Just a heads up. This new SRC_ERS plugin is a minefield of conditional conflicts with various mods like Bounty Hunter, Timing is Everything, and The Paarthurnax Dilemma. For others, be sure to load it up in xEdit and resolve them, otherwise some of your quests might not work properly.
That's bad news. Sadly I have no clue on how to do the "resolve them" step. I guess I'll have to chose between SRC or Timing is Everything, and The Paarthurnax Dilemma. And considering the "mods like ..." it sounds safer to not use SRC despite it looking very attractive.
2 years late to topic. But really interested in mod. You posted an impressing amount of optional patches.
But what if you need 2 or more of them? Can they be installed at the same time? One patch does not override another?
Looks like the best way is to start a new game with a bashed patch or ssedit patch or smashed patch and then manually edit it to resolve conflicts. That would be a challenge for the not familiar but its the nature of skyrim modding.
So the easiest option would be checking if one of the pre-patched files I made fit your specific needs.
If not: 1. Download each individual patch you need. 2. Conflict resolve those patches, so they're all included in on of the .esp files. ?So in xEdit simply drag and drop the changes from each file to the last file. 3. Save and rename that last .esp file to 'SRC_ERS.esp' ?This way all those conflicting mods will be conflict free.
This sounds way to complex and or too much hassle for the average mod user that just wants to install a cool looking mod, not to mention there may be a ton of mods that need patches that don't have them yet etc etc. It really needs to be clearly stated on your mod pages that to safely use this mod in a load order requires use of and knowledge of merging/patching in tesedit yourself rather than hoping your mods are covered by a long list of patches that may or may not cover the ones in your game. I really do not feel safe installing these mods now, so i'm glad i read the comments section and not just the description page.
Yes, you'll have to clear it again. Also, as you always should, keep normal procedures (Backup your safe and playtest to make sure there aren't any issues) in mind.
Heads up - turns out Wrye Bash ignored 5 of the 13 SRC modules I have installed, resetting the "Location" back to USSEP version - this includes Valtheim, Bannermist, Refugee's Rest, Traitor's Post and Rift Watchtower. It did the same for FTF's Fellhammer as well. The change removes the Keywords used to trigger the FTF routine. Easy edit, but you have to look to find it!
Those that didn't get changed back that I have installed are Morvunskar, Falkreath WT, PST + Pinewatch, Shor's WT, Snowpoint, Embershard, Cracked Tusk and Darklight.
Discovered another issue - happened at Valtheim but could possibly occur elsewhere, and going by discussions on other mods (tactical valtheim etc) seems to affect them as well. Killed all the enemies - no SRC takeover - then noticed the map didn't say "Cleared" as it does with other locations. Went back - hunted everywhere , even using detect life - nothing - kept going back about every 12 game hours (ie often), after about four visits, found two bandits had appeared in open sight in the roadside tower. Killed them, "Cleared" appeared on the map icon, SRC then worked perfectly. There is no way I could have missed them had they been there on the previous occasions, but they apparently stopped the SRC script as they prevented the location being cleared.
There a little issue for touring carriage's users, the wood door is too small and it close automatically. The horse can pass but the cart goes crazy but it manage to pass anyway. It is possible to have a better door for carriage ? Anyway continue your great work.
Hey can you make the triggered wooden door a normal one? Sometimes it closes right in the face when you try to cross it. Also NPC movement is troublesome because of the door.
96 comments
https://www.nexusmods.com/skyrimspecialedition/mods/41881
But what if you need 2 or more of them? Can they be installed at the same time? One patch does not override another?
Looks like the best way is to start a new game with a bashed patch or ssedit patch or smashed patch and then manually edit it to resolve conflicts. That would be a challenge for the not familiar but its the nature of skyrim modding.
If not:
1. Download each individual patch you need.
2. Conflict resolve those patches, so they're all included in on of the .esp files.
?So in xEdit simply drag and drop the changes from each file to the last file.
3. Save and rename that last .esp file to 'SRC_ERS.esp'
?This way all those conflicting mods will be conflict free.
It really needs to be clearly stated on your mod pages that to safely use this mod in a load order requires use of and knowledge of merging/patching in tesedit yourself rather than hoping your mods are covered by a long list of patches that may or may not cover the ones in your game.
I really do not feel safe installing these mods now, so i'm glad i read the comments section and not just the description page.
Thanks, man.
Also, as you always should, keep normal procedures (Backup your safe and playtest to make sure there aren't any issues) in mind.
Those that didn't get changed back that I have installed are Morvunskar, Falkreath WT, PST + Pinewatch, Shor's WT, Snowpoint, Embershard, Cracked Tusk and Darklight.