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lilebonymace

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lilebonymace

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118 comments

  1. willief23
    willief23
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    this is a great mod, but be careful of the settings you choose.  originally I had one of the steps set at 8 which would give me +8 points for the skill I wanted to level. the remanining points was only 2 points left and then it went into a negative value and wouldnt let me leave the selection screen.  These are the settings I choose afterwards while also disabling the camera option. Which might be the thing that was causing me to stay on the selection screen.

    the below settings goes into a file called ChooseYourStartingSkills.json which is inside the SKSE plugins folder.   
    Skyrim SE\Data\SKSE\plugins\StorageUtilData\   is the full path of the file 

    copy everything below this line into the ChooseYourStartingSkills.json file

    {
    "int" : 
    {
    "skills_mode" : 1,
    "skills_baseskill" : -1,
    "skills_points" : 60,
    "skills_step" : 5,
    "skills_maxbonus" : 10,
    "stats_mode" : 1,
    "stats_keepoffsets" : 1,
    "stats_basestat" : 100,
    "stats_points" : 70,
    "stats_step" : 5,
    "stats_maxstat" : 130,
    "addperkpoints" : 3,
    "disablecontrols" : 0
    }
    }
  2. Kulharin
    Kulharin
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    I am looking for something that lowers base starting skills to 5 instead of 10.  There used to be a mod but it appears to have been deleted
    1. lilebonymace
      lilebonymace
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      It's enough to edit a game setting iAVDSkillStart
    2. Glanzer
      Glanzer
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      SkyRem Races does this, but of course it also changes the stats for all the races.
    3. Neraryn
      Neraryn
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      True Start - https://www.nexusmods.com/skyrimspecialedition/mods/2840
      It changes to 0, but you can change to 5 in SSE Edit like I do.
    4. Alphie9
      Alphie9
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      Isn't that what the "skills_baseskill" setting in the json does? It uses iAVDSkillStart by default but can be set to 5. Or am I missing something?
    5. lilebonymace
      lilebonymace
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      yes, assuming you're using this mod
  3. seller036
    seller036
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    Cool mod! But when I start a new game, it says :"Papyrus Util not installed or is not working proprely". I have tried uninstall and reinstalling Papyrus Util SE but I keep getting the same error when starting a new game, idk why. 
    1. lilebonymace
      lilebonymace
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      Make sure that nothing overwrites PapyrusUtil. Some mods (including Campfire and Simply Knock) include a copy of an outdated version that doesn't work now - remove or hide SKSE\Plugins\PapyrusUtil.dll from them or just let latest version of PapyrusUtil overwrite everything.
      Also make sure that the installed version of PapyrusUtil matches your game version.
    2. seller036
      seller036
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      Disabled Campfire and it fixes it, thanks!
  4. reaperxblast
    reaperxblast
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    Would this mod be compatible with something like morningstar- minimalistic races of Skyrim?
    1. lilebonymace
      lilebonymace
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      yes
  5. Eyre11
    Eyre11
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    How can I save my disposition so that I don't need to set my skills again everytime I create a new character?
    1. lilebonymace
      lilebonymace
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      you can't. this feature wouldn't make any sense, people usually don't always play the same build
  6. joycourier
    joycourier
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    This is fantastic. Is there a way to bring up the menu some time after character creation, a console command or something?
    1. joycourier
      joycourier
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      If there isn't, could you please link me to a github or something, if the source code is available? I would be happy to make a custom version for myself and add a simple delay in seconds, that should be enough. Thank you :)
    2. lilebonymace
      lilebonymace
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      the menu already opens after the character creation, unless maybe you have some mod that enables player controls, which this mod checks, when they shouldn't be enabled, causing false start.
      source code is in the scripts/source folder (don't forget to compile it)
    3. joycourier
      joycourier
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      Apologies, I meant to say I want the menu to pop up after a longer delay. Thanks for letting me know about the source folder, I'll take a look :)
    4. joycourier
      joycourier
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      Yay, I did it! It's quick, dirty and dumb but it works. Now I can press the S key to bring up the menu, instead of it activating at the start of a new game. Here's a google drive link to the edited script if anyone else would find this useful:
      https://drive.google.com/file/d/1p710Lr77QYxOsGj7v6nqD9ToepBOJJQo/view?usp=sharing
    5. travists
      travists
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      Can't seem to get the script to work.
      Using Live Another Life if that makes a difference. I also use "way of the monk" (the newer edit) and would love to  see if I can distribute points to those skills, but since you have to start it up to get those skills active a manual and your edit for me still launches the skill choosing after a couple other mods ask for input.
      Ah well...... starting to get board on Skyrim again and Star Citizen should have a new patch up soon.
  7. puttyman23
    puttyman23
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    Hi there, would this mod be alright to use alongside Ordinator Perks of Skyrim?
    1. lilebonymace
      lilebonymace
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      probably
  8. mattski123
    mattski123
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    • 116 kudos
    Hey hey, just a request, but can you add a file (like an ini or toml) that allows use to choose the order of what skills appear up top? It's annoying having to scroll each time when starting a character haha. Or just tell me how to do it so I can do it myself. Matt
    1. lilebonymace
      lilebonymace
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      i think that's too much customization. you can change the script, though
    2. mattski123
      mattski123
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      Is it just the Form Property, SkillNames & SkillAVNames that I need to change the order of? If that's the case, can I upload my own replacement scripts for users who prefer a special type of class? Such as, you prefer being a mage or thief, then I can upload a script for each version. But I will only change the CYSSMenuScript.psc/pex if you are okay with that.
    3. lilebonymace
      lilebonymace
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      looks like yes. technically i can't disallow you since the permissions are open. but it doesn't make any sense, such mods are created so that you can choose your class in the game. and i can't believe it's that inconvenient, considering that you start a new game not for testing very rarely
      btw i could probably make a longer menu using UIExtensions instead of SkyUILib in the future
    4. mattski123
      mattski123
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      Oh, actually, would it be better to find a way that once you select the skill you want that it stays in that position instead of bouncing back to the start? Just a thought.

