Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

TheMoonRover

Uploaded by

TheMoonRover

Virus scan

Safe to use

22 comments

  1. TheMoonRover
    TheMoonRover
    • member
    • 9 kudos
    Locked
    Sticky
    If the game crashes on loading, you're using version 3.1 without the required Creation Club content. Use the main version 3.0 instead.
  2. gtgoode92
    gtgoode92
    • member
    • 0 kudos
    Would it be possible to create arches for the portals or maybe move them to the pumphouse entrance so that it has the portals lining the walls? Them just floating there is kind of odd to me. I like the concept though. Perfect for my character at the moment. My character is taking the low road to avoid the cold from frostfall. Would like to see an optional synchrony patch between this and Blackreach Railroad. Like you have to activate the portals via a quest on the railroad. the portal arkngthams portal clips in blackreach BTW. Might need to do a patch anyway. It might have something to do with the railroad mod. I think maybe that the blackreach railroad mod adds a couple of lifts throughout blackreach and one of those lifts is in front of mzulft. Doesn't affect the functionality of the portal. Just the aesthetics of it.
  3. andymash70
    andymash70
    • member
    • 18 kudos
    This mod exists so many months and I never crossed it.
    Sounds fantastic idea, connecting all the dwemer dungeons! Lovely mod.
  4. Webmetz
    Webmetz
    • premium
    • 36 kudos
    Do these get unlocked when you find them the first time?  Or are they auto unlocked.  
    1. TheMoonRover
      TheMoonRover
      • member
      • 9 kudos
      They're all open from the start, but some of them will be useless until you can access the relevant dungeon. For instance a couple of the portals are on cliff tops by dungeon exits: you can leave Blackreach that way and drop down into Skyrim, but to go the other way you have to go through a quest-locked dungeon.

      The idea I was going for is that the travel is more convenient than running across the map, but still requires some running around.
  5. sindycate
    sindycate
    • supporter
    • 1 kudos
    If I've downgraded to SE but have CC content should I use V3 or 3.1?
    1. TheMoonRover
      TheMoonRover
      • member
      • 9 kudos
      Use 3.1 - it has a couple of extra portals which make use of the CC content, but there's no code so it doesn't care about the game version. V3 would also work, but doesn't have the extra portals.

      EDIT: added a note in the description.
  6. Darkai125
    Darkai125
    • member
    • 0 kudos
    Is it possible this mod could be tested on The creation club's Forgotten Seasons and Sunder and Wraithguard?
    1. TheMoonRover
      TheMoonRover
      • member
      • 9 kudos
      Forgotten Seasons is an entirely new dungeon, so isn't altered by this mod. Sunder & Wraithguard just adds a zone to vanilla dungeon which already had a door in this mod, working just fine.

      EDIT: I decided to update. Complete overhaul with optional support for Creation Club content.
  7. TheUsualUser
    TheUsualUser
    • premium
    • 2 kudos
    Do you think it will be compatible with Blackreach Railroad? Because I love that mod quite a bit, and would love to use both.
    1. TheMoonRover
      TheMoonRover
      • member
      • 9 kudos
      I haven't used that mod myself, but it depends on how much it alters the existing locations. Looking at the description for the railroad, I think they should work fine together, maybe with a slight chance of objects overlapping. There won't be any major issues or game-breaking conflicts though.
    2. TheUsualUser
      TheUsualUser
      • premium
      • 2 kudos
      Thanks for the reply, that was the conclusion I had come to but I always like to double check things.
    3. shaike82
      shaike82
      • supporter
      • 0 kudos
      have you had the chance to verify they work together?
    4. TheUsualUser
      TheUsualUser
      • premium
      • 2 kudos
      I haven't yet, haven't had enough free time to make it to Blackreach Railroad yet, but everything loads up fine and doesn't seem broken. This mod's entrances seem to work fine as well. So it's a "most likely", I will get back to you as soon as I know for sure, provided I remember.
    5. SaintDiablo
      SaintDiablo
      • supporter
      • 0 kudos
      Im curious if it is compatible with this mod as well. Warbirds Dwemer Train Station. Its a bitmore  expansive compared to bleach reach version. https://www.nexusmods.com/skyrimspecialedition/mods/30964

      Author states he didnt see a reason why it wouldn't be in the post section but want to know for sure if anyone has verified this.
  8. cekobico
    cekobico
    • premium
    • 1,220 kudos
    the Japhet Folly's entrance is floating (I assume there's supposed to be a boat there where it sits?)
    Presumably one of my mods (probably Dawn of Skyrim) moved the boat? How do I fix this?
    1. TheMoonRover
      TheMoonRover
      • member
      • 9 kudos
      Sorry for the late reply. Yes, the boat spawns once you reach the appropriate part of the quest, and normally remains there for the rest of the game. I simply placed a hatch on top of the existing boat and set it to appear after a certain point in that quest So either some mod has moved that boat, or removes it once the quest is complete, leaving the hatch floating.

      The only fix you could really do is to remove the hatch (open the console, which is usually the key to the left of 1, then click on the hatch and type disable) if you don't plan on returning there. Without knowing the exact cause, there isn't really anything I can do.
  9. Jena84Plissken
    Jena84Plissken
    • member
    • 43 kudos
    Endorse this mod god work
  10. FrozenParagon
    FrozenParagon
    • BANNED
    • 3 kudos
    This needs a Sewers patch, but I rather like the idea
  11. Lorkarion
    Lorkarion
    • supporter
    • 3 kudos
    Nice mod!