Skyrim Special Edition

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As night falls, patrols of ruthless undead marauders descend from their ancient Norse tombs, followed by their undead hounds, onto the roads leading to farms and small camps, in search of material for their ritualistic chores.

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"As night falls, patrols of ruthless undead marauders descend from their ancient Norse tombs, followed by their undead hounds, onto the roads leading to farms and small camps, in search of material for their ritualistic chores." by Beastmaster Mihail * (*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)

"Who lights the candles and torches in the ancient and forgotten nord temples and ruins, and refills the food and other clutter items?"
"Every day, a different set of draugr would awaken, shamble their way to the sarcophagus of their priest, and prostrate themselves before it. Several hours of this, followed by a meticulous cleaning of the area. It would appear that the adherents of the dragon priest continue their worship of him in death, which would also explain the ferocity with which they defend his chambers."

In short: the Draugr are the ones that execute the maintenance of their own ancient tombs. Groups of Draugr "wake up" in a daily basis to perform functions such as: cleaning the area, worshiping their Dragon Priest, extermination of potential harmful invaders, ligthining the candles, replacing the old food offerings for new and fresh ones, organizing all the furniture, and performing other necessary maintenance and ritualistic functions. In resume, Draugrs are under an ancient magic power that makes them act and function like if they were still alive.

"But, how can they find fresh food and items? Do Draugs  have an undead farm?" 

- No, do you remember what Hadvar said about Draugrs? 
"See that ruin up there? Bleak Falls Barrow. When I was a boy, that place always used to give me nightmares. Draugr creeping down the mountain to climb through my window at night, that kind of thing. I admit, I still don't much like the look of it."  

The Draugr patrol the areas close to their dungeons at night, stealing food, assaulting travelers, plundering farms.

Mod mechanics (SPOILER ALERT): This mod adds Draugr patrols (3/5 Draugr and 1/2 Draugr hounds, known as Draugulfs), to 7 of the 38 nordic tombs of Skyrim. They remain in nordic guard houses close to the entrance of the dungeons (with acess to the interior of the tombs, although not functional for the player), or ruined nordic towers, during day, descending into the roads at night, and returning at dawn. The patrols are divided in Draugr Scouts, Draugr Pillagers and Draugr Ravagers, and they use ferocious Draugr Hounds as sniffers. They are only present in dungeons that have no Forsworn or a big number of bandits outside, what may indicate that the presence of invaders result in the destruction of that outside riders, at last temporarily.

Nonetheless, there are a few documented cases where the bandits living outside or in the first area of the interior of the tomb started making offerings to the draugr to avoid their outside walkings. In this cases, Draugr just took the items given by the bandits, and returned to the shadows of the deep tomb, without attacking them. However, contact almost always results in a slaughter, either of the zombie patrol or the invaders, sometimes both.

Draugr Patrols will not enter the cities during their outside raidings, and usually do not get very close to them, to avoid the death of NPCs.

- Several new variants of Draugr;
- 1 new shield: Ancient Nordic Shield;
- 1 new creature: Draugulf;
- New event: Draugr patrols at night, 7 in total, related to 7 different nordic tombs;
- New architecture: ancient nordic guard houses added to some of the patrols resting locations

So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)

The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.


Mihail- Draugr and Draugr Armor 4k re-texture, Draugulf re-modelling, 4k re-texture, sounds and animations, game implementation of the patrols and their guard houses

Some assets used on this mod belong to:

majormodder- draugr shield model and texture; CD PROJEKT RED- for lore consistency, due to the fact that I used one of the Witcher 3 hounds as Nord Mastiffs in my Nord Mastiff mod, the same model was used here as a base for the Draugr version of that same dog breed, although modified by me to suit the purpose of this mod