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Unofficial Patch Project Team

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Arthmoor

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6309 comments

  1. Arthmoor
    Arthmoor
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    There has been a rash of people demanding we provide copies of USSEP for outdated versions of the game, specifically 1.5.39. Please stop asking us to do this. We do not support outdated copies of the game under any circumstances and we NEVER have. Update your games and you'll eliminate the problem.

    Now then. 3 things:

    1. 1.5.39 is the version most commonly used by pirates. You raise our suspicions whenever this specific version is being asked for.
    2. Required means REQUIRED. End of story.
    3. Take your anti-CC and anti-Bethesda hatemongering back to the 76 forums and leave us out of it.

    Any further posts on this subject will result in immediate deletion and loss of access to the comments AND the download. We're tired of it. DROP THE SUBJECT.
  2. Arthmoor
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    We are aware that Skyrim VR for PC has been released. Bethesda has made it clear that the VR versions of the game do not support the use of mods. As a result, this mod will not be supported for anyone attempting to use it on a VR version of the game. You do so at your own risk and any incompatibilities, breakages, or other issues are entirely out of our control. Take note that even if Bethesda later changes their mind on this, VR equipment is too expensive to justify the purchase just for the sake of making sure the mod works with it. Also, the data files on the VR version are not identical so we cannot guarantee compatibility with any of it.

    Please direct all issues with VR here: https://www.nexusmods.com/skyrimspecialedition/mods/16768 Any posts in our thread will be removed and any persistent violators will be blocked and possibly reported to Nexus staff depending on how serious we think it is.
  3. Arthmoor
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    Folks, don't post requests here for help with illegally jailbroken console systems. Your posts will be deleted without a response. If you attempt to repost the same question you will be reported to staff for it.

    For obvious reasons we only support legal copies of the game and the systems it's played on and cannot help you with your problems.
  4. BigBoss574
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    Arthmoor, not sure if your reach extends into the territory of Creation Club additions, but im experiencing a bug with the Tools of Kagrenac creation where Wraithguard has no textures in first person ONLY.

    An image is provided here: https://staticdelivery.nexusmods.com/images/1704/3722075-1544771076.jpg

    Thank you for your time :)
    1. kuczaja
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      +1 to question if You will adress someday to bugs and cut content in Creation Club :3
    2. Arthmoor
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      We don't cover anything in the Creation Club that wasn't patched into one of the original 5 .esm files. You'll want to report issues like that here: https://www.nexusmods.com/skyrimspecialedition/mods/18975

      Better yet, report it to Bethesda Support and make them fix it.

      EDIT: That doesn't look like it's missing the texture btw. A missing texture would show up purple.
    3. BigBoss574
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      Ah okay. Thanks for clarifying. Would that be a missing mesh? Im familiar with all the jargin i just dont do the modding itself i play the mods xD.

      But anyway yeah i did report it to Bethesda Support so we'll see what happens (probably nothing) hopefully my info doesnt get leaked haha

      Thanks again
  5. DemiserofD
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    I figured it out, never mind.
  6. Kulharin
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    Is it possible to make it so hostile npcs dont say stuff that makes no sense when you die like 'I must have scared him off'
    1. blackpete8427
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      We can't do anything about that on our end. If I recall correctly, it's an engine issue of some kind.
    2. Thenryb
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      I believe it would be beyond the scope of this mod to eliminate all the stupid comments of npcs. The comments are not bugs and there are mods which eliminate some of that stuff.
  7. zszjason
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    Hi Arthmoor,?the same mod at the creation club has a size of more than 400mb.Any differences between these two?
    1. wicliff001
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      No difference. One is compressed the other not.
  8. toostruus
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    Question to Arthmoor while he is the expert in these sort of things...

    While i was converting this mod, https://www.nexusmods.com/skyrim/mods/16197?, and when i resaved it in CK, got that message,

    "PATHFINDING: NavMesh in cell Dragonhead02 (Tamriel[-19,8]) should be refinalized, there are navmesh bounds missing".


