Underwater Combat - With the MAX COMPATIBILITY version, you must enter the water in First Person, preferably with weapon drawn (1H/2H/Magic). Bows/Crossbows do not work underwater (nor should they).
Dragon Mounting is COMPLETELY broken. Uncheck this mod from your active load list if you need this Dragonborn feature. (I'm not sure about the trip to Skuldafn.) Also, the boat ride that introduces you to Solstheim will freeze the game with this mod activated. Basically, do yourself a favor and disable it for all things from the Dragonborn dlc. As Zartar states, "This mod does not use any scripts so there should not be any problems uninstalling."
As Zartar stated on 15 May 2018, 7:26PM THIS MOD IS OFFICIALLY DEAD! Therefore, do not expect anything will be fixed EVER. Rather, it would be helpful to post the successes and limitations of this mod AS IS.
This mod should load near as close to last as possible, so it is probably not a good candidate to make into an .esl file.
Update 6/26/20 - I uploaded a version with no dodging and no dual wield blocking (MAX COMPATIBILITY - 1st person with 3rd person mounted casting). Let me know what you think!
Update 6/27/20: I have also converted the Full 3rd Person version as well. Let me know what you think!
Update 6/28/20 - I uploaded a version with dodging and dual wield blocking removed from the full version.
PLEASE NOTE: I do not use Nemesis, FNIS, or any other behavior mod, and cannot answer any questions about how this mod interacts with them. As I have stated many times, I cannot make a modular version, so why ask?
Use this mod to extract bsa files: BSA Browser and watch this video starting at 1:28 followed by this video in its entirety. You will learn how to extract bsa files using an awesome mod, and then placing those files into your Nemesis PCEA folder, so that when you run Nemesis animations will work. Btw, disregard the error message after running Nemesis, and leave the box checked. It worked for me, so I hope things will for you too. Cheers! :)
Hi folks... This mod changing my unarmed combat animations to vanila, and no matter what im doing killmoves also didnt works-any advices how to stop that?Im using ADXP|MCO martial arts mod. With all another MCO animation sets its works ok. Only unarmed animations stopping...Personal for me that mod is loosing its charm cause not covering unarmed mcm mods. I have it in my load order but on nemesis its always off...Its f... n sad cause its one of the mods with very small Requirements....
I got this for the Skygerfall mod, but I also use it in the base game and I love it. Being able to fight and kill slaughterfish was one feature of Oblivion that I sorely missed when I first got Skyrim.
One thing I was surprised by was that if you use your dagger to kill a salmon you get both the meat and the roe from it at the same time when you pick up the dead fish. Consiidering how hard the base game makes it to harvest Salmon Roe, that's a pretty big deal and a huge timesaver for me.
Hello all, sorry if I come across as negative in any way, but I am at my wits end. Also, sorry for how much text you'll see here, but I need to make everything about my issue perfectly clear.
I am having an issue with Nemesis Deleting two of Zartar's Character Behavior Enhanced mod's behavior files and also the same ones in the Unofficial Character Behaviors Enhanced Patch and I don't know how to stop it from doing that.
The files in question are attackbehavior.hkx and weapunequip.hkx.
I noticed that in the nemesis files them selves those files were missing, so I tried getting the missing files from the previous version of Nemesis and putting them where they belonged in the current version and that got Nemesis to complete the patching operation even with the Unofficial Character Behaviors Enhanced Patch checked in Nemesis, but that just caused the animation glitch(mentioned below) to come back.
I've tried copying the same files from the Unofficial Character Behaviors Enhanced Patch into the appropriate Nemesis folders, same problem.
I run the nemesis patch for Unofficial Character Behaviors Enhanced Patch as well, but it doesn't help with this issue.
I am having this issue only when I have XPMSSE inactive when running Nemesis.
I do this because running Nemesis without XPMSSE active is the only way to fix the infamous "jump and float in place for a few seconds after every FNIS based animation" glitch.
When I run Nemesis Without XPMSSE active it doesn't give me the dummy FNIS.esp. That is what makes the aforementioned animation glitch finally stop happening.