      Also :3 Choose Your Starting Skills - Custom Classes thx!
    5. lilebonymace
      lilebonymace
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      unfortunately it's not possible, though pressing R scrolls the menu to that position.
    6. mattski123
      mattski123
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      Interesting, I use a controller, so not quite the best for me x_x but thanks!
    7. lilebonymace
      lilebonymace
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      alternative you can click on "[R] Default"
    8. mattski123
      mattski123
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      Yo, so I just tested in game regarding the changed skill tree order, and it didn't work. Any idea what I'm missing? Here's a pastebin of my source if that helps: https://pastebin.com/kYBda9Ut.
    9. lilebonymace
      lilebonymace
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      It should work. What exactly doesn't work? Have you compiled it?
    10. mattski123
      mattski123
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      Yup, put it into a .pex and overwrite the .pex from your mod. The skills (& whatever health magicka & stamina are called) dont appear in the order I put them in the script.
    11. lilebonymace
      lilebonymace
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      The order of the skills in the menu is defined by the SkillNames array as you can see in the script. So unless it's not compiled i don't know
    12. mattski123
      mattski123
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      • 116 kudos
      Yeah, me neither. I'll delete my mod lol rip
  9. Eyre11
    Eyre11
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    It seems not compatible with Experience at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com). My customized  starting skill turned to default after I activate the bed in the jail of Alternate Start - Live Another Life - SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com). How can I solve that?
    1. lilebonymace
      lilebonymace
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      Tried with Experience (even though not with LAL) and it works with no issues. You may have another mod that sets starting skills
    2. Eyre11
      Eyre11
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      Yes, as you said, the problem is not about Experience. After I disable it CYSS still doesnt work. I disable all mods to test(leaving only USSEP, PapyrusUtil, LAL and CYSS) , but still, doesnt work. I guess maybe it's those incomplete uninstallions I made by Vortex that cause the problem(maybe). Any advice?
    3. lilebonymace
      lilebonymace
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      I have no idea. When you disable mods you should disable the whole mod, not just the .esp file. Tried with LAL, no issues
  10. Eyre11
    Eyre11
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    Should I load it before "imperial mail"?Is there a patch between IMPBSC and CYSS?
    1. lilebonymace
      lilebonymace
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      doesn't matter, it's just the same SkyUILib files