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  1. Arthmoor
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    We are aware that Skyrim VR for PC has been released. Bethesda has made it clear that the VR versions of the game do not support the use of mods. As a result, this mod will not be supported for anyone attempting to use it on a VR version of the game. You do so at your own risk and any incompatibilities, breakages, or other issues are entirely out of our control. Take note that even if Bethesda later changes their mind on this, VR equipment is too expensive to justify the purchase just for the sake of making sure the mod works with it. Also, the data files on the VR version are not identical so we cannot guarantee compatibility with any of it.

    Please do not ask about this subject in the comments as all such comments from this point forward will be deleted.
  2. orion3000
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    I wanted to thank Arthmoor for his great job updating USSEP. I wanted to report a bug with the latest version and that is caged doors in Rannveig's Fast and other Nordic sites have visible collision box in greenish color . it took me about 5 hours and deleting every single mod I have to figure out it was a bug in USSEP. I'm sorry for reporting this bug here I wanted to signup on AFK mods website but the security check is impossible to pass. Again thank you Arthmoor for you hard work and I hope you can look into this whenever you can.
    1. Arthmoor
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      There's no security check to pass on the tracker though. Where are you even seeing this? Cause the only place we have that is on the main forum site and that's not gonna go away because it has been a huge deterrent to spam bots.
    2. orion3000
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      Yes the main forum site. Sorry I'm not good at the forums sites at all. And I completely understand the security check purpose. I just wanted to let you know about that bug I encountered with the Nordic cages doors. everything else is working great except that bug that effect almost every cage I came across so far. I thank you very much for your hard work in the name of all the members here on nexus mods.
  3. smokingwalnut
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    i just wanted to thank you arthmoor for the hard work you do for all of us who enjoy bethesda games.. be it on xbox or pc we the community owe you a great deal for your dedication in making our gaming lives easier with bethesda games.. i have been using your patch since i started modding se on xbox one and eventually canned the xbox one version for the pc, because lets face it xbox sucks for bethesda modded games.. anyways thanks again for doing bethesdas hard work for them by fixing most of their broken stuff, it is nice knowing i can quest adventure and not have to face as many bugs and issues as i would have without your patch! you the man or men or woman or women or all of the above.. and welcome to costco i love you..

    also endoresed of course
    1. FoxDen
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      I agree! Arthmoor, and everybody who works on this, know your work is greatly appreciated! Thank you so much!
  4. apetissen
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    Thank you for your continued support guys! It really means a lot to me and the rest of the community!
    Keep up the fantastic work! :D
  5. Arthmoor
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    USSEP 4.1.3 is now live. Enjoy!

    This update is pretty important btw. If you are starting a new save and intend to get married and adopt kids, you need to be sure this is installed when you do or all of that will break.

    Old saves made prior to patch 1.5.39 will not work regardless due to script bake-in. They will continue to work ONLY on vanilla housing and nothing else. This is NOT a USSEP issue. 4.1.3 merely brings us in line with the official patch and will not break it on any new saves started from this point forward.
    1. McTension
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      Are you saying I can't update USSEP it if I want to play a save I made in 1.5.23? Sorry if I'm misunderstanding.
    2. Arthmoor
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      No, I'm saying you won't be able to marry or adopt on that save regardless of whether or not you use USSEP once you update to 1.5.39.

      If you're gonna be one of those people who refuses to update then whatever damage you do is on you.
    3. DarkDominion
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      Thanks Unofficial team !
      I just started a new playtrough, and jumped out the cart in Helgen.
      Just on time
    4. Ianana
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      So if your save made pre-1.5.39 should be OK, if you have already married, adopted kids? I usually wait to game update for the mods to update that would break my game first, then I update the game. So I am ready to update my game now. I just would like to know that if you have married and adopted on previous save that this will not break. Am I understanding this right? Just if I hadn't married or adopted that it is an issue?
    5. Arthmoor
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      Well in this case the game update itself breaks things, but only for CC housing that you may buy at some point. Same deal with USSEP prior to today's update. Had you started on 1.5.39 and had USSEP 4.1.2 installed over it, the same thing would result.

