Skyrim Special Edition
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CrEaToXx

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CrEaToXx

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10 comments

  1. captainwheelbarrow
    captainwheelbarrow
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    Excellent mod! Is there a way I can get it to work with a gamepad controller?
  2. Paulicus1
    Paulicus1
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    Does this increase or decrease the sensitivity with bows? I'd like to have high sensitivity in melee so I can turn quickly, but lower sensitivity for aiming a bow for my controller. Any recommendations?
  3. silentjoshua
    silentjoshua
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    In response to post #79937158.


    Spoiler:  
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    silentjoshua wrote: Hey hey! Thank you for the mod. Are you able to make different levels of sensitivity? Say for example -75% -50 etc, whatever makes sense.


    Read the description Sir!
     



    Hmm, I thought I did. If you're pointing me towards this part in your description "I initially planed to allow for a MCM slider to customize the mouse sensitivity, but given the bandwith of the float multiplier there's only sensitive, and not so sensitive. So a slider didn't made much sense." My suggestion was for an integer value instead of a floating value. (Did I use the terminology correctly?) Hard coded into the mod.
     
    No worries. I actually learned how to use DPI shift on my mouse (logitech) which does the same thing as your mod. I never would have known about it if it wasn't for you though, so thank you.
  4. silentjoshua
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    Hey hey! Thank you for the mod. Are you able to make different levels of sensitivity? Say for example -75% -50 etc, whatever makes sense.
    1. CrEaToXx
      CrEaToXx
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      Read the description Sir!
  5. Nmpoooh1976
    Nmpoooh1976
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    Unbelievable, great and simply crucial mod for an archer!!! Guys, don't miss it. HUGE thank you to the author! :)
  6. dalevj
    dalevj
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    Hello Creator Xx,

    I downloaded and will try. Have a question. Can the .esp be converted to an .esp FE, via SSEdit? It would help with saving a load order slot.
    1. CrEaToXx
      CrEaToXx
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      I think you know more about the procedure than me, so try and leave some feedback if you please.

      As far as I know there are certain forms that disqualifie an .esp from conversion. Can't find the link to Arthmoor's thread though. I remember certain cell and animation references were affected? Since this mod doesn't touch any of these, I'd say you're good to go?
    2. dalevj
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      Converting to an .ESL/FE works so far. I compacted the ID's and then converted to an .ESL using SSEdit 4.02. Working fine in "Forgotten Vale", and Skyrim.
  7. tarlazo
    tarlazo
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    You say 'adjusts', but what does it mean? Increase, decrease, or something else?