If there isn't, could you please link me to a github or something, if the source code is available? I would be happy to make a custom version for myself and add a simple delay in seconds, that should be enough. Thank you :)
the menu already opens after the character creation, unless maybe you have some mod that enables player controls, which this mod checks, when they shouldn't be enabled, causing false start. source code is in the scripts/source folder (of course you should compile it)
Yay, I did it! It's quick, dirty and dumb but it works. Now I can press the S key to bring up the menu, instead of it activating at the start of a new game. Here's a google drive link to the edited script if anyone else would find this useful: https://drive.google.com/file/d/1p710Lr77QYxOsGj7v6nqD9ToepBOJJQo/view?usp=sharing
Can't seem to get the script to work. Using Live Another Life if that makes a difference. I also use "way of the monk" (the newer edit) and would love to see if I can distribute points to those skills, but since you have to start it up to get those skills active a manual and your edit for me still launches the skill choosing after a couple other mods ask for input. Ah well...... starting to get board on Skyrim again and Star Citizen should have a new patch up soon.
Hey hey, just a request, but can you add a file (like an ini or toml) that allows use to choose the order of what skills appear up top? It's annoying having to scroll each time when starting a character haha. Or just tell me how to do it so I can do it myself. Matt
Is it just the Form Property, SkillNames & SkillAVNames that I need to change the order of? If that's the case, can I upload my own replacement scripts for users who prefer a special type of class? Such as, you prefer being a mage or thief, then I can upload a script for each version. But I will only change the CYSSMenuScript.psc/pex if you are okay with that.
looks like yes. technically i can't disallow you since the permissions are open. but it doesn't make any sense, such mods are created so that you can choose your class in the game. and i can't believe it's that inconvenient, considering that you start a new game not for testing very rarely btw i could probably make a longer menu using UIExtensions instead of SkyUILib in the future
Oh, actually, would it be better to find a way that once you select the skill you want that it stays in that position instead of bouncing back to the start? Just a thought.
Yo, so I just tested in game regarding the changed skill tree order, and it didn't work. Any idea what I'm missing? Here's a pastebin of my source if that helps: https://pastebin.com/kYBda9Ut.
Yup, put it into a .pex and overwrite the .pex from your mod. The skills (& whatever health magicka & stamina are called) dont appear in the order I put them in the script.
Yes, as you said, the problem is not about Experience. After I disable it CYSS still doesnt work. I disable all mods to test(leaving only USSEP, PapyrusUtil, LAL and CYSS) , but still, doesnt work. I guess maybe it's those incomplete uninstallions I made by Vortex that cause the problem(maybe). Any advice?
Hi there and thanks for this great mod. I'd like to ask a question: I wanted to use this mod to set all skills to lvl 1 as starting skill level. Then 18*14+35=287 (18 skilltypes with 14 points taken away each) levels to distribute freely. Allowing max level 100, so you can start with destruction or restoration at 100 (i hate leveling these). I set all baseskills to lvl 1, because i use skyrim skill uncapper and if i set skill start value to 0 it wont level.
If i use these settings, levelling other skills is weird: (New Game) I used a two handed weapon on about well 30 enemies and it took me from level 1 two handed to lvl 31 two handed... that seemes a bit fast.
Any suggestions? If im using skills base start = 15 and distribute the standard 35 points this doesn't happen. Thanks for your time
On low skill levels such as 1 leveling may be very fast, since the lower your skill level is the less xp is required for the next level. However, once you reach vanilla starting skill levels (15) the leveling speed is the same as vanilla, since obviously the leveling speed should only depend on the current skill level, relevant game settings and your uncapper settings. Only the current skill level affects the leveling speed, not the starting one and of course not the settings of my mod (which only affect your starting skill level). Maybe the issue is caused by some uncapper bug or just your uncapper settings or game settings related to leveling. Or to a leveling bonus (i.e. ability or perk) added by some mod.
Приветствую, спасибо за мод! Искал мод на увеличение навыков при старте, т.к. уменьшил ванильное значение 15 до 5. Ваш мод не делает ничего лишнего и легко настраивается, но убирает расовые бонусы. Подскажите пожалуйста, есть ли возможность настроить ваш мод таким образом, что-бы расовые бонусы не удалялись и при этом, конечно, была возможность увеличивать навыки?
I've been looking so hard for a mod like this. Other modders simply don't understand that giving you "more distinct" races / genders doesn't actually give you more or better character options. This mod lets you actually make a unique character for roleplay.
Figured out a work-around. It's not related to the offset as far as I'm aware (didn't touch those). I have to choose a different race and then re-select the nords. If I leave it on the nords by default they only get 30 stamina before applying my 60 points, and they max out at 80.
107 comments
source code is in the scripts/source folder (of course you should compile it)
https://drive.google.com/file/d/1p710Lr77QYxOsGj7v6nqD9ToepBOJJQo/view?usp=sharing
Using Live Another Life if that makes a difference. I also use "way of the monk" (the newer edit) and would love to see if I can distribute points to those skills, but since you have to start it up to get those skills active a manual and your edit for me still launches the skill choosing after a couple other mods ask for input.
Ah well...... starting to get board on Skyrim again and Star Citizen should have a new patch up soon.
btw i could probably make a longer menu using UIExtensions instead of SkyUILib in the future
Also :3 Choose Your Starting Skills - Custom Classes thx!
It seems not compatible with Experience at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com). My customized starting skill turned to default after I activate the bed in the jail of Alternate Start - Live Another Life - SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com). How can I solve that?Yes, as you said, the problem is not about Experience. After I disable it CYSS still doesnt work. I disable all mods to test(leaving only USSEP, PapyrusUtil, LAL and CYSS) , but still, doesnt work. I guess maybe it's those incomplete uninstallions I made by Vortex that cause the problem(maybe). Any advice?I wanted to use this mod to set all skills to lvl 1 as starting skill level. Then 18*14+35=287 (18 skilltypes with 14 points taken away each) levels to distribute freely. Allowing max level 100, so you can start with destruction or restoration at 100 (i hate leveling these).
I set all baseskills to lvl 1, because i use skyrim skill uncapper and if i set skill start value to 0 it wont level.
If i use these settings, levelling other skills is weird:
(New Game) I used a two handed weapon on about well 30 enemies and it took me from level 1 two handed to lvl 31 two handed... that seemes a bit fast.
Any suggestions? If im using skills base start = 15 and distribute the standard 35 points this doesn't happen.
Thanks for your time
Искал мод на увеличение навыков при старте, т.к. уменьшил ванильное значение 15 до 5. Ваш мод не делает ничего лишнего и легко настраивается, но убирает расовые бонусы. Подскажите пожалуйста, есть ли возможность настроить ваш мод таким образом, что-бы расовые бонусы не удалялись и при этом, конечно, была возможность увеличивать навыки?
I've been looking so hard for a mod like this. Other modders simply don't understand that giving you "more distinct" races / genders doesn't actually give you more or better character options. This mod lets you actually make a unique character for roleplay.