Skyrim Special Edition

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  1. Arthmoor
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    Going to turn this into a catch-all sticky.

    1. WE DO NOT SUPPORT VR IN ANY WAY!!! Bethesda has intentionally not provided it with mod support. It was built from an ancient fork of SE from before the Creation Club came into existence. The price of VR gear is too expensive for members of the team to justify. Plus the master files don't match up at all. There are currently no modder supported methods to auto-patch for VR since VR does not have any of the new content from SE 1.6.

    2. We will not tolerate support requests for anyone using a jailbroken console. These activities are ILLEGAL and any posts on the subject will be instantly deleted, your access to this thread blocked permanently, and you WILL be reported to Nexus Staff for piracy.

    3. This is NOT a general troubleshooting area. This topic is specifically for support of the patch. Please keep any general troubleshooting to the forums where you will get a more useful response for yourself and others.

    4. Under no circumstances will we provide you with old copies of the patch. Do not ask. We will also NOT provide support for the archives which Nexus is forcing people to maintain. Do not ask about those either. All posts asking us to provide support for older versions of the game will be summarily deleted from now on.

    5. Regarding the "AE vs SE" misinformation that's going around, please do yourself a favor and read this: https://www.afkmods.com/index.php?/topic/5954-skyrim-anniversary-edition-and-you/ It will clear up any confusion on the subject that other forums are causing.

    6. If you're using any of the additional DLCs from the Anniversary Edition Upgrade, you need to also download Garthand's Unofficial Skyrim Creation Club Content Patches as these will resolve the conflicts between USSEP and the DLCs, as well as addressing other bugs in them that we are not covering.

    7. Yes, you understood correctly, as of the June 2022 update, fixes for the 4 free DLCs that were downloaded with the 1.6 game update are now incorporated with the USSEP.
  2. ironiclyaex
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    is there anyway to still unlock achievements normally with this mod? i still want to unlock them lol
    1. DarthVitrial
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      Sse engine fixes allows you to get achievements with mods installed. 
    2. ironiclyaex
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      when i booted it the game it says loading previous save will disable achievement unlock
    3. Arthmoor
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      Blocking achievements is a vanilla feature of the game (thanks Microsoft). You need the SSE Engine Fixes mod to be able to disable that block and start getting them again. I'm pretty sure it will tell you they're being blocked the first time you load with it after installing but it should be fine after that.
  3. HalcyonAnd0n
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    SSE v.1.6.1170

    Not sure if this is something to report here, or if it's covered somewhere else but here goes. Couldn't find anything regarding this issue anywhere else.

    DawnstarExterior08, texture seam on landscape. In the CK if only Skyrim.esm is loaded the seam is not there. With Update.esm loaded, the seam shows up. Images below.

    Spoiler:  
    Show

    Spoiler:  
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    1. DarthVitrial
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      Do you have the refID of a nearby object?
    2. HalcyonAnd0n
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      00095102 should be the rock (MountainTrim02_HeavySN) showing at the top-left edge of images
      Just noticed those were my old images with a few textures still active in MO2, tested again with zero mods active and same issue, I can post those if needed.
    3. DarthVitrial
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      Thanks, I’ll investigate. Landscape changes are usually out of scope for ussep we’ll see. 
    4. HalcyonAnd0n
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      Thanks a lot, and apologies. Just wasn't sure at this point where to check about this.
  4. TKHBMVP
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    This quest is still so bugged
    Skyrim:Mistwatch (quest) - The Unofficial Elder Scrolls Pages (UESP)
    if both hostile, you will not be able to finish this quest
    1. DarthVitrial
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      I may be misunderstanding, but isn't it normal that you can't turn in the quest if you've made both factions hostile? Try using a Calm spell to pacify one of them.
    2. TKHBMVP
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      No, that doesn't work ... 
    3. DarthVitrial
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      I’ll need more information then, I’m not really sure what the issue you’re reporting is. 
    4. TKHBMVP
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      If she dies as a bandit leader and you go back to Cristen to tell, he turns hostile and dies. So you never can finish the quest.
      See bug section here
      Skyrim:Mistwatch (quest) - The Unofficial Elder Scrolls Pages (UESP)
      Also if he dies and she too because she turns hostile to the PC, you can't finish the quest too.
  5. Fishy399
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    Hello USSEP team, 

    Not sure if this has been reported yet, but there are holes in the window/wall (smdcwinsol01.nif / smdctracon01.nif) on the inside of Elenwens Solar (Thalmor Embassy). I saw in the most recent patch Bug#32990 fixed the upstairs windows (smdbwinsol01.nif), however the ground floor still has the gaps. I have the most recent update of USSEP (4.3.1) and skyrim SE/AE (1.6.1130) if that helps.