    Does this mean i have deleted navmeshes in Skyrim.esm or in the converted mod.esm? I hope it is not Skyrim.esm...



    Below is a post in post section of that mod iwas converting..

    Has a deleted vanilla Navmesh that can crash your game if another mod tries to refer to the same NM in the same cell.

    Open the CK and use it with TES5EDIT to fix it and restore the vanilla navmesh if you are getting CTD's that are definitely linked to this mod.

    https://afkmods.iguanadons.net/index.php?/topic/3337-skyrim-fixing-navmesh-deletion-using-tes5edit/
    1. Arthmoor
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      Yes, that almost certainly means the mod you're using has a deleted navmesh.
    2. toostruus
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      But i am not using the mod.. So is my Skyrim.esm safe then?
    3. Arthmoor
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      You said you converted it and saved it so I assumed you're also using it. In any case, yes, your game is fine as long as you aren't using that mod.
    4. toostruus
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      Thank you for replies Arthmoor. I feel a lot better now.. thanx again..:D
  9. Kurnn
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    Hey!

    First of, to all of your awesome modders who works on this mod.

    T H A N K Y O U!! Because of this "patch" alone, the whole damn game works better then the devs EVER came close to!

    Question 1: Does it matter if I download this from the in game mod section in SE? Or "should" I download it from here?
    Question 2: (You are allowed to giggle at me for this): Is this a Patch for the unofficial patch? The "Patch" in the Game mod section is 400MB something. And this is 160mb?

    Thanks again for your fantastic work!
    1. Arthmoor
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      If you're referring to the in-game UI connected to Bethesda, it's the same patch. Downloading this one would just be giving you the same files.

      The reason the one on their site is 400+MB is because Bethesda.net doesn't compress the upload.
    2. Kurnn
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      Thank you Mod God Arthmoor!
  10. Superbros15
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    in vortex, upgrading the mod to 4.1.6 from 4.1.5a caused all patches I have for your mod to not find your master, even though you are properly installed and exist in the plugins list with the same name they're looking for. I'll keep posted if I can resolve.
    1. Superbros15
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      i fixed it but i dont think you'll like why
    2. Arthmoor
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      We especially won't like why if you never tell us :P
    3. Superbros15
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      I ended up downloading a reupload of this mod from afkmods. After installing, it worked. It said it was 4.1.6 as well (even though i was just looking to downgrade to 4.1.5a again, but it still worked). I can't tell why your nexus original, after so many clean installs, would not be detected by mods depending on it. I also did not see any mention of editing done by the reuploader on afkmods. Strange world. Anyways you're doing an amazing job and service with this mod. Thank you!

