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Acherones

Uploaded by

rubenvd7

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99 comments

  1. DeDuncha789
    DeDuncha789
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    Thanks for the mod, it's working fine, however on the dynamic civil war map that you find in any stormcloak/imperial camp or castle, valtheim towers still show as bandit controlled but it's no longer inhabited by bandits.
  2. Messenger2113
    Messenger2113
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    Hey, really love what you've done with the place. A quick question tho - is border officer dialogue bugged with custom races? I'm playing as dwemer (timelost dwemer mod) with race compatibility. 
  3. RavenKing95
    RavenKing95
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    So, at the risk of asking a stupid question, are the guards supposed to switch to Stormcloaks while they're still replacing the guards in Whiterun or are we supposed to simply take it as read that they're totally working for Ulfric now? Only I've just done the Battle for Whiterun, Stormcloaks are walking the city streets and the guards at the Tower and White River Watch are not only still wearing the 'old' colours, they've got Imperial swords as well.
    To clarify, this isn't a criticism or anything. I just want to know so I can make sure everything's working as it should!
  4. Goodwick
    Goodwick
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    Hey Ruben, could you make a patch for Camp Argentum and Camp Varglya. They're military camps, one for Stormcloaks and other for Imperials.?
  5. Daydreamer2202
    Daydreamer2202
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    Got this message after running dyndolod 3, help?
    Error: File not found scripts\src_vhtborderofficerqueststart.pex SRC - Valtheim Towers.esp SRC_ERSMarker [REFR:FE079983] (places XMarker [STAT:0000003B] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 18,-1)
  6. Carbon14C
    Carbon14C
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    Just a heads up. This new SRC_ERS plugin is a minefield of conditional conflicts with various mods like Bounty Hunter, Timing is Everything, and The Paarthurnax Dilemma. For others, be sure to load it up in xEdit and resolve them, otherwise some of your quests might not work properly.
    1. Acherones
      Acherones
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      Yes I know, that’s why I asked for mods you want patches for, as this is certainly required!
    2. synema
      synema
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      That's bad news. Sadly I have no clue on how to do the "resolve them" step. I guess I'll have to chose between SRC or Timing is Everything, and The Paarthurnax Dilemma. And considering the "mods like ..." it sounds safer to not use SRC despite it looking very attractive.
    3. Acherones
      Acherones
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      I'm going to make a list with multiple versions so these can be used alongside each other!
    4. Acherones
      Acherones
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      As promised: 
      https://www.nexusmods.com/skyrimspecialedition/mods/41881
    5. tonycubed2
      tonycubed2
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      2 years late to topic.  But really interested in mod.  You posted an impressing amount of optional patches. 

      But what if you need 2 or more of them?  Can they be installed at the same time?  One patch does not override another?

      Looks like the best way is to start a new game with a bashed patch or ssedit patch or smashed patch and then manually edit it to resolve conflicts.  That would be a challenge for the not familiar but its the nature of skyrim modding.  
    6. Acherones
      Acherones
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      So the easiest option would be checking if one of the pre-patched files I made fit your specific needs.

      If not:
      1. Download each individual patch you need.
      2. Conflict resolve those patches, so they're all included in on of the .esp files.
      ?So in xEdit simply drag and drop the changes from each file to the last file.
      3. Save and rename that last .esp file to 'SRC_ERS.esp'
      ?This way all those conflicting mods will be conflict free.
    7. ravayen
      ravayen
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      This sounds way to complex and or too much hassle for the average mod user that just wants to install a cool looking mod, not to mention there may be a ton of mods that need patches that don't have them yet etc etc.
      It really needs to be clearly stated on your mod pages that to safely use this mod in a load order requires use of and knowledge of merging/patching in tesedit yourself rather than hoping your mods are covered by a long list of patches that may or may not cover the ones in your game.
      I really do not feel safe installing these mods now, so i'm glad i read the comments section and not just the description page.
    8. Acherones
      Acherones
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      It’s basic conflict resolving. Same goes for people using those mods without SRC. Not really a SRC mod issue.
  7. jfjb2005
    jfjb2005
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    wow, you're really back in town.
    Thanks, man.
  8. WalksInDreams
    WalksInDreams
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    Thank you.
    1. Acherones
      Acherones
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      No, thank you!
  9. dbrecht
    dbrecht
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    Can it be installed mid-playthrough?
    1. Acherones
      Acherones
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      Yes, you'll have to clear it again. 
      Also, as you always should, keep normal procedures (Backup your safe and playtest to make sure there aren't any issues) in mind.
  10. Tetrol88
    Tetrol88
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    Heads up - turns out Wrye Bash ignored 5 of the 13 SRC modules I have installed, resetting the "Location" back to USSEP version - this includes Valtheim, Bannermist, Refugee's Rest, Traitor's Post and Rift Watchtower.  It did the same for FTF's Fellhammer as well. The change removes the Keywords used to trigger the FTF routine. Easy edit, but you have to look to find it!

    Those that didn't get changed back that I have installed are Morvunskar, Falkreath WT, PST + Pinewatch, Shor's WT, Snowpoint, Embershard, Cracked Tusk and Darklight.
    1. Tetrol88
      Tetrol88
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      Discovered another issue - happened at Valtheim but could possibly occur elsewhere, and going by discussions on other mods (tactical valtheim etc) seems to affect them as well. Killed all the enemies - no SRC takeover - then noticed the map didn't say "Cleared" as it does with other locations. Went back - hunted everywhere , even using detect life - nothing - kept going back about every 12 game hours (ie often), after about four visits, found two bandits had appeared in open sight in the roadside tower. Killed them, "Cleared" appeared on the map icon, SRC then worked perfectly. There is no way I could have missed them had they been there on the previous occasions, but they apparently stopped the SRC script as they prevented the location being cleared.
    2. Acherones
      Acherones
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      Thanks, I’ll see if I can replicate the issue on my end!