I have had that issue for almost six years now, so you can imagine I would have jumped at a chance to finally be rid of it as it is incredibly annoying.
But when I deactivate XPMSSE to do that, Nemesis deletes those two files from Character Behaviors Enhanced and/or the Unofficial Character Behaviors Patch. I've tried unchecking the box on Nemesis for the Unofficial Character Behavior Enhanced Patch, then running it that way, but when I do that the patch simply ceases to function in game at all.
I've tried going back to the previous version of Nemesis and it fixed the deleting the files issue, but then the animation glitch was back in game.
I've tried getting the LE version of those two mods and porting them myself through Cathedral Assets Optimizer, then running nemesis on those, I've tried uninstalling Nemesis entirely, then reinstalling it, neither of those solutions worked either I just got same error(1210) that a file was missing because it had been deleted by Nemesis.
I've googled this too and I can't find a proper solution that works for me. Any help would be greatly appreciated.
I'm going to post this on the Nemesis post page too as well as the Unofficial Character Behaviors Enhanced Patch post page.
Hopefully I'll get an answer from at least one of the three pages soon.
I use to have a mod here on the Nexus that let you hold your strike and release when ready and it was an addon for this I made. I could hide around a corner and hold a hammer up high waiting for my enemy or drop from a building with my sword back. It's not on Nexus now. Guess I got to dig through my storage file or try to make another.
I really would like try to this mod, but no matter what, every time I run the nemesis engine I get this error:
ERROR(1210): Vital behavior file cannot be found. This will cause T-pose in game. To fix this, either reinstall the mod or manually restore this behavior file File: c:\program files (x86)\steam\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\swimidlebehavior.hkx
Failed to generate behavior
Has anyone ran into this problem and solved it successfully?
As lightious2 said, a possible fix is to uncheck CBE on Nemesis.
Now, if the fix doesn't last and you only have this mod to be able to kill slaughterfish, then a poor man's alternative mod may be the Underwater Blast Spell.
i needed mounted casting only and use it with nemesis. this mod can do that without some of the bugs mentioned.
you only need max compatibility main file, extract the bsa, delete everything except behavior folder which contain horsebehavior.hkx and magicmountedbehavior.hkx use the .esp from the max compatibility optional file.
put the behavior files after nemesis output, no need to re run nemesis (you need to run nemesis before installing this mod) downside: right hand only casting with occasional tpose on horse -boat to solstheim still works -dragon riding tested works (bend will) *tested in AE version skyrim, not yet tested with the dragonborn quest dragon riding *may broke your other horse behavior mod, just test it with your load order
hello friend, i followed to the letter what you wrote and it all worked, i just wanted to ask you to add also underwater combat, which file should i add?
i cant get this method to work with precision installed. @supremo12 there is a standalone underwater combat made by ADRI on skyrim-guild you might want to check that out
215 comments
Underwater Combat - With the MAX COMPATIBILITY version, you must enter the water in First Person, preferably with weapon drawn (1H/2H/Magic). Bows/Crossbows do not work underwater (nor should they).
Dragon Mounting is COMPLETELY broken. Uncheck this mod from your active load list if you need this Dragonborn feature. (I'm not sure about the trip to Skuldafn.) Also, the boat ride that introduces you to Solstheim will freeze the game with this mod activated. Basically, do yourself a favor and disable it for all things from the Dragonborn dlc. As Zartar states, "This mod does not use any scripts so there should not be any problems uninstalling."
As Zartar stated on 15 May 2018, 7:26PM THIS MOD IS OFFICIALLY DEAD! Therefore, do not expect anything will be fixed EVER. Rather, it would be helpful to post the successes and limitations of this mod AS IS.
This mod should load near as close to last as possible, so it is probably not a good candidate to make into an .esl file.
Update 6/26/20 - I uploaded a version with no dodging and no dual wield blocking (MAX COMPATIBILITY - 1st person with 3rd person mounted casting). Let me know what you think!
Update 6/27/20: I have also converted the Full 3rd Person version as well. Let me know what you think!
Update 6/28/20 - I uploaded a version with dodging and dual wield blocking removed from the full version.
PLEASE NOTE: I do not use Nemesis, FNIS, or any other behavior mod, and cannot answer any questions about how this mod interacts with them. As I have stated many times, I cannot make a modular version, so why ask?
One thing I was surprised by was that if you use your dagger to kill a salmon you get both the meat and the roe from it at the same time when you pick up the dead fish. Consiidering how hard the base game makes it to harvest Salmon Roe, that's a pretty big deal and a huge timesaver for me.
Endorsed.
I am having an issue with Nemesis Deleting two of Zartar's Character Behavior Enhanced mod's behavior files and also the same ones in the Unofficial Character Behaviors Enhanced Patch and I don't know how to stop it from doing that.
The files in question are attackbehavior.hkx and weapunequip.hkx.
I noticed that in the nemesis files them selves those files were missing, so I tried getting the missing files from the previous version of Nemesis and putting them where they belonged in the current version and that got Nemesis to complete the patching operation even with the Unofficial Character Behaviors Enhanced Patch checked in Nemesis, but that just caused the animation glitch(mentioned below) to come back.
I've tried copying the same files from the Unofficial Character Behaviors Enhanced Patch into the appropriate Nemesis folders, same problem.
I run the nemesis patch for Unofficial Character Behaviors Enhanced Patch as well, but it doesn't help with this issue.
I am having this issue only when I have XPMSSE inactive when running Nemesis.
I do this because running Nemesis without XPMSSE active is the only way to fix the infamous "jump and float in place for a few seconds after every FNIS based animation" glitch.
When I run Nemesis Without XPMSSE active it doesn't give me the dummy FNIS.esp. That is what makes the aforementioned animation glitch finally stop happening.
I have had that issue for almost six years now, so you can imagine I would have jumped at a chance to finally be rid of it as it is incredibly annoying.
But when I deactivate XPMSSE to do that, Nemesis deletes those two files from Character Behaviors Enhanced and/or the Unofficial Character Behaviors Patch.
I've tried unchecking the box on Nemesis for the Unofficial Character Behavior Enhanced Patch, then running it that way, but when I do that the patch simply ceases to function in game at all.
I've tried going back to the previous version of Nemesis and it fixed the deleting the files issue, but then the animation glitch was back in game.
I've tried getting the LE version of those two mods and porting them myself through Cathedral Assets Optimizer, then running nemesis on those, I've tried uninstalling Nemesis entirely, then reinstalling it, neither of those solutions worked either I just got same error(1210) that a file was missing because it had been deleted by Nemesis.
I've googled this too and I can't find a proper solution that works for me. Any help would be greatly appreciated.
I'm going to post this on the Nemesis post page too as well as the Unofficial Character Behaviors Enhanced Patch post page.
Hopefully I'll get an answer from at least one of the three pages soon.
Fallout 4 needs a strike while jumping mod too
ERROR(1210): Vital behavior file cannot be found. This will cause T-pose in game. To fix this, either reinstall the mod or manually restore this behavior file
File: c:\program files (x86)\steam\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\swimidlebehavior.hkx
Failed to generate behavior
Has anyone ran into this problem and solved it successfully?
Now, if the fix doesn't last and you only have this mod to be able to kill slaughterfish, then a poor man's alternative mod may be the Underwater Blast Spell.
NO CLUE WHY MY KEYBOARD IS ONLY TYPING CAPS RIGHT NOW.
use this tool
you only need max compatibility main file, extract the bsa, delete everything except behavior folder which contain horsebehavior.hkx and magicmountedbehavior.hkx use the .esp from the max compatibility optional file.
put the behavior files after nemesis output, no need to re run nemesis (you need to run nemesis before installing this mod)
downside: right hand only casting with occasional tpose on horse
-boat to solstheim still works
-dragon riding tested works (bend will)
*tested in AE version skyrim, not yet tested with the dragonborn quest dragon riding
*may broke your other horse behavior mod, just test it with your load order
@supremo12 there is a standalone underwater combat made by ADRI on skyrim-guild you might want to check that out
anyway, i will have a look at this guide, thanks man
Have all good Luck and Times !