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Arthmoor

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  1. Arthmoor
    Arthmoor
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    There has been a rash of people demanding we provide copies of USSEP for outdated versions of the game, specifically 1.5.39. Please stop asking us to do this. We do not support outdated copies of the game under any circumstances and we NEVER have. Update your games and you'll eliminate the problem.

    Now then. 3 things:

    1. 1.5.39 is the version most commonly used by pirates. You raise our suspicions whenever this specific version is being asked for.
    2. Required means REQUIRED. End of story.
    3. Take your anti-CC and anti-Bethesda hatemongering back to the 76 forums and leave us out of it.

    Any further posts on this subject will result in immediate deletion and loss of access to the comments AND the download. We're tired of it. DROP THE SUBJECT.
  2. Arthmoor
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    We are aware that Skyrim VR for PC has been released. Bethesda has made it clear that the VR versions of the game do not support the use of mods. As a result, this mod will not be supported for anyone attempting to use it on a VR version of the game. You do so at your own risk and any incompatibilities, breakages, or other issues are entirely out of our control. Take note that even if Bethesda later changes their mind on this, VR equipment is too expensive to justify the purchase just for the sake of making sure the mod works with it. Also, the data files on the VR version are not identical so we cannot guarantee compatibility with any of it.

    Please direct all issues with VR here: https://www.nexusmods.com/skyrimspecialedition/mods/16768 Any posts in our thread will be removed and any persistent violators will be blocked and possibly reported to Nexus staff depending on how serious we think it is.
  3. Arthmoor
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    Folks, don't post requests here for help with illegally jailbroken console systems. Your posts will be deleted without a response. If you attempt to repost the same question you will be reported to staff for it.

    For obvious reasons we only support legal copies of the game and the systems it's played on and cannot help you with your problems.
  4. Arthmoor
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    Starting to get why other mod authors have a wall of stickies about stuff like this now, but:

    This mod thread is not a general troubleshooting area. We are here to provide support for the use of USSEP in your game, not to provide general support for every tangentially related thing in your games. We have been noticing lately that these types of posts coming here are leading people to the false conclusion that this patch is responsible for those problems and then they tell others elsewhere and all context is lost. This ends now.

    From now on, any post not having something directly to do with the USSEP itself is not permitted here. Go and use the general forums for your general troubleshooting. Nexus has plenty of people who frequent those areas, and so does Reddit. Please go and use those. There are also a number of mod support chat rooms on Discord you could use as well.

    Posts violating this will be locked, removed, and the posters possibly blocked as well.
  5. RashadDracula
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    Not Beening Rude or Anthing But its a Requirement / Request From many people that you reupload the older version of your USSEP

    Because there are some of us who are unable to update their game version For Various reasons

    Please Consider my Request..... Have been a hardcore Fan of the USSEP

    But have been very Disappointed because you have stoped support for older versions of the game which you have already got but don't want to upload for some reason
    1. Madcat221
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      We do not have the time or want to support older versions of the game. We will not be providing old versions of the Patch.
    2. Arthmoor
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      Because there are some of us who are unable to update their game version For Various reasons

      There's a big difference between being unable to update your game and being unwilling to update your game. You fall into the second category and that's just not something we choose to support. Update your game if you want to continue to be able to use patch updates.
  6. colonelcosmetic
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    I found a mistake in the mod, the Stalhrim light armour pieces with the fortify light armour enchantment are misnamed as being of the knight, instead of being named as of the squire
    1. blackpete8427
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      We fixed all of those. One of three things are wrong: You have another mod undoing the fix, the patch isn't activated properly, or the patch version you're using isn't up to date.
    2. colonelcosmetic
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      Nexus says I last downloaded the mod on 10 Feb 2019, with the most recent file going up 10 Dec 2018, I found the error when going through files in xEdit making personal changes, the mod is correctly activated and I don't have a mod overriding them (I patch out things like that)
    3. blackpete8427
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      Not sure what else to say then. Maybe you have an old version of xEdit or are somehow not interpreting the records correctly. I checked in xEdit myself and the patch's changes for those pieces are definitely there. xEdit Screenshot
  7. DariusDraskoHunter
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    Your patch mod seems to have an issue when using NNM (v0.65.2) and gives a warning. Doesn't seem to affect the game... Well, I don't think it does.

    It tells me that your plugin is an esp. But the header is marked as an esm file.
    1. DarkDominion
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      ...and that is correct. Don't worry about it
  8. MurricaMan
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    I have two questions.
    1. Is the Restoration Loop possible due to a bug, and therefore patched with this mod?
    2. Where can I upload an image of a bug I found? It's a very minor detail I noticed with the quest "Joining the Legion."
    1. Arthmoor
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      The so-called "resto-loop" was possible due to numerous magic effects being assigned to the wrong spell schools. We did not intentionally set out to fix the exploit, but that was the side effect of fixing all the individually broken things. No, we are not going to undo all of that because those were 100% legit bugs that were fixed.