      Now that we've updated any new saves started with both will be fine all around.
    6. ColossusX13
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      So if i'm understanding correctly as long as i created my save after 1.5.39 (and i have not yet tried marriage or adoption) i can update to this version safely, by just overwriting files?

      Edit: Started over anyway i was still in the LAL prison cell
    7. drizzlol
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      Starting a new game with 1.5.39 and USSEP 4.1.3 is required to get the marriage and adoption system to work with CC content.
  6. Pickelsturn
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    Thanks for the update must try it *------------* luve when my essential mods get updates
  7. Arirocker
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    Quick question!

    Is anyone aware of the problem of random vampire attacks? Or why do not they happen?
    1. NukaPete
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      I would like to know this too. I haven't seen a single random vampire attack in several playthroughs on Xbox One (with no mods) or PC (only USSEP installed).

      Perhaps Bethesda screwed something up back in patch 1.5.16? Because I've seen this issue mentioned in other forums.
    2. Arthmoor
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      It won't have been something we did, and so far as I can tell random attacks still take place in my game. Are you sure you don't have something installed that blocks them or delays them to a higher level?
    3. NukaPete
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      Nope, no other mods installed on my end. Recently reinstalled with just USSEP.
    4. Arthmoor
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      You realize that every single person of late who has reported something has told us the same thing, that all they installed was USSEP and problems ensued, right? You also realize that eventually people end up confessing there WAS something more installed and that it was what caused the problem? So forgive us if we don't buy that story considering it would be impossible for USSEP to have disabled vampire attacks.
    5. drizzlol
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      I haven't had any vampire attacks in towns/cities in my last 2 playthroughs either now that I think about it. I do run about 100 mods though so very likely that one of them does something to vampire attacks. I assume you are talking about the vampire attacks in towns and cities specifically, because outside of towns in the wilderness they do show up all the time. I run Open Cities for example so maybe I'm spared of the attacks in the cities atleast because of that?

      Is there a way to check in SSEEdit if something conflicts with the vampire attacks? Not really sure what to look for.
    6. Arthmoor
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      The most likely source of a conflict would be something in the Story Manager branches that is overriding the conditions that set off a vampire attack.
    7. drizzlol
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      Only thing of any relevance I can find is something in Story Manager Branch Node called "DLC1VampireFeedBystanderNode" in Dawnguard.esm is being overwritten by "DLC2WEPPriorityQuests" from Dragonborn.esm. EDID - Editor ID is: WEQuestNode.

      No idea what this does but this conflict has always existed though, I am finding posts from 2012/2013 about this conflict so not exactly something new that has popped up.
    8. NukaPete
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      @Arthmoor I can understand your scepticism, but in this case its true. I wanted a vanilla Skyrim experience with USSEP installed.

      I'm not blaming USSEP, just reporting my experience; no vampire attacks in three separate saves.

      @drizzlol Same, no vampire attacks within towns or cities, e.g. Whiterun.
    9. Fatelord
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      Actually I have the same problem without usleep installed at all, I thought it had to do with official patches, since nothing but map and textures are installed. not complaining though, I hated those vampires murdering npcs.
    10. NukaPete
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      lol exactly, I was a little reluctant to report it, vampires were a pain.

      As I said earlier, I’m playing Skyrim on PC with USLEEP now, but previously I had this issue on the Xbox One with no mods.

      Perhaps Bethesda took the feedback and removed the annoying vampires? Or it could just be a bug.
    11. drizzlol
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      Hmm, it is possible that Bethesda might have stealth-removed them on SSE. I don't remember ever having those vampire attacks in towns or cities on SSE.

      If so I doubt anyone would miss them much they were almost universally hated. I like them being gone so not gonna dig too deep into this. ;)
    12. Arthmoor
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      Turns out they apparently did exactly that. DLC1VQ00VampireAttackNodePM and DLC1VQ00VampireAttackNodeAM are responsible for the random vampire attacks that take place prior to gaining the power to set off an eclipse. The events have been completely disabled in SSE, whereas in LE all of the conditions they had in place are still present.

      No idea when they did this since we never touched those nodes for anything in USSEP and my Run For Your Lives mod triggers protection in its own event tree based on when the scripts for the attacks are run.

