Skyrim Special Edition
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Apocrypher00

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Apocrypher00

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64 comments

  1. Apocrypher00
    Apocrypher00
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    Please report any bugs in the bugs section so that I can better document them.
    If you do make a bug report, please also let me know in the discord so that I am notified: https://discord.gg/AhSw27C
  2. slewis65
    slewis65
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    How long does it generally take for Pinevale to be restored? I had the area and mine already cleared when I installed this mod; it was also after I completed the main quest. I returned to Pinevale not too long after I installed this, but it is currently still the same, and no one is there. Just wondering if I did something wrong, or if it takes some specific game time to restore the village. Look forward to the future developments in this mod. Thanks!

    Is there maybe a specific load order or something else for these patches; I can access Borvald now, but Staalgarde is still unaccessible, and I can see from above when I use the console TCL command, that the fires and damage are still activated in Staalgarde. Not really sure why Borvald worked but Staalgarde didn't. This entire mod was installed after I had completed the main quest.Any tips for solving these issues are appreciated; thanks!

    Edit: It appears that Pinevale has finally restored; it was after I left Falskaar to Skyrim; and then returned later (love the restore work you did!). I'm still not having much luck with Staalgarde; but I was able to access it after I disable the main gate with the console command, some Amber soldiers were there, the fires were still burning. Maybe I have some kind of mod conflict or something...who knows? Anyway, look forward to future updates, thanks! Cheers!
  3. marob307
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    Falskaar need a complete overhaul by a team of modders.

    1. boring redundant landsccape
    2. wildlife is nearly absent
    3, the island feel empty overall (too few settlements and much of present settlements are unly dummy cities)
    4. too few npcs, the island is nearly only populated by bandits.
    5. some voices are not good.

    Obviously, the mod is incomplete and was abandonned by the original author. It could had been really better.

    The northern hold was cutted. I don't know if cutted contenant exist in the mod file.

  4. whitelancerman
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    It would be nice to become jarl in this mod i wish you mod maker do thi? :)
  5. ASTRIDnLAFKA
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    Thank you!!!!!!
  6. Mayponce
    Mayponce
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    Thanks for the update!
    1. Apocrypher00
      Apocrypher00
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      No problem! This would have been out earlier but I had to make another update for FTF before this one would work.
  7. klydeking
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    I'm tracking this one, I've always enjoyed Falskaar. Being able to actively rebuild it is an excellent use of the FTF platform. Between this and Legacy V5 I might come over to SE. A mod that eliminates/perma-blocks the CC would be final straw.
  8. Articful77
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    Is this recommended to Install only after playing Falskaar, Main Quest? Or is it okay to Install Before the Main Quest?

    I only ask this, since this mod rebuilds the towns. Would additional functionality be included, to work seamlessly in Falskaar.

    For Instance, IF Main Quest is not Finished = 0, (Only Parts of the Mod Activate) vs. IF Main Quest is Finished = 1 (Activate Entire Mod).
  9. Silky333
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    Will this work for LE?
  10. xXxG0dzRAgexXx
    xXxG0dzRAgexXx
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    This is absolutely amazing
    1. Apocrypher00
      Apocrypher00
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      Thanks! I'm glad you like it. Hopefully I can get around to adding more content soon.
  11. Mayponce
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    Hello there,
    I'm using my own guard outfit patch for Falskaar (Vaultman30's Armor Extended, Falskaar Patch) and will most like make my own for the Pinevale guard armor down the road, once I've got the place up and running.

    I guess my question is--Are there any other major reasons to update right away?

    I haven't yet had a chance to go back and play my Falskaar save, and I have yet to see the area re-spawan after finishing the related Falskaar quest.

    Anyway, thanks for giving Falskaar some love, it's underappreciated in my book.

    Mayponce
    1. Apocrypher00
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      Thanks, I’m glad you’re interested! In your case, probably not. The major update was the meshes/textures. If you don’t want the ones that have been added, or they don’t fit the ones you’ve made, this update is probably more of an inconvenience. Most of the other changes (check the changelog) were quality of life/organization. I wasn’t planning on releasing another update until I finished the lore compendium but I was really excited to add the assets I was given. The change to a .zip was also necessary for nmm users and for uploading to modpicker. The other change is to the Exploration Patch. If nothing else, if you use that file I would replace it with the new one. It’s nice to see people in Borvald. Also, thanks for telling me about your mod, I’ll check it out.
    2. Mayponce
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      Thanks for the reply.

      I have a question--How long does it take for Pinevale to respawn? I've been traveling around doing quests in various Falskaar cells, and a number of days have passed but it's still in it's vanilla (ruined) state.

      I installed Rebuilding Falskaar after I'd started the main quest, but I hadn't talked to the young elf and started the Pinevale quest, so I figured it should be good. Perhaps that's the problem?

      I'm going to try heading to the mainland for a bit, and maybe spend a week or so in Skyrim and then return. Hopefully, that will allow it to spawn in.

      EDIT--Just re-read the front page, so I'll try your suggested remedies. Sorry, I'm a goofball, who should read more carefully...
    3. Apocrypher00
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      No problem, you definitely aren't the only one having issues. The change should be instant if you leave and return (You may have to go far enough away. Borvald is good.). Please let me know if issues persist. This implementation is slightly different from my my other mods using FTF in that it requires a separate script to work properly. So I'm still working out the kinks.

      Edit: It works independantly of any Falskaar quests. Hence why there are no in-game requirements listed for Pinevale.