assistant. On other occasions, the dialogues repeat themselves constantly and get stuck on just one line when NPCs talk to each other, etc. If there could be a new update, it would be great.
If you mean it has a heart with a question mark on it, that just means you haven't endorsed the mod and is not an actual issue that MO2 is notifying you of.
14594 comments
1. WE DO NOT SUPPORT VR IN ANY WAY!!! Bethesda has intentionally not provided it with mod support. It was built from an ancient fork of SE from before the Creation Club came into existence. The price of VR gear is too expensive for members of the team to justify. Plus the master files don't match up at all. There are currently no modder supported methods to auto-patch for VR since VR does not have any of the new content from SE 1.6.
2. We will not tolerate support requests for anyone using a jailbroken console. These activities are ILLEGAL and any posts on the subject will be instantly deleted, your access to this thread blocked permanently, and you WILL be reported to Nexus Staff for piracy.
3. This is NOT a general troubleshooting area. This topic is specifically for support of the patch. Please keep any general troubleshooting to the forums where you will get a more useful response for yourself and others.
4. Under no circumstances will we provide you with old copies of the patch. Do not ask. We will also NOT provide support for the archives which Nexus is forcing people to maintain. Do not ask about those either. All posts asking us to provide support for older versions of the game will be summarily deleted from now on.
5. Regarding the "AE vs SE" misinformation that's going around, please do yourself a favor and read this: https://www.afkmods.com/index.php?/topic/5954-skyrim-anniversary-edition-and-you/ It will clear up any confusion on the subject that other forums are causing.
6. If you're using any of the additional DLCs from the Anniversary Edition Upgrade, you need to also download Garthand's Unofficial Skyrim Creation Club Content Patches as these will resolve the conflicts between USSEP and the DLCs, as well as addressing other bugs in them that we are not covering.
7. Yes, you understood correctly, as of the June 2022 update, fixes for the 4 free DLCs that were downloaded with the 1.6 game update are now incorporated with the USSEP.
they were clean playthrus with no changes to the mod order after starting
because i read the following in your changelist.
- RelationshipMarriageCeremonyPostLoveInterestBlockingWithAdoptionTopic [0301819F]: "Where should we live? You could stay with me...." -> "Where should we live? You could stay with me..." (Bug #29717)
i never had this issue in vanilla but have it with mods, trying to figure out what might be the cause.help please
I've added shrubs to my LOD which resulted in DynDOLOD giving me a single warning for USSEP about a duplicate reference:
Thank you!
After seeing the changes made by USSEP for flora such as chicken nests (Issue #15222), I was under the impression that the seasonal values influenced the ingredient source's chance of respawning, however, I decided to do a bit of research and found some conflicting information. The Creation Kit Wiki claims that the seasonal value of a flora record influences the chance to receive an ingredient when harvesting.
Ultimately I just decided to test this out by playing the latest unmodded version of Skyrim on steam and discovered that presumably neither of these are true. I proceeded to successfully harvest the chicken nest at Riverwood and then switched cells where I increased my game's timescale and returned to Riverwood after several in-game days. Lo and behold the nest respawned and I was successfully able to harvest it once more.
So now I'm even more lost as to what this seasonal modifier does. Unless I missed something, I believe that the Issue #15222 fix is no longer necessary for the latest version of Skyrim, but maybe someone else can verify this for me. If it is in fact redundant, should I create an issue report about a potentially no longer necessary bugfix, or does this still presumably count as a "fix", since the values should have probably been set to 100 in the first place, despite seemingly having no current in-game influence?
Also as a side note, if anyone does happen to know what these seasonal modifiers actually do, please share, it's been driving me crazy.
Edit: Seems to have been an error with dragon skeletons & Simplicity of Snow. Since there's a lot of dragon skeletons around Miraak's Temple, it naturally kept causing the crashes.
1- https://imgur.com/a/h3nDNrp
2- https://imgur.com/a/iacAVkG
What does this mean?