Hmm, well if their skeleton has a similar structure, it should be an easy edit with nifscope. Check the 'how to make your own tail edits' section on the main page for a walkthrough!
I love this! It worked just fine for a while but suddenly it's just stopped? The werewolf tail are normal sized now (small as hell) but I haven't downloaded any new mods that would interact with werewolves in any way. Maybe it's something with Moonlight tales? Is it compatible with Moonlight?
Thank you for posint the guide! Something in my mods destroyed the tail on the female model and made the tail the size of the rest of the body. It was a combination of this mod, horns and tails and probably CBBE. I can't find the source of the problem, but I used your mod (and guide) to make a fix myself xD
Now the male werewolves have very short tails. I don't understand how or why this is. Especially since the female werewolf model looks pretty much the same. So be careful when messing around with these three mods.
this mod is awesome, though I am curious, I'm using this with the werebeasts - dragon kin mod for moonlight tails, and was wondering if there was a way to just lengthen the bone without widening the mesh, as well as adjust the idle standing animation tail to be lifted off the ground >.>
I believe it's possible, but not using the same method I used to make this mod. This is just a very simple edit in NifScope that scales the bones universally in all dimensions.. But I agree, it would look much better with the tail not clipping in the ground when using longer tails! From some quick testing, I don't think it can be done in NifScope(or if it can, I'm not sure how, I'm no expert!). I haven't tried editing skeletons in 3DS, but maybe it could be done with that? I'll look into it after I finish my current project!
Edit: After a bit of research, I think lengthening without widening would have to be done with the mesh instead of the skeleton.. And lifting the tail off the ground would have to be done in the animation file instead of the skeleton file. [Insert some Argonian Maid/Lifts-Her-Tail joke here?]
So I should be able to raise the tail, but the lengthening would have to be specific to your dragonkin mesh.
Edit2: Idle animation edits added in v1.2! The one in 'Even Bigger Tails' has a more significant curve than the one in the main file.
You're welcome! I'm using Diverse Werewolves to make werewolves use a variety of textures and Tamaska Werewolf for the mesh. The textures are slightly modified(less skin-colored, and a little more furry) versions of the ones included in Diverse Werewolves, which I don't have permission to share yet. :(
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Nothing? I think this mod is done! :O I think... But plenty other mods to work on!
To see what I'm currently working on, check my profile page!
I'll try to keep it up to-date, but I might forget~ haha
Now the male werewolves have very short tails. I don't understand how or why this is. Especially since the female werewolf model looks pretty much the same. So be careful when messing around with these three mods.
Join the discussion here and give some feedback! :)
Edit: After a bit of research, I think lengthening without widening would have to be done with the mesh instead of the skeleton.. And lifting the tail off the ground would have to be done in the animation file instead of the skeleton file. [Insert some Argonian Maid/Lifts-Her-Tail joke here?]
So I should be able to raise the tail, but the lengthening would have to be specific to your dragonkin mesh.
Edit2: Idle animation edits added in v1.2! The one in 'Even Bigger Tails' has a more significant curve than the one in the main file.
I'm using Diverse Werewolves to make werewolves use a variety of textures and Tamaska Werewolf for the mesh.
The textures are slightly modified(less skin-colored, and a little more furry) versions of the ones included in Diverse Werewolves, which I don't have permission to share yet. :(