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Mysterious Greenhouse
NOTE: This was made for the original version of Skyrim (with main DLC packs) not the Special Edition. You may try running it on SE, I assume it is all the same so it "should" run fine, and let me know if there are any major issues. I make no guarantees though.

This mod requires the main Skyrim game and official update patch, as well as all of the official DLC (Dragonborn, Hearthfires, and Dawnguard). Also requires my Mysterious Workshop mod (found at http://steamcommunity.com/sharedfiles/filedetails/?id=666763423&tscn=1470428980 on Steam OR on Nexus at http://www.nexusmods.com/skyrim/mods/76419/? ) to be installed FIRST and placed above this Mysterious Greenhouse in the data file load order when launching the game. Any texture or environmental mods should go AFTER this one in the load order. Like the Mysterious Workshop mod, this one should be compatible with just about every other mod out there. If you find any definite conflicts, please let me know. The reason I am making these two separate mods, is because to grow your own plants you need the Hearthfires DLC in particular? but the workshop tools can still be available to people who don?t have the DLC. Combining them would make it inconvenient for those who don?t have and don?t want the DLC expansion packs.


The Mysterious Greenhouse adds a spacious greenhouse to your Mysterious Workshop. Includes 171 individual soil plots for planting crops of your choice. A few of the planters are for single plants, but most can handle 2 or 3 plants each. The Greenhouse is accessible from outside the Mysterious Workshop via the two doors at the corners of the building. You can also use the COC code "COC aaaMysteriousWorkshop" to travel to the WORKSHOP area and then walk around to the Greenhouse doors. Or ? once you discover it ? you can still fast-travel to the front door of the Mysterious Workshop and go around to the side door to enter the greenhouse. DO NOT attempt to use ?COC aaaMysteriousGreenhouse? to enter the greenhouse, because it does not go there. If you read the note near Anise?s cabin you?ll notice something in there about gnomes. Well, this console code will put you in the side room where the gnomes stay. They tend the garden. They are literally garden gnomes. DO NOT mess with these little guys!! They are a necessary component of the planting/growing system. If you kill them or if they are eaten by a monster or if they fall off a mountain, then your garden will no longer be able to grow crops for you. That is why they are trapped in a sealed room (and so are you, if you COC in there). There are no doors. The only way out is to COC back to someplace else.

As always, the building is located just a few steps west from Anise?s cabin? from Riverwood you want to cross the river, turn left, and follow the riverbank to the west for a while, off the main roads just run through the grass until you see Anise?s little cabin. Then just keep going a bit further west, it is set back a bit from the river in the trees. You will probably find a bear wandering around near the front door so be careful as you approach. If you have not yet found Anise?s cabin, stand in front of the Warrior Stone on the road down from Helgen to Riverwood (where you escaped execution and ran from the dragon at the beginning of the game). If you look through the hole in the middle of the Warrior Stone, you should see the workshop building in the little forest across the river.

Be advised: the greenhouse room is set to have items and containers RESPAWN, since this is necessary for the plants to actually grow over time. So if you have any items you want to store SAFELY, put them in the workshop room instead of the greenhouse. That is why I did not put any storage in the greenhouse.

There is a known bug here, sometimes using this mod will cause two regular doors to spawn that cover the doors leading into the Workshop room. Simply OPEN them and then click the second (original) door hiding behind them to get to the Workshop. The Greenhouse doors do not seem to have this problem.

According to elderscrolls.wikia.com/wiki/Greenhouse this is a list of all the plants you can potentially grow in your greenhouse:
Food crops: cabbage, carrot, gourd, leek, potato, wheat;
Mushrooms: bleeding crown, blisterwort, fly amanita, glowing mushroom, imp stool, mora tapinella, Namira?s rot, white cap, scaly pholiota;
Flowers: blue mountain flower, red mountain flower, purple mountain flower, lavender, nightshade, deathbell, dragon?s tongue;
Fruits: Jazbay grapes, juniper berries, snowberries
Others: canis root, creep cluster, giant lichen, grass pod, swamp fungal pod, thistle branch*, tundra cotton*. (Remember the Thistle and Tundra Cotton alchemy ingredient effects are modded by the Mysterious Workshop!)

v. 1.00
1 Added a barrel to the workshop for greenhouse seed storage ? updated directly into the Mysterious Workshop file instead of this one.
2. Added new interior cell ?aaaMysteriousGreenhouse? and linked doors to two new doors on corners of Workshop building.
3. Added gardener?s shed ?slaves? quarters? (not normally accessible by player)
4. Arranged planters around the greenhouse, with soil. East and West wings are all triple-planters. Main room long pots are double-planters. Round and square pots are single-planters.
5. Dropped a few gardening tools in the middle of the room and added a hay bed.
6. Navmeshed greenhouse and gardener shed.
7. Left a note with the neighbor (Anise the witch) to add a bit of realism.
8. Added 171 gardener gnomes to gardener?s shed
9. Named the gardener gnomes
10. Named the soil pots (except one last wall in outer ring)
11. Linked pots to gnomes (except one last wall in outer ring)