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Unofficial Patch Project Team

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Arthmoor

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  1. Arthmoor
    Arthmoor
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    There has been a rash of people demanding we provide copies of USSEP for outdated versions of the game, specifically 1.5.39. Please stop asking us to do this. We do not support outdated copies of the game under any circumstances and we NEVER have. Update your games and you'll eliminate the problem.

    Now then. 4 things:

    1. 1.5.39 is the version most commonly used by pirates. You raise our suspicions whenever this specific version is being asked for.
    2. Required means REQUIRED. End of story.
    3. Take your anti-CC and anti-Bethesda hatemongering back to the 76 forums and leave us out of it.
    4. Asking me about this in a PM will result in me simply deleting said PM without an answer. You already have the answer here and that's not going to change because you PM'd me.

    Any further posts on this subject will result in immediate deletion and loss of access to the comments AND the download. We're tired of it. DROP THE SUBJECT.
  2. Arthmoor
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    We are aware that Skyrim VR for PC has been released. Bethesda has made it clear that the VR versions of the game do not support the use of mods. As a result, this mod will not be supported for anyone attempting to use it on a VR version of the game. You do so at your own risk and any incompatibilities, breakages, or other issues are entirely out of our control. Take note that even if Bethesda later changes their mind on this, VR equipment is too expensive to justify the purchase just for the sake of making sure the mod works with it. Also, the data files on the VR version are not identical so we cannot guarantee compatibility with any of it.

    Please direct all issues with VR here: https://www.nexusmods.com/skyrimspecialedition/mods/16768 Any posts in our thread will be removed and any persistent violators will be blocked and possibly reported to Nexus staff depending on how serious we think it is.
  3. Arthmoor
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    Folks, don't post requests here for help with illegally jailbroken console systems. Your posts will be deleted without a response. If you attempt to repost the same question you will be reported to staff for it.

    For obvious reasons we only support legal copies of the game and the systems it's played on and cannot help you with your problems.
  4. Arthmoor
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    Starting to get why other mod authors have a wall of stickies about stuff like this now, but:

    This mod thread is not a general troubleshooting area. We are here to provide support for the use of USSEP in your game, not to provide general support for every tangentially related thing in your games. We have been noticing lately that these types of posts coming here are leading people to the false conclusion that this patch is responsible for those problems and then they tell others elsewhere and all context is lost. This ends now.

    From now on, any post not having something directly to do with the USSEP itself is not permitted here. Go and use the general forums for your general troubleshooting. Nexus has plenty of people who frequent those areas, and so does Reddit. Please go and use those. There are also a number of mod support chat rooms on Discord you could use as well.

    Posts violating this will be locked, removed, and the posters possibly blocked as well.
  5. EriickMF
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    What type of monarchy is this? I explained my situation, it's not like "I'm a pirate player, give me the old version", for god's sake, a simple "it's not possible" would be enough. I just hope you don't need some help someday and get the same treatment as me.
  6. Vulalvith
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    A little question I hope wasn't asked to many times before: if I am not mistaken, both NPC Dragons and Draugr have voicelines that are for shouts that they either never use (Draugr) or that are "silent" except for sound effects (NPC dragons like Alduin and Paarthurnax). Does the unofficial patch reintroduce these voicefiles back into the game or are they still absent like in vanilla?

    Edit: On the same note, dragons are supposed to also use more shouts(like Unrelenting Force) than just their breath and drain vitality, if I am not mistaken. Is this feature also restored with the unofficial patch?
  7. EriickMF
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    Hi, thanks for the mod. I know you said that don't support old versions but I want to ask if is possible to give me a link to the version 4.1.6 of this mod, because the author of the translation of this mod didn't updated so I can't use this in portuguese :(
    1. VenomAlex4474
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      Im not a moderator or anything in the style, but I answer you, will not upload previous versions, its forbidden and a tip for your save do not ask for previous versions that put you in danger of being banned. since those who usually ask for previous versions are usually pirates
  8. Tronizen
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    What is the .modgroups file?
    1. Madcat221
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      Something for recent versions of SSEEdit to do stuff with.
  9. JimAbaddon
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    There's something that confuses me, nexusmods says there's an update available for this mod but the latest version (4.1.7) matches the one I have installed. Should I still update the mod?
  10. nightfallluna
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    I know your post regarding people harassing you for 1.5.39 is about a year-ish old. But I did want to comment and give my support on how you guys are handling it. I think internet entitlement is pretty heavily laced in our culture and it sucks you guys have to deal with any of that.

    I wish you guys luck with your mod and thank you so much making it! <3
  11. felik1
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    I believe this has been mentioned once before awhile ago but i wanted to bring it to light again; there is a ctd due to a mis-tagged actor in Halldir's Cairn that whenever it spawns gives the user a CTD. Thank you for this awesome mod and your time.
  12. 3aq
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    Hello Unofficial Patch Project Team,

    I am wondering if it's possible to adopt renketsu0's Attack Speed Framework concept into future version of the unofficial patch?