      If you set off an eclipse though, all 6 event types remain valid and you can still lose a ton of NPCs so Run For Your Lives will still protect you from that. It's just a much less likely threat and would be entirely your own fault for doing it now.
    13. drizzlol
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      Ah that explains it, they listened to the feedback and disabled them except for the times you darken the sun yourself with the bow.

      Run For Your Lives is of course still gonna be used since Dragons "Cliff Racers 2.0" are always lurking, even after the main quest they continue to pester people.
    14. Arthmoor
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      The vampire part is still useful too because the disguised vampire randoms weren't disabled, and you can still cause problems by setting off an eclipse as well. It just won't be as important to worry about for general wandering around anymore.
    15. Madcat221
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      Good riddance to the most hated part of Dawnguard.
    16. Tavrox
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      Arthmoor, thanks for the insight. I've been following this topic as I also haven't had random vampire attacks since starting SSE. I know I'm in the minority, but coming from LE, I daresay I kind of miss them.
    17. NukaPete
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      Yes, thanks for looking into this Arthmoor! Very much appreciate the work you put in, and the rest of the team

      And totally agree, good riddance!
    18. Ratsel13
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      I dunno.. I get random vampire attacks/ambushes/ploys.
    19. DarkDominion
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      You probably are running an issue older version or overwriting said issue with a different mod ?
    20. Ratsel13
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      Everything is up to date. skse 0.2.0.7 and skyrim 1.5.39.0 and of course latest USSEP. And no vampire mods at all.
      Unless you're talkin to the OP.. then disregard lol.
    21. Arthmoor
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      If you're still getting them then you have another mod that has the old data incorporated into it. USSEP has never edited those records so it isn't the reason they still happen for you.
    22. Kenrox
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      Hi, Ratsel13
      keep present that any .esp can potentially overwrites any kind of values on top of another .esp.
      An armor mod can overwrite internal lights.
      A book mod can overwrite fog.
      A werewolf mod can overwrite riverflow ?!? (I am using my imagination now).
      A merchant mod can overwrite vampires... (why not).
      A vampire mod can overwrite the weather. (sounds pretty cool uh).
      And so on...
    23. Shabdez
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      Thanks everyone for bringing this to my attention. No more avoiding town visits during the night hours or rushing the Dawnguard stroyline to end this madness..
    24. ff7legend
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      @Madcat221: Agreed. Hated those ridiculous vampire attacks.
    25. Pickelsturn
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      speak with the Orc from Dawnguard and help him hunt them down, problem solved.
  8. unblest
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    Want to post a USSEP glitch but can't sign up in AFKmods site. Security check's just too difficult.
    Anyways the glitch is that caged doors in Rannveig's Fast have visible collision box that can be seen from inside when they're open. Extracting Dungeons\Nordic\Doors\Animated\CageDoor\NorBridgeCageExSm01.nif from vanilla skyrim bsms and overwriting fixes this glitch.
    1. blackpete8427
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      There is no security check to sign up on the AFK Mods tracker.

      As far as the "glitch" goes, we will need additional information such as pictures since it isn't clear what you're talking about.
  9. kistenmann
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    Hello, first off, thank you guys for this mod and the effort you put in, this is a fundamental mod to have in my opinion.
    It worked perfectly fine in the past, as I'm used to playing Oldrim until recently, but with Special Edition I seem to have a problem which I can't seem to fix.
    Whenever I install this mod via the Nexus Mod Manager (haven't tried a manual install, but afaik it shouldn't make a difference) I get a CTD whenever I load any of my saves.
    I've tried uninstalling all other mods, didn't help. I tried reinstalling this mod, didn't help. The last thing I tried was uninstalling Skyrim and only installing this mod, as well uninstalling it and installing this mod and SKSE, both didn't help unfortunately. I'm not really an experienced modder and I barely use any mods, but not being able to play with this one is kind of a bummer for me.
    I made an interesting observation though: when I tried loading a save that was automatically saved during the automatic execution sequence at the start of the game, it loaded.
    However, I did get a CTD as soon as I would've been able to move my character, so it seems to have something to do with that.
    My game is on the newest version (maybe it has to do with the patch that came this month?),I've been using the recent version of the mod (the one provided here) and my load order is correct (made with LOOT).
    My drivers are also up-to-date, so I basically have no idea what to do anymore.
    I hope a manual install isn't the fix, that would be kind of awkward :D but even with my little experience I strongly doubt that, as the NMM install worked with Oldrim and I feel like it should be possible to use that program for "simple" mods like this.
    1. Malkar
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      Hi there,

