Skyrim Special Edition

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lilebonymace

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lilebonymace

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107 comments

  1. Kulharin
    Kulharin
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    I am looking for something that lowers base starting skills to 5 instead of 10.  There used to be a mod but it appears to have been deleted
    1. lilebonymace
      lilebonymace
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      It's enough to edit a game setting iAVDSkillStart
    2. Glanzer
      Glanzer
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      SkyRem Races does this, but of course it also changes the stats for all the races.
  2. joycourier
    joycourier
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    This is fantastic. Is there a way to bring up the menu some time after character creation, a console command or something?
    1. joycourier
      joycourier
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      If there isn't, could you please link me to a github or something, if the source code is available? I would be happy to make a custom version for myself and add a simple delay in seconds, that should be enough. Thank you :)
    2. lilebonymace
      lilebonymace
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      the menu already opens after the character creation, unless maybe you have some mod that enables player controls, which this mod checks, when they shouldn't be enabled, causing false start.
      source code is in the scripts/source folder (of course you should compile it)
    3. joycourier
      joycourier
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      Apologies, I meant to say I want the menu to pop up after a longer delay. Thanks for letting me know about the source folder, I'll take a look :)
    4. joycourier
      joycourier
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      Yay, I did it! It's quick, dirty and dumb but it works. Now I can press the S key to bring up the menu, instead of it activating at the start of a new game. Here's a google drive link to the edited script if anyone else would find this useful:
      https://drive.google.com/file/d/1p710Lr77QYxOsGj7v6nqD9ToepBOJJQo/view?usp=sharing
    5. travists
      travists
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      Can't seem to get the script to work.
      Using Live Another Life if that makes a difference. I also use "way of the monk" (the newer edit) and would love to  see if I can distribute points to those skills, but since you have to start it up to get those skills active a manual and your edit for me still launches the skill choosing after a couple other mods ask for input.
      Ah well...... starting to get board on Skyrim again and Star Citizen should have a new patch up soon.
  3. puttyman23
    puttyman23
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    Hi there, would this mod be alright to use alongside Ordinator Perks of Skyrim?
    1. lilebonymace
      lilebonymace
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      probably
  4. mattski123
    mattski123
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    Hey hey, just a request, but can you add a file (like an ini or toml) that allows use to choose the order of what skills appear up top? It's annoying having to scroll each time when starting a character haha. Or just tell me how to do it so I can do it myself. Matt
    1. lilebonymace
      lilebonymace
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      i think that's too much customization. you can change the script, though
    2. mattski123
      mattski123
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      Is it just the Form Property, SkillNames & SkillAVNames that I need to change the order of? If that's the case, can I upload my own replacement scripts for users who prefer a special type of class? Such as, you prefer being a mage or thief, then I can upload a script for each version. But I will only change the CYSSMenuScript.psc/pex if you are okay with that.
    3. lilebonymace
      lilebonymace
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      looks like yes. technically i can't disallow you since the permissions are open. but it doesn't make any sense, such mods are created so that you can choose your class in the game. and i can't believe it's that inconvenient, considering that you start a new game not for testing very rarely
      btw i could probably make a longer menu using UIExtensions instead of SkyUILib in the future
    4. mattski123
      mattski123
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      Oh, actually, would it be better to find a way that once you select the skill you want that it stays in that position instead of bouncing back to the start? Just a thought.

