This mod looks great. Plan to download when I get home. I hope it’s not complete. In my opinion it need a few more perks to bring it in line with Ordinator. Perhaps taking inspiration from the various poison effects in game to add fury, paralysis, etc. The enemies get pretty tough with certain mods and this needs more effect to compensate. But it appears that it was built with vanilla in mind so it is what it is.
"I have edited the esp and removed all the problematic scripts and its finally working. No CTDs.
I'm using the "additemenu" mod to get all the tomes I need. Great mod if you want to play as a plague doctor.
*Here is the link : https://1drv.ms/u/s!AtTOWugbtboWamahgr5o7AAjTaI?e=B3nnxS"
I am using this with ordinator for the primary reason of wanting a spell set that DOES NOT make me blow away my skeletons from bone collector perk. So far the mod lets me save and no crashes so far. Interestingly even though it gives me the perk to make poison spells work on undead, my skeleton minions resist the spells completely. Using this in combination with the dark spells from cosmic magic makes one a pretty good necromancer. Can use these poison spells with his cleaned esp for when i get in the mix with my minions and then use the cosmic line to all out destroy targets when my minions are down.
Will continue to play and see if it corrupts my save or starts causing issues. For those not wanting to feel like a cheater by using the player additem console command, just use console to get all the tomes, then sell them to magic vendor and buy them back. Still not full price but least then i costs something. Guess you can give all your extra septims to some drunk.
what's the problematic scripts you removed? for me, i opened the esp in xedit and removed the shout and everything related to shearpoint that the mod changed. For good measure, i use bae to open skyrim - misc.bsa to extract the two QF scripts that this mod introduced and placed them as loose files in the scripts folder.
So far, no ctd, no save corruption. Even after acquiring the Throw Voice shout (no Poison Shout since i already removed it), I was able to save without CTD.
Hello! I am making this comment as a WARNING to people downloading it, at least the "No perks" version of the mod (I have not tested others) is NOT COMPATIBLE WITH SUMMERMYST ENCHANTMENTS MOD AND WILL CAUSE CTD ON SAVE AFTER ~10 HOURS OF PLAYING!
I've been pulling my hairs out for the last few days and finally discovered this is the issue. The issue is a leveled lists conflict with summermyst enchantments. Please add this warning to your mod page thank you!
True had the same Issue took me hours to pin point it is this mod that causes my game to crash on every save i try to make. To the other listen to him dont download this buggy Mod its in need of some updates!
Can confirm already had summermyst, adding the No perk version of this mod caused CTD on load screen. Sad I had hoped to use this for a plague doctor build.
This mod does look really well made, and I am intrigued by the general idea of adding Poison style spells, but I am coming across one very small issue. Whenever I fast travel or perhaps save my game, Skyrim crashes almost completely. I've had issues like this in the past where if I do a specific thing the game just breaks.
So I was curious if anybody had some input of what I should do in this situation. I do want the mod installed but this issue is preventing me from enjoying the game to it's full extent
A thing to note that the only magic related mod I have concurrently installed through Vortex is a magica/enchanting retexture which adds 2k graphics to all spells and enchanted weapons.
I just have a question is it possible for this to work with Ordinator perk mod by any chance? I just how having Ordinator perk mod gets rid of your perk branch
yes, but it needs a patch to add the perk to Ordinator cause Ordinator has it's own perk tree so it overrides the perks of this mod. you can easily make it yourself if you watch some videos. i made a patch to put all the perks of Psikotics Necromancy to Odrinator to have Necromancy perks of both mods and i'm not a modder.
You'll want to change the Half-Cost Perk in the spell data and the Skill classification in the Magic Effect data for each effect. If you want to put the perks in the Restoration tree, however, that's more complicated. Doable, but not something a simple text-based description can cover.
This mod has a strange effect of giving everyone the poison bow perk, or a poison effect on the arrows. I'm using the no-perk version. Is this intentional?
165 comments
^ that.
*Here is the link : https://1drv.ms/u/s!AtTOWugbtboWamahgr5o7AAjTaI?e=B3nnxS"
I am using this with ordinator for the primary reason of wanting a spell set that DOES NOT make me blow away my skeletons from bone collector perk. So far the mod lets me save and no crashes so far. Interestingly even though it gives me the perk to make poison spells work on undead, my skeleton minions resist the spells completely. Using this in combination with the dark spells from cosmic magic makes one a pretty good necromancer. Can use these poison spells with his cleaned esp for when i get in the mix with my minions and then use the cosmic line to all out destroy targets when my minions are down.
Will continue to play and see if it corrupts my save or starts causing issues. For those not wanting to feel like a cheater by using the player additem console command, just use console to get all the tomes, then sell them to magic vendor and buy them back. Still not full price but least then i costs something. Guess you can give all your extra septims to some drunk.
So far, no ctd, no save corruption. Even after acquiring the Throw Voice shout (no Poison Shout since i already removed it), I was able to save without CTD.
@midsidion Thanks a bunch, kudos is given !
[00:00] Checking for Errors in [04] Poison Spells - NoPerks.esp
[00:00] MODVoicePoisonBreathEffect01 "Poison breath" [MGEF:04049A36]
[00:00] MGEF \ MDOB - Menu Display Object -> [040756DA] <Error: Could not be resolved>
[00:00] MGEF \ Magic Effect Data \ DATA - Data \ Projectile -> [040756CD] <Error: Could not be resolved>
[00:00] [Skyrim_English.DLSTRINGS] Using encoding (from language): 1252 (ANSI - Latin I)
[00:00] [Skyrim_English.ILSTRINGS] Using encoding (from language): 1252 (ANSI - Latin I)
[00:00] [Skyrim_English.STRINGS] Using encoding (from language): 1252 (ANSI - Latin I)
[00:00] [Dawnguard_English.DLSTRINGS] Using encoding (from language): 1252 (ANSI - Latin I)
[00:00] [Dawnguard_English.ILSTRINGS] Using encoding (from language): 1252 (ANSI - Latin I)
[00:00] [Dawnguard_English.STRINGS] Using encoding (from language): 1252 (ANSI - Latin I)
[00:00] [Dragonborn_English.DLSTRINGS] Using encoding (from language): 1252 (ANSI - Latin I)
[00:00] [Dragonborn_English.ILSTRINGS] Using encoding (from language): 1252 (ANSI - Latin I)
[00:00] [Dragonborn_English.STRINGS] Using encoding (from language): 1252 (ANSI - Latin I)
[00:00] Done: Checking for Errors, Processed Records: 300, Errors found: 1, Elapsed Time: 00:00
I've been pulling my hairs out for the last few days and finally discovered this is the issue. The issue is a leveled lists conflict with summermyst enchantments. Please add this warning to your mod page thank you!
So I was curious if anybody had some input of what I should do in this situation. I do want the mod installed but this issue is preventing me from enjoying the game to it's full extent
If you want to put the perks in the Restoration tree, however, that's more complicated. Doable, but not something a simple text-based description can cover.
Is this intentional?