    From my understanding, how the game currently handles weapon speed is that weapon speed AV starts at 0.00 and then this modifier is compared with the currently equipped weapon, this makes for stacking more than one attack speed modifier wonky (as can be witnessed when using Dual Flurry + Elemental Fury + etc etc). Buffs do not properly apply, and similarly too do debuffs seem more of a joke than anything else. Worse still is the fact that there is an entire facet of the game left unexplored due to this age old bug, that being the weapon/attack speed management, which in one of the top games about sword n' board and magic pretty inexcusable.

    Good news though, a modder known as renketsu0's devised a concept which works to alleviates this issue by raising the base weapon speed to a standard AV of 1.00 while removing the speed buff/debuff AV padding of 1.00.

    Base Scenario: Player character simply buffs himself with Dual Flurry and Elemental Fury.
    Old to new base weapon speed (0.00 --> 1.00) ,Old to new elemental fury (1.50 --> 0.50), Old to new dual flurry (1.20 --> 0.20)
    Currently: 0.00 + 1.50 + 1.20 = 270% attack speed
    Proposed: 1.00 + 0.50 + 0.20 = 170% attack speed

    Scenario 1: The player character, stumbles upon a slow trap while assaulting a pack of enemies.
    Old to new base weapon speed (0.00 --> 1.00) ,Old to new elemental fury (1.50 --> 0.50), Old to new dual flurry (1.20 --> 0.20), a slow debuff (-0.45)
    Currently: 0.00 + 1.50 + 1.20 - 0.45 = 225% attack speed <-- that debuff will buff right out
    Proposed: 1.00 + 0.50 + 0.20 - 0.45 = 125% attack speed <-- that debuff is more concerning now.

    In effect it would add more flavor to a game about swords, boards, and magic; as weapon speed or the lack thereof is now more emphasized and realistically reflected within Skyrim universe.

    Scenario 2: The player character, who is fatigued, stumbles upon slow trap and proceeded to be assaulted by warlocks specialized in frost spells.
    Old to new base weapon speed (0.00 --> 1.00), Old to new elemental fury (1.50 --> 0.50), Old to new dual flurry (1.20 --> 0.20), a slow debuff (-0.45), a frost debuff (-0.35), a fatigue debuff (-0.50), a frenzy buff (1.20 --> 0.20), a pair of gloves of haste (1.15 --> 0.15)

    Currently: 0.00 + 1.50 + 1.20 - 0.45 - 0.35 - 0.50 + 1.20 + 1.15 = 375% attack speed <-- for the record this would be like Flash in his Flash time.
    Proposed: 1.00 + 0.50 + 0.20 - 0.45 - 0.35 - 0.50 + 0.20 + 0.15 = 75% attack speed <-- a more accurate depiction of someone taking his/her last stand.

    There's also the bugged Scenario 3: Where in order to compensate for vanilla's weapon speed application, mods that deal with debuff erroneously applies it so that, literally every debuff shuts everything down.
    Old to new base weapon speed (0.00 --> 1.00), a slow debuff (-1.45 --> 0.45)

    Currently: 0.00 - 1.45 = 0% attack speed <-- completely rigid at this point
    Proposed: 1.00 -0.45 = 55% attack speed <-- a more accurate depiction of something slowed

    Why am I bringing to USSEP in particularly?--Because quite simply, USSEP (and USLEP by extension), establishes the standard for Skyrim modding. And this is one aspect of the that requires conforming to properly (or rather more successfully) apply it to the game.

    I am hoping this would be worth while to consider as this would IMHO be one of the biggest thing to improve the game play of Skyrim at the present moment.

    Kind Regards,
    Sean

    Notes:
    Attack Speed Framework
    1. D1Z4STR
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      You should PM Arthmoor with this before it gets buried
  13. Legioner66
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    Nevermind I see it answered on the Gildergreen mod comments
  14. Dweep90
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    I've got a glitch on "In my times of need quest".Kematu the mercenary leader's followers are standing there like they are ready for a fist fight.Small glitch but annoying.
    1. DarkDominion
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      just did that quest, no problems.
      must be something at your end...?
    2. Dweep90
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      Don't know.I never had this problem before.They become hostile and attack me with their curved swords if i reject kematus offer.
    3. DarkDominion
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      but it has nothing to do with Unofficial Skyrim Special Edition Patch...see last sticky
    4. Dweep90
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      I have 2 other glitches.!)when i save while i'm riding a horse and load that save the horse starts flying 2)When i cast dual wield illusion spell very quickly to anybody the game sometimes crash.Does this happen to you?I'm getting pretty sick of skyrim.
    5. Arthmoor
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      These are things you need to troubleshoot on the forums as they have nothing to do with this patch and are not vanilla bugs either.
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