Added patch for Veydosebrom grass overhaul (normal density).
Before you ask: NO, sorry but I won't make patches for any Creation Club content. First, because CC are paid mods and I'm releasing things for free. Second, because to make such patches I have to buy CC mods to release free patches for a mod I'm releasing for free. NONSENSE as you hopefully can understand. Since CC editors are nothing but former simple mod authors, please ask them if they could release patches for free mods.
Looking for some help here. On several playthroughs the terrain around the provided Forest Cottage gets buggered. the land under the smith and forge is not there, reverts back to original terrain. I have had playthroughs where this was not an issue. other time it is. It has been a while since I touched/added any mods that I could think would affect this. Is it something as simple as load order? I have run LOOT several times with no change.
Hello there. Thank you for this great mod! If I may, I have a plea. Could you please make a patch for Capital Whiterun Expansion? It is also a great immersive must have mod, as well as yours. And it is not too hard to make them work together, just few trees would need to be removed. The problem right now is, that few trees, that would be in places where the new districts now are, have untargetable partial meshes there, which breaks the immersion and whole looks and everything, and nothing can be done about it from inside the game. If someone made the patch for this, removing those floating partial meshes from the city districts, I would be immensely grateful!
Mod author refuses to fix compatibility issues with any CC content, take your L bozo (I'm in the same boat as you, guess I won't be downloading this one.
Hi! Did you succeed? SSEEdit doesn't allow me to change anything (greyed out), simply renaming AncientLand2.esp isn't working either. Thanks for any help or advice!
I use several mods that shock with GFWH too. An easy solution in these cases is to go to Alpine Forests, made to be compatible without patches. It is a mix of GFWH and vanilla, letting some east zones free of trees, more suitable for giants and mammoths, and populating more the west zone of the roads.
Thanks Modling I’ve already tried this mod, I do like it but I was looking for a forest I can get lost in. I ended up using console commands to disable the unwanted trees. Only drawback is that the changes will only be applied to my current playthrough.
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Before you ask: NO, sorry but I won't make patches for any Creation Club content.
First, because CC are paid mods and I'm releasing things for free.
Second, because to make such patches I have to buy CC mods to release free patches for a mod I'm releasing for free. NONSENSE as you hopefully can understand. Since CC editors are nothing but former simple mod authors, please ask them if they could release patches for free mods.
I have run LOOT several times with no change.
So we can playing these amazing mods together
SSEEdit doesn't allow me to change anything (greyed out), simply renaming AncientLand2.esp isn't working either.
Thanks for any help or advice!
commands to disable the unwanted trees. Only drawback is that the changes will
only be applied to my current playthrough.