    I apologise if this has already been pointed out and thank you for your time.
    
    1. DarthVitrial
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      Confirmed, will be fixed for next ussep version.  Thanks for reporting.
  6. GoldenChimera
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    Getting this wall glitch in Dragonsreach with Spaghetti's Palaces AIO. Says it's because of this mod. Don't have any conflicts on vortex. Needs a patch I guess.
    1. Arthmoor
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      Known issue - it will be addressed with the USSEP's next update. Though we don't know when that will be right now.
    2. GoldenChimera
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      Hey long as it comes. Take your time.
  7. willusetx
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    getting an error on LOOT saying USSEP requires version 1.6.1130 or greater of skyrim special eddition but I have version 1.6.640.0 is that not a higher version or am I confusing decimals?
    1. Wolfpack49
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      1130 is greater than 640. 
    2. MorokLikko
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      So why 640 is the last one on Steam?
    3. DarthVitrial
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      It's not ,the current Steam version is 1.6.1170.
  8. guilherme0980
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    my LOOT is saying that USSEP is obsolete even in the mod tab saying that it is for versions 1.6.1130 and higher.
    my version is 1.6.1170
  9. TheDovah35120
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    I don't know where to ask that but i'll try here. 

    Is there any way to use this mod WITHOUT the "FISH" creation of the creation club ? It's incompatible with a mod i use (Lakeview manor, as it should be) by creating something in the basement and it's frustrating.

    (Hope it doesn't go against Arthmoor's rules)
    1. ChocMoc
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      No cos the main ESM will look for it regardless unless you went into CK and purged it from the ESM or even if you installed a mod to override the ESM to do it. That's the issue with updating. The ESM as far as I know will look for it. You CAN delete the fish plugin....it's still gonna look for it lol
    2. TheDovah35120
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      Yeah i tried to delete the creation but it kept looking for it, well that's to bad.

      Thank you for your time and have a nice day !
    3. DarthVitrial
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      Fishing is a part of the base game, you can’t remove it in the same way you cannot remove Dawnguard. 
    4. TheDovah35120
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      Fishing is a creation, right ? I remember being able to remove it maybe 1 years ago  and it worked perfectly fine. I think the issue is here because FISH is a requirement of the mod now.
    5. Arthmoor
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      Fishing is part of the base game download and has been since 2021. It is not a removable component.
  10. deleted150843963
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    I have a sinister bug in my game, every time I raise my sneak ability to maximum (including all attributes) it bugs in 2 ways, either, when I lower it I become permanently invisible, or, the enemies (even if I'm lowered and hidden) they see me from very far away and I can't lose anyone. I also reported other bugs, such as, for example, the NPC From-Deepest-Fathoms doesn't spawn, buggy characters wanting to attack me, but every time they pick up and store the weapon while standing in the same place, among others.

    Yes, I already tried going back to the save and it didn't work. No, I'm not going to uninstall the mod because many other mods I use need it. No, none of the mods I use don't have a variant that doesn't need USSEP.
    1. DarthVitrial
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      That almost sounds like you've gone above the file handle limit or something. Do you have a lot of mods installed?

      Definitely not USSEP related though.
    2. deleted150843963
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      No and yes!

      No, I don't have many mods installed, just some that improve the base game and others that add armor there and an item here.

      Yes, it is related to USSEP, I tested it by uninstalling all the mods and running the vanilla game, it worked perfectly, but when I added USSEP all the bugs returned, I even tried removing the mods that were related to USSEP and the game itself and the game worked perfectly

      Edit: and don't try to give me cliche solutions like "uninstall the game" etc, I've already done them all!
    3. Wolfpack49
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      The only valid test is a new vanilla game with only USSEP installed. If the behavior is occurring in this instance, it is vanilla or USSEP related. Otherwise, it's an interaction between all your mods and your save state, and you'll need to troubleshoot that elsewhere.
    4. Arthmoor
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      As Darth already said, this isn't a USSEP issue. Becoming demanding isn't welcome, and we don't do general troubleshooting here.
  11. casanuevadx
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    Hello, I have an error with the difficulty level selection in the game: when I modify it and exit the settings, it returns to the standard level (very easy). What I can do?

    hola, tengo un error con la selección del nivel de dificultad en el juego: cuando lo modifico y salgo de la configuración, vuelve al nivel estándar (muy fácil). ¿Qué puedo hacer?
    1. Wolfpack49
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