      Bug reports should be filed here: https://afktrack.iguanadons.net/index.php?a=issues&project=6
    2. MurricaMan
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      I wasn't suggesting to make it possible. I mean, it's practically cheating.
      Also, I just made an account on that website, but I don't see how to submit a bug report.
  9. alphatrax
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    Hi! Is the runtime error is still exist in Special Edition or not?
  10. sudokusuku
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    I cant kill butterflies or salmon
    1. Arthmoor
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      Sounds tragic. Has nothing to do with us though.
  11. VictorCreed2
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    What is the reason for not changing the Vampire Lord's Vampiric Drain form doing zero damage when Serana is a follower? Someone commented on another mod that it "isn't technically a bug" but that could describe quite a few things that this patch does change.
    1. Arthmoor
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      Because it's not a bug when script comments associated with it clearly point out they nerfed it on purpose.

      As for your rude closing statement, no, it doesn't describe anything this patch does and we do not appreciate the implication statements like that are loaded with.
    2. VictorCreed2
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      I didn't think it was controversial to say that not everything changed by this patch is technically defined as a bug. The only implication is that it seems to change things to make more sense, whether or not they may have been intentional by the developers. For example: Grimsever being a 1-handed sword while Mjoll the Lioness has a higher two-handed skill is "not technically a bug." That is unless you believe that the developers fully intended for Grimsever to be a two-handed sword and made a mistake, but then why is Vampiric Drain a different case? Is there a logical explanation for why they would want your damage to be severely nerfed when you have a certain follower? Is there any indication that this is the way they wanted it to be, beyond all doubt that it could have been a mistake?
    3. Arthmoor
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      Logical or not, it's plain as day what their intentions are when the script source code has the comments right there for all to see. That's the difference here. With Serana's power there is no doubt.

      With Grimsever, in the absence of such a comment sitting in a file somewhere, we have to go with what's in front of us and everything pointed to it being a 2H weapon.

      Is her power actually sensible to be set up this way? Of course not. But that's not this project's scope. We don't change bad design (unless that bad design results in a clear bug). That's for some other mod to deal with, or for the gaming public to lobby Bethesda to change themselves.
    4. VictorCreed2
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      I've not seen the script comments you're talking about nor do I have the time to figure out how to do that. I'm just going to take your word for it as I'm not that interested anymore.
    5. mystraven777
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      I propose a different outlook: why not add "Damage is reduced while Serana is your follower" to the power's description?
      https://afktrack.iguanadons.net/index.php?a=issues&i=26193

      "We don't change bad design (unless that bad design results in a clear bug)."
      Because in truth, what's bugged is not the nerf. It's the way they communicate it ;)
  12. brownie187
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    There is a vanilla bug in skyrim that causes you to automatically unequip your shout/power upon dying.

    Normally this isn't an issue since...you're pretty much dead and have to start over.

    However if you use a death recovery mod that enables you to revive mid-fight it can cause problems if you can't re-access your unequipped power upon reviving such as while being a werewolf (since bethseda didn't add any quick menu to select like they did with VL).

    Any chance this will be changed?
    1. Arthmoor
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      That's outside the scope of what we do here. That's something you should be asking the death recovery mod author to implement.
  13. Garymmorris5976
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    That's odd just updated LOOT & has highlighted USSEP 4.1.6 as not compatible with your version of SSE, but its up to date & so is my SKSE 64 but the previous edition of LOOT has no such warning.

    As there is no update beyond 4.1.6 & its LOOT that has been changed & the game is working fine & no flags in my load order which hasn't changed in over seven months,.


    1. DarkDominion
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      indeed, ignore LOOT, use common sense
    2. Arthmoor
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      There hasn't been an SSE update so I don't know why LOOT would suddenly be crying about that unless you haven't updated your game to 1.5.62.
    3. Garymmorris5976
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      That's what I'm doing ignoring it, as I said all is up to date with zero problems just thought I would just put it here as it is kind of odd.

      Anyway thx for all you'r hard work.

  14. Wubbledee
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    I just went looking for Derkeethus in Darkwater Pass and he wasn't where he was supposed to be. Console commands revealed that he was back at home and I'm stuck with his quest entry. For some reason I can't end the quest with console commands or by killing him.

    Reloaded a save from about ten hours back and he was in the dungeon as he should be.
    1. Arthmoor
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      This isn't an issue with the patch but rather with one of your other mods that's overriding our fixes to his package setup there.
    2. Wubbledee
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      I'm running a very lightly modded install. I had a look and can't find anything touching him or his quest.
    3. Arthmoor
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      Doesn't matter. It's not a patch issue, thus isn't something to be troubleshooted here.
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