Skyrim Special Edition

13416 comments

  1. Arthmoor
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    Going to turn this into a catch-all sticky.

    1. WE DO NOT SUPPORT VR IN ANY WAY!!! Bethesda has intentionally not provided it with mod support. It was built from an ancient fork of SE from before the Creation Club came into existence. The price of VR gear is too expensive for members of the team to justify. Plus the master files don't match up at all. There are currently no modder supported methods to auto-patch for VR since VR does not have any of the new content from SE 1.6.

    2. We will not tolerate support requests for anyone using a jailbroken console. These activities are ILLEGAL and any posts on the subject will be instantly deleted, your access to this thread blocked permanently, and you WILL be reported to Nexus Staff for piracy.

    3. This is NOT a general troubleshooting area. This topic is specifically for support of the patch. Please keep any general troubleshooting to the forums where you will get a more useful response for yourself and others.

    4. Under no circumstances will we provide you with old copies of the patch. Do not ask. We will also NOT provide support for the archives which Nexus is forcing people to maintain. Do not ask about those either. All posts asking us to provide support for older versions of the game will be summarily deleted from now on.

    5. Regarding the "AE vs SE" misinformation that's going around, please do yourself a favor and read this: https://www.afkmods.com/index.php?/topic/5954-skyrim-anniversary-edition-and-you/ It will clear up any confusion on the subject that other forums are causing.

    6. If you're using any of the additional DLCs from the Anniversary Edition Upgrade, you need to also download Garthand's Unofficial Skyrim Creation Club Content Patches as these will resolve the conflicts between USSEP and the DLCs, as well as addressing other bugs in them that we are not covering.

    7. Yes, you understood correctly, as of the June 2022 update, fixes for the 4 free DLCs that were downloaded with the 1.6 game update are now incorporated with the USSEP.
  2. antoanthdone
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    Hey man, I've been foaming for the last half an hour at this, patch installed long ago, everything working good, but the meat pie issue is still persisting, i get offered a meat pie, and its made from apples..searched through the console for the item, there is no meat pie wtf, i know it's a dumb thing but it makes me crazy that it still doesn't show up
    1. Arthmoor
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      It's there. You may simply have one of those dumb mods that reverted the change installed.
    2. antoanthdone
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      Thank you for the reply, it's good to know that this is not a generalized issue, I guess i will have to do without the stinky meat pie, no biggie
  3. zuy
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    hey,

    great mod, "must have" for me. I came back to Skyrim after longer break and I encountered problem with game/USSEP fix.

    Bug #23116 (with Drovas going back to his old bed in Raven Rock) is still here for me. I tried re-installing USSEP but in vain.
  4. kaiencrosss
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    Hello arthmoor, I play on xbox and I removed ussep v4.2 that you have on bethnet. Try to download it again and it seems that it was removed from the network, only this version is available.
    VERSION1.00INSTALLATION SIZE381.35 MBLAST UPDATEApr 18, 2024CREATED ONOct 23, 2016
  5. ImABotBeepBoop
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    Someone suggested I post this here...

    Thieves Guild - A Proper Missing Items Fix

    Permissions are open if you wanna save the 5mins of doing it yourselves :P
  6. Tobias44142
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    Hey thanks for the April update.  
    Im gonna tackle this one when I get home, as it’s an easy fix, but did the recent update maybe accidentally flub the water type in the lake just north of Lakeview Manor?  If you’re using Realistic Water Two, then you will see this on like 4 cells.
    im pretty sure USSEP made the change accidentally or not but I’m not 100% sure and was just wondering if anyone else has had this?

    UPDATE: 
    No, i'm a dummy.  It was my own mod that was the culprit... Sort of.  It seems that whenever you even place an object in an exterior cell with a water type, your mod will not assign a water type that could conflict with another mod that changes said water type.

  7. jjxtreme
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    What is  USLEEP_StormfangLootToggleScript  for? 

    It is being overwritten by LOTD,


    But I don't know if I should foward it or not.
  8. Adacho1331
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    Is there any planned date for the next USSEP update?
    1. Arthmoor
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      No, we have no ETA right now.
    2. Adacho1331
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      Alright. 
  9. mooit
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    Hi,

    Does SSE have a Vanilla bug, when NPC are standing still on either even or uneven ground, they might jitter/shake snap up and down and around?

    I made a post over at StepModifcations NPC Jittering Up And Down

    I'm just not sure if this is from the game, or a mod I'm using that has introduced this. I've had some people in the past tell me they believed it was a game issue.

    THANKS for any time and help, it's greatly appreciated!
    1. DarthVitrial
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      I’ve seen it happen on vanilla terrain occasionally. 
    2. mooit
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      I have a Gsync monitor and I typically keep Vsync off and only use Gsync.

      I don't know if it's coincidental, but when I put Vsync on Fast in the Nvidia drivers I didn't notice it, or it was pretty much gone.

      I tested this a few times, each time I disabled Vsync it reappeared, and when I enabled Vsync it was gone, or pretty much gone, but it was a major difference.

      I'll keep playing with it, and see if it really makes a big difference. I use SSEDisplayTweaks, I wonder if it could introduce issues like this.

      I also see the NPC when walking around, shaking and jittering up and down too.

      hmm
  10. Fandrayn
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    Downloaded this as a requirement for LAL, and MO2 says I'm missing the .esp for this one. Is it possible I could've screwed up somewhere, or is there an error in the mod?
    1. Arthmoor
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      No, it's right there in the archive right along with the other needed files.
  11. Bryno4609
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    Does this help  with the black screen?