Skyrim Special Edition
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CrEaToXx

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CrEaToXx

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About this mod

Dynamically switches mouse sensitivity, when drawing a bow.

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What is it?


Aiming for not so masculin archers? Ranged Combatants suffering from inner turmoil? A reference to the conquest of your heart? No, none of these. Just a dynamic script that will adjust your mouse sensitivity, whenever drawing a bow. You can turn it off on the fly with the help of a hotkey, or keep it activated all the time. Supports all ranged weapons that have the keyword "weapTypeBow" attached, respectively bows/crossbows, and spears.

Installation?

Please use Mod Organizer 2 and don't look back...I assume you know what to do then?

How would you allow for such convenience?

With the power of SKSE64, and SkyUI!

How does it work?

It registers the bow draw, and attack stop animation for ranged weapons, whenever equiping said ranged weapon. It will unregister the animation, when unequiping your ranged weapon. I initially planed to allow for a MCM slider to customize the mouse sensitivity, but given the bandwith of the float multiplier there's only sensitive, and not so sensitive. So a slider didn't made much sense. You can toggle the function on the fly with a hotkey.

Any Limitations?

Yes. If you activate the mod first time with a bow equipped, you'll need to unequip and reequip.

But, but this will not cover custom content, from custom mods, with custom support on my custom superduper custom built computergame?

If a custom ranged weapon creator correctly applied the default keyword, the ranged weapon will be covered. If not...well, they really should do that.

Any bugs?

None I'm immediately aware of. Even key spamming has been covered. Also, the mod is like 4-5 years old, though there might still be something that slipped between my extremely tight quality assurance. Unfortunately I don't know what other users do in their games. So feel free to report any issues. I myself would like to have a 100% bug free Mod as well.

Wait, wasn't that Mod part of your Overhaul for legendary Skyrim?

That's true. There were different reasons why merging functions into a single plugin made sense in legendary Skyrim. In Special Edition this is no longer true, since the engine is so much more robust, and the plugin limit is virtualy gone. Single Mods are easier to develop, can be easier bug tracked, and they open up more choices. Also, I'm in the prcoess of rebuilding the Overhaul, to allow for a more modular approach, and stripping off features, that are covered by new Mods in better ways. For this I will need to outsource a lot of functions. So keep your eyes open for more single purpose Mods.

This new version features a copple of improvements, such as allowing to toggle the function, while the bow is drawn. It also provides full localization support, for easy translation, though there isn't an awful lot to translate. As always, full source is inside the .bsa.