      Also :3 Choose Your Starting Skills - Custom Classes thx!
    5. lilebonymace
      lilebonymace
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      unfortunately it's not possible, though pressing R scrolls the menu to that position.
    6. mattski123
      mattski123
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      Interesting, I use a controller, so not quite the best for me x_x but thanks!
    7. lilebonymace
      lilebonymace
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      alternative you can click on "[R] Default"
    8. mattski123
      mattski123
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      Yo, so I just tested in game regarding the changed skill tree order, and it didn't work. Any idea what I'm missing? Here's a pastebin of my source if that helps: https://pastebin.com/kYBda9Ut.
    9. lilebonymace
      lilebonymace
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      It should work. What exactly doesn't work? Have you compiled it?
    10. mattski123
      mattski123
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      Yup, put it into a .pex and overwrite the .pex from your mod. The skills (& whatever health magicka & stamina are called) dont appear in the order I put them in the script.
    11. lilebonymace
      lilebonymace
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      The order of the skills in the menu is defined by the SkillNames array as you can see in the script. So unless it's not compiled i don't know
    12. mattski123
      mattski123
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      Yeah, me neither. I'll delete my mod lol rip
  5. DashChen
    DashChen
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    It seems not compatible with Experience at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com). My customized  starting skill turned to default after I activate the bed in the jail of Alternate Start - Live Another Life - SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com). How can I solve that?
    1. lilebonymace
      lilebonymace
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      Tried with Experience (even though not with LAL) and it works with no issues. You may have another mod that sets starting skills
    2. DashChen
      DashChen
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      Yes, as you said, the problem is not about Experience. After I disable it CYSS still doesnt work. I disable all mods to test(leaving only USSEP, PapyrusUtil, LAL and CYSS) , but still, doesnt work. I guess maybe it's those incomplete uninstallions I made by Vortex that cause the problem(maybe). Any advice?
    3. lilebonymace
      lilebonymace
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      I have no idea. When you disable mods you should disable the whole mod, not just the .esp file. Tried with LAL, no issues
  6. DashChen
    DashChen
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    Should I load it before "imperial mail"?Is there a patch between IMPBSC and CYSS?
    1. lilebonymace
      lilebonymace
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      doesn't matter, it's just the same SkyUILib files
  7. VeloDin
    VeloDin
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    Hi there and thanks for this great mod. I'd like to ask a question:
    I wanted to use this mod to set all skills to lvl 1 as starting skill level. Then 18*14+35=287 (18 skilltypes with 14 points taken away each) levels to distribute freely. Allowing max level 100, so you can start with destruction or restoration at 100 (i hate leveling these).
    I set all baseskills to lvl 1, because i use skyrim skill uncapper and if i set skill start value to 0 it wont level.

    If i use these settings, levelling other skills is weird:
    (New Game) I used a two handed weapon on about well 30 enemies and it took me from level 1 two handed to lvl 31 two handed... that seemes a bit fast.

    Any suggestions? If im using skills base start = 15 and distribute the standard 35 points this doesn't happen.
    Thanks for your time
    1. lilebonymace
      lilebonymace
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      On low skill levels such as 1 leveling may be very fast, since the lower your skill level is the less xp is required for the next level. However, once you reach vanilla starting skill levels (15) the leveling speed is the same as vanilla, since obviously the leveling speed should only depend on the current skill level, relevant game settings and your uncapper settings. Only the current skill level affects the leveling speed, not the starting one and of course not the settings of my mod (which only affect your starting skill level). Maybe the issue is caused by some uncapper bug or just your uncapper settings or game settings related to leveling. Or to a leveling bonus (i.e. ability or perk) added by some mod.
  8. zloineil1
    zloineil1
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    Приветствую, спасибо за мод!
    Искал мод на увеличение навыков при старте, т.к. уменьшил ванильное значение 15 до 5. Ваш мод не делает ничего лишнего и легко настраивается, но убирает расовые бонусы. Подскажите пожалуйста, есть ли возможность настроить ваш мод таким образом, что-бы расовые бонусы не удалялись и при этом, конечно, была возможность увеличивать навыки?
    1. lilebonymace
      lilebonymace
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      Такой возможности в данный момент нет. Могу в принципе добавить, но позже
    2. zloineil1
      zloineil1
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      Понятно, спасибо за ответ!
    3. lilebonymace
      lilebonymace
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      Добавил. Нужно поставить skills_mode = 2
  9. xxstarcat
    xxstarcat
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    THANK YOU. 

    I've been looking so hard for a mod like this. Other modders simply don't understand that giving you "more distinct" races / genders doesn't actually give you more or better character options. This mod lets you actually make a unique character for roleplay. 
  10. gorp0912
    gorp0912
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    My nords are starting with 80/80/30. I don't know if that is a conflict on my end or a typo on yours. Thought I should mention it in case.
    1. lilebonymace
      lilebonymace
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      if you don't want to keep offsets, you can disable setting stats_keepoffsets
    2. gorp0912
      gorp0912
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      Figured out a work-around. It's not related to the offset as far as I'm aware (didn't touch those). I have to choose a different race and then re-select the nords. If I leave it on the nords by default they only get 30 stamina before applying my 60 points, and they max out at 80.