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Kit F1sto and CptMcSplody

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L1M1T01D

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29 comments

  1. willief23
    willief23
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    I created a patch to allow both Millwater Retreat v2.2 and Blue Creek Estate v1.1 to work together. Blue Creek is only a  little further up from Millwater so trying to load in without patching will have water raised up and flooding out part of Millwater Retreat.   Blue Creek adds more trees and flora around the area so I had to delete trees blocking the path and flora/bushes floating in the water.   Took me a good 2 hours or so to edit this.  This is for MillWater Retreat version 2.2 only, replace the esp file with mine. You still need the bsa from the original mod this just patches the esp file. Navmesh was left alone just copied over the navmesh from the Millwater area to Blue Creek esp.  Load order is  Bluecreek Estate  then MillWater Retreat after it (so that MillWater loads last).  Had to come up with a creative solution to keep a certain thing from floating away which is part of Blue Creek mod.  You will know it when you see it.   You MUST NOT be in the area before you install the patch.  So travel far away somewhere like The Reach,  Markarth or Solitude save your game there.  Then install both files when asked to overwrite say yes.

    Again Load Order is
    Bluecreek Estate 
    MillWater Retreat

    File link : https://mega.nz/file/12Y2gZ7A#dJJKt_mm_lN56qg93X6jk2CAEoZfZYL604qxBxQMHdc

    The BlueCreek Estate already has the updated Navmesh file in it.  I just watched a few tutorials on SSE CK so I will end up patching various other locations for other mods in the future.
  2. jayrichardm
    jayrichardm
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    I found this mod disappointing.  The house isn't much to speak of, nice but nothing special.  You own a saw mill, but you can't get any wood from it.  The only feature of mention is the Gold Mine.  The MA asks an arm and a leg for the property,  $35,000.  But the MA was real stingy with the Mine's output.  You have two miners but each one can only mine one gold ore per game day.  It takes about 250 game days to recover your initial investment.  The miners find a few gems, but only the cheapest types: Garnets and Amethysts.  Furthermore nothing in the mod resets.  If you mine all of the gold ore nodes, they never reset.  If you take stuff from the house it never resets.

    The MA could have done a lot more to make this a good investment.  As it is, it is just iffy as an investment property.  You may own a Gold mine but It will never make you rich.

    While this is not the fault of this mod, the popular mod Legacy of the Dragonborn put a Nordic Crypt directly behind the house with dirt that partially covers some of the access to the house and a building behind the house.
    1. TheRealGeneral
      TheRealGeneral
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      Ah... so it's immersive then. Got it. Downloading. THANKS!  
    2. Degarron
      Degarron
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      Harsh but fair I don't think I want this.
  3. TheDarthRevan
    TheDarthRevan
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    This mod seriously needs to be cleaned in SSEEdit because there are 53 ITM records and 18 deleted navmeshes! I cleaned the ITM records but I couldn't remove the 18 deleted nav meshes. I know deleted nav meshes can cause crashes, so could you remove them manually please?
    1. TheDarthRevan
      TheDarthRevan
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      I am happy to announce that CptMcSplody fixed the deleted navmesh in Bluecreek Estate and made it fully compatible with all the DLC. Go download the optional Bluecreek Estate Navmesh Fixes file and install it with the main file and it will fix the 53 ITM records and the 18 deleted navmeshes! Thanks CptMcSplody!
  4. lennimat
    lennimat
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    This mod would be just perfect if it would work together with the Millwater Retreat mod by DarkFox127
    Too bad because the house you get in that mod just sucks and the location would work very well.
  5. Nightl3ess
    Nightl3ess
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    Thank you for your work. It's a very great and useful mod. But the mod has a compatibility issue with "Helgen Reborn". The Entrance to Staadomaar is blocked when you have the Bluecreek Estate installed. In the non Special Edition the Modder from Helgen Reborn has made a compatibility patch. But for the Special Edition is no patch at the moment. I report this only for thoes who were interessted and not for criticism and maybe you'd