      That is super odd man. So what I would have done if i was you is see if my saves worked with no mods. This mod in my load order is always active on a new game, like when I press new game. In LE I had one character who made it to the Alduin final fight and I was always able to load this patch on an existing save. However, the mod authors make it very clear to use this on a new game to get the most benefit. If your load order is exactly the same as your oldrim chars; you can actually use that save. If not; sounds like the best solution is to see if your saves run with no mods and then start thinking about what could be done next. I do understand that you uninstalled the game and re-installed. But I have to tell you that I have never had a CTD with this mod.

      Did you try a manual download? Even if you placed the esp and bsa into the data files; you could find those files. Try downloading the mod zip file manually and adding the file, via NMM, from your downloads folder. I ask this because I am wondering if the file is a whole file download and not a part file download.
    2. kistenmann
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      Hey, first off, thanks for the reply.
      I tried creating a new save with and without the mod after making this post and I ran into the same problem: without the mod, it seemed to work - with the mod, I got a CTD as soon as I got control of my character. I should probably mention that I don't have any advanced saves in Skyrim SE, my furthest save is an automatic save when I entered Helgen Keep. I haven't really played the game yet, only checked the graphics settings and gathered the mods I wanted.
      Without the mod the saves load and I can play, even with other mods activated (which are working).

      I'm gonna try the manual download tomorrow or if I get time today and will report back.
      I never experienced any problems with this mod on Oldrim, so I'm starting to feel like the solution could be as simple as that.
    3. DarkDominion
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      whilst testing : never use old saves, they could be corrupted.

      Start a fresh game, with only USSEP installed and see if you CTD ( probably not )
    4. kistenmann
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      Hey, just wanted to give you guys an update: I tried a new, clean save with only this mod and again a freshly installed Skyrim and that didn't help either, CTD as soon as I gained control.
      Then I tried what Malkar suggested and downloaded this mod manually, added it to NMM, not expecting much, but suddenly: it worked!
      I was even able to load an existing test save without any problems, installed my other mods and they worked just fine! Seems like it actually was a corrupted download. I'm gonna go for a new save anyway, so I shouldn't run into any problems with this mod in the future.
      Thanks for your help! Much appreciated :)
    5. Shabdez
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      You should better wait for the upcoming newest version of USSEP to make sure you REALLY will not run into any problems.
      The mod is not yet fully compatible with the latest game version (check the post started by HotelSix a little further down).
    6. DarkDominion
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      ... and try Vortex instead of NMM, that's a dead horse imho
    7. Malkar
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      I am happy it works. I am even more happy that 4.1.3 is out! Thanks guys for your hard efforts!
  10. JLFshot
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    I know the new version has not uploaded yet. But, Thank You!. I just reverted to 1.5.23 (from a complete backup game folder). Now I can try upgrading to 1.5.39 again from the ground up!
    1. blackpete8427
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      It was just updated.
    2. JLFshot
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      Downloading now. YEA!
  11. drizzlol
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    Thought I ask here before I end up killing my save. My character has a transparency problem, I can see right through her it is some magic effect that got stuck on the character. I have no active magic effect and using the Shrine in temple of Kynareth from USSEP in Whiterun removes this effect, until I equip/unequip gear and then it is back.

    Only way to get rid of it at this point seems to be to use player.sme or player.sms console commands, asking here before using these because console commands do make me uneasy, is using these a really bad idea or are they harmless?

    And yes it happened right after fighting Mercer Frey so basically I got his invisibility spell on me for some reason after fighting him. Damn Thieves Guild has given me some annoying problems this run.

    Edit: The stoneskin effect from Cutting Room Floor cures this, atleast until gear is changed, so I'm just gonna live with it.
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