      EDIT: After revisiting the afkmods USSEP reupload it looks like you might be the one who posted it there, if so then I feel silly for saying you wouldn't like how I fixed the file. However, if it was not you, you may have nothing to worry about as I saw someone by the name of BlackPete denying uploading of older file versions in the comments section. Your wishes seem to be accounted for.
    4. Arthmoor
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      AFK Mods is our home website. The version you downloaded there is identical to the one here. It sounds to me like your problem is the garbage they call Vortex. You'd be better of with an actual mod manager like Wrye Bash instead.
  11. backmanner
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    is this 4.1.6 for the SE 1.6.(something)?
    1. blackpete8427
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      From the description page:
      Requires Skyrim Special Edition 1.5.62 or greater.
      NOT SUPPORTED ON OLDER VERSIONS!!!
    2. backmanner
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      well sorry about not reading the description, i tend to jump to posts ????
  12. FlashFatman
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    I really can't believe that people with illegal copies is an issue, It's like people calling 911 to report someone stole their illegal drugs and being arrested... oh wait... didn't I just read that somewhere? Bad guys are just that dumb. How hard is it to get a legit copy anyway?
    1. Arthmoor
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      $20 for a Steam sale. Their internet costs them more than that each month. No excuse for pirating games in 2018.
    2. Zoura55
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      I thought it was because people didn't like the Creation Club Updates? I mean still no excuse to pirate it, if they'd just wait a few days then an updated version of the Script Extender will come out. The script extender team are usually pretty fast as getting updates out after they Bethesda breaks it.
    3. Madcat221
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      If they don't like the Creation Club, then they simply don't have to use it.
    4. Synthiandrakon
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      There is a mod that removes the creation club from your menu, that seems a little more reasonable than stealing the game
    5. ArisGM
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      @ FlashFatman
      What have to do your post with USSEP mod scope?
    6. Arthmoor
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      Mods that remove the CC UI elements run a high risk of breaking the opening menu UI. Again, for those who don't like the CC, just don't engage it. But you actually can't know you won't like the content if you never buy any of it.
    7. lincolnshooter
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      With regards to the menu mods I've never had any issues, but then I tend to delay my steam update until after all the mods I use are updated, so perhaps that is why I've never had issues.
  13. CloudX10
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    For some reason USSEP is causing the prisoner cart in the intro to jump around wildly. I confirmed it by disabling/enabling all my mods one by one and that's what is causing it for some reason. I even tried disabling everything but USSEP and even with that being the only mod it still causes the cart to go nuts.
    1. Arthmoor
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      No it isn't. You have something else causing that. USSEP has no effect on the cart ride. Your troubleshooting methodology leaves a lot to be desired.
    2. CloudX10
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      Hey, I really appreciate you taking the time to reply and all the work you do for the community. But could you maybe suggest a better troubleshooting method instead of just telling me mine is bad? When I have asked elsewhere I was always told that was a reasonable thing to test.
    3. Arthmoor
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      Disabling mods isn't enough. That will still leave behind any asset files it came with, and if they're loose files (bad practice) then they will still take effect when the game loads. One of those things must be the cause of your issue, because as I said, USSEP on its own does not cause this.

      Instead you need to totally uninstall everything. Test on pure vanilla first to establish the baseline. THEN install USSEP - and only USSEP - and you'll see for yourself that it isn't to blame. Then reinstall your other stuff one by one until the problem returns and you'll have a reasonably good idea which one did it.
    4. CloudX10
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      I will do that. Thank you very much for the help!
    5. brothgarthebarbarian
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      BROTHGAR RECOMMENDS NEVER DOING THE PRISONER CART SEQUENCE WITH ANY MAJOR LOAD ORDER IN PLACE, BECAUSE THE CART RIDE IS CURSED AND EVIL AND BROTHGAR KNOWS THAT IT SEEKS TO DESTROY HIM IF HE IS NOT CAREFUL. SO BROTHGAR DOES NOT TAKE THE RISK, AND INSTEAD BROTHGAR LOADS PRISONER AUTOSAVE AFTER GETTING OFF OF CART.

      BROTHGAR HAS SEEN IT BEFORE, BROTHGAR IS FINE WITH SKIPPING IT TO AVOID THE HORRIBLE CART BEAST.
    6. gijoesamo
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      Cloud usually when I have seen that before it seems to be related to having FPS over 60 frames per second. Might not be the fix but it is something I have noticed to cause this issue most of the time. Google show in game FPS on steam games on how to enable it (unless you dont have skyrim on steam). If you dont have skyrim on steam you can google up some in game overlay fps counter and find something to install.
    7. sadnebula
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      Sweet, did not know this about simply disabling mods. Would this apply to a new game with mods disabled or do they still need to be uninstalled. I ask because I have a mod I cannot figure out the conflict, nothing to do with your mod, but good info, is good info.
    8. Arthmoor
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      They always need to be completely uninstalled in case they leave behind junk that other mods might be trying to use too.
    9. Daywalker33
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      there was a mod for normal Skyrim(prison cart fix) that could help
    10. Arthmoor
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      That mod alters the physics on the horse cart itself and isn't necessary if you're playing vanilla since it's sole purpose was to prevent the Shlongs of Skyrim mod from disrupting things. I'll leave why to your imagination :P
    11. dmhohf
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      HAHA
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