Skyrim Special Edition

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TehHusky - Natterforme and McMuffin - MihailMods - FafnirEtherion - RamonXick

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RamonXick

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95 comments

  1. FafnirEtherion
    FafnirEtherion
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    Thanks for including my armor in this pack :D
    1. RamonXick
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      Thanks a lot for creating the armor and give me permission to include it in this pack! :D
  2. RedFishDude
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    Hi so does this add the monsters in this mod.
    1. NiteFromWindhelm
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      Yes. Go to the 3 standing stones and go fishing behind them. Or go swimming down that area for a surprise 

      Is one of the locations anyway 
  3. Selfishmonkey
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    Nice mod.
    A few things make me not use it though. Generally, the textures are self-contained, meaning they won't use upscaled or better versions I have installed, making them stand out in all the wrong ways (which is the same deal with Immersive Armors, which contains quite a few of these). The weapons need a mesh edit in order to fit with other mods that make them sleeker and less LARPy. And finally, the mod needs an edit to fit with things such as WACCF. This is not a critique on the mod, just why I and others might not use it. It appears to be quite a nice selection of armors.
    1. RamonXick
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      I really want to make it compatible with WACCF but since I don't play with WACCF and my last load order conflict with it I can't do that at the moment besides I don't plan to intensively play SSE for the time being until big mods come in that's why I only made few fixes

      for the textures the original mods didn't come with hi res textures, I could try to upscale it with AI/program if you know good tools for it let me know since I can't do texturing from scratch, also for the meshes I didn't create this mod from scratch I Just the guy who combined morrowind-esque themed armors and weapons from old-LE days
    2. hoangdai94
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      @RamonXick Here are the 2 tools that can help you for upscaling textures :
      https://github.com/chaiNNer-org
      https://upscale.wiki/wiki/Model_Database
      If you don't mind, you can ask for help from https://www.nexusmods.com/skyrimspecialedition/users/126616023, he's professional at this kind of work
    3. RamonXick
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      hi! hoangdai94 good news since ver 1.30 I've upscaled some 1k textures to 2k with AI, unless they're armor and weapons the textures should be a bit better now :)
    4. hoangdai94
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      Noice !
  4. JtheBOSSbigfoot
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    unless i missed it in the description, how do i get them? random luck? merchants? i really want to make the trollbone but i have the steel smithing and dont see it is it because im using ordinator?
    1. RamonXick
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      you can find the Trollbone armor on random bandits, also Trollbone armor smithing recipes use troll bones and troll skulls, which may be found throughout the world but can also be harvested from the bodies of slain trolls with bone harvesting tools, you can craft bone harvesting tools from Forge/Anvil
  5. videogameking0
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    There is a mod for Oblivion called Weapons of Morrowind that I really like, and I'm very happy that there is a Skyrim equivalent! Only thing that's missing is the Daedric Crescent, but I'll live. Thanks for making this!
    1. RamonXick
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      thank you for your kind words :)
  6. mickeymouze5
    mickeymouze5
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    Only thing i seek in this mod is the Daedric Armour. Morrowind's Version just looks so menacing compared to Oblivion/Skyrim Good Job!
    1. RamonXick
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      thank you!
  7. Drevan80
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    Some of the armors in this mod also exists in Skyrim AE CC package does that play nice with this mod?
    1. RamonXick
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      no armor or weapons from CC got replaced by this mod so no conflict with CC contents, but you may find some armor/weapons have the same name with different looks when crafting or looting, for example like when you install BS: Bruma you will find 2 iron daggers with different look
  8. lol209
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    hi RamonXick, how can i make the new components?
    1. RamonXick
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      hi! may I know what new component means? you can make patches for this mod as you wish
  9. vinne2001
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    This mod change some vanilla records, why is that?
    1. RamonXick
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      because the original change/add some crafting recipe and add some armors to leveled list, you can read it here for more detailed changes
  10. InThyFlesh
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    (i have no idea how to remove this quotes thing)
    Ok so the morag tong helms head uses the executioners hood as base, im wondering which mod for that did you use for the screen shots.
    1. RamonXick
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      actually, it uses a chitin helmet as a ground obj if you equip it, it will appear like in the screenshot
    2. InThyFlesh
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      no i meant the actual mask on the character, the stitched top above the goggles. It uses the unobtainable Vanilla Executioner helm
    3. RamonXick
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      it is from Classic Morrowind Morag Tong armor by FafnirEtherion which is incorporated in this mod
    4. InThyFlesh
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      exept the screenshots have a better texture, but in game it uses vanilla, im asking if you know what texture mod is affecting the top of the mask.
    5. InThyFlesh
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      a comparrison: https://www.reddit.com/user/JemYxN/comments/pvzmk5/left_this_texture_what_mod_retextures_the/
    6. RamonXick
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      ahh I see.. I use aMidianBorn maybe it comes from there, I also use ENB and reshade so the image might be slightly sharpened/enhanced I'm not really sure
  11. InThyFlesh
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    hey so little thing, the dreugh nesting on lake ilinalta... could you create a little patch that moves it across the lake because it interferes with "moon and star's" town "little vivec" the dreugh are like in the town, I would much appreciate it. ( awesome mod btw )

    nexus link to moon and star: https://www.nexusmods.com/skyrimspecialedition/mods/4301
    1. RamonXick
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      thank you for liking this mod, it is a known thing and I also want to nerf the dreughs as their attack is really OP right now, in the future patch I'm gonna fix this no ETA tho
    2. InThyFlesh
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      I appreciate you, modding is difficult, and these armors bring my beloved Morrowind in such a place as skyrim, thanks.