Skyrim Special Edition
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Ro84

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Ro84

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  1. Ro84
    Ro84
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    Added patch for Veydosebrom grass overhaul (normal density).

    Before you ask: NO, sorry but I won't make patches for any Creation Club content.
    First, because CC are paid mods and I'm releasing things for free.
    Second, because to make such patches I have to buy CC mods to release free patches for a mod I'm releasing for free. NONSENSE as you hopefully can understand. Since CC editors are nothing but former simple mod authors, please ask them if they could release patches for free mods.
  2. ThorneRose
    ThorneRose
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    Looking for some help here. On several playthroughs the terrain around the provided Forest Cottage gets buggered. the land under the smith and forge is not there, reverts back to original terrain. I have had playthroughs where this was not an issue. other time it is. It has been a while since I touched/added any mods that I could think would affect this. Is it something as simple as load order? 
    I have run LOOT several times with no change.
  3. tejano2828
    tejano2828
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    Anyone running Nature of the Wild lands with this?  any issues?
  4. Sighurd
    Sighurd
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    Hello there. Thank you for this great mod! If I may, I have a plea. Could you please make a patch for Capital Whiterun Expansion? It is also a great immersive must have mod, as well as yours. And it is not too hard to make them work together, just few trees would need to be removed. The problem right now is, that few trees, that would be in places where the new districts now are, have untargetable partial meshes there, which breaks the immersion and whole looks and everything, and nothing can be done about it from inside the game. If someone made the patch for this, removing those floating partial meshes from the city districts, I would be immensely grateful!
  5. Brandoman
    Brandoman
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    We need one for Tundra Homestead (creation club mod)
    1. BruvRamm
      BruvRamm
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      Did this every get fixed? I'm also having issues with Tundra Homestread being overrun by trees.
    2. Guitarded1995
      Guitarded1995
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      Mod author refuses to fix compatibility issues with any CC content, take your L bozo (I'm in the same boat as you, guess I won't be downloading this one.
    3. aurreth
      aurreth
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      That sucks, I was hoping for one for Goldenhills Plantation.  Which is a much harder chug than Tundra lol
  6. Splico
    Splico
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    no patch for Settlements Expanded SE ?
  7. kahveci1
    kahveci1
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    Hello. Radun Castle is still overwhelmed by trees. Nothing has changed. Is it just me?
    1. PrincessBabyDave
      PrincessBabyDave
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      Also having this issue, have removed and readded offending mods a couple times but still overwhelmed with trreeeeees
  8. EdwardOrd
    EdwardOrd
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    A patch for Dark's Whiterun market and Capital Whiterun Expansion? Please.
    So we can playing these amazing mods together
    1. bominite
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      I second that!
    2. Megalogical
      Megalogical
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      I third that
    3. standarddeviant
      standarddeviant
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      +1
  9. ravensm785
    ravensm785
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    is it safe to redirect the master for WHF-AncientLand-Patch.esp to the updated mod? ancientland.esp got changed to ancientland2.esp
    1. neokio
      neokio
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      If anyone ends up doing this, kindly post the result here so the less skilled of us could benefit :)
    2. ApiraPrima
      ApiraPrima
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      Hi! Did you succeed?
      SSEEdit doesn't allow me to change anything (greyed out), simply renaming AncientLand2.esp isn't working either.
      Thanks for any help or advice!
  10. Sandkasten36
    Sandkasten36
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    Can't find the patch for Imperial Stone-The Forts of Skyrim Redone by MrMcGee. Is it available and where?
  11. DragonLord78
    DragonLord78
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    Wound you please consider doing a patch for Warbird's Whiterun Metropolis?
    1. Modling
      Modling
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      I use several mods that shock with GFWH too. An easy solution in these cases is to go to Alpine Forests, made to be compatible without patches. It is a mix of GFWH and vanilla, letting some east zones free of trees, more suitable for giants and mammoths, and populating more the west zone of the roads.
    2. DragonLord78
      DragonLord78
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      Thanks Modling I’ve already tried this mod, I do like it but I was looking for a forest I can get lost in. I ended up using console
      commands to disable the unwanted trees. Only drawback is that the changes will
      only be applied to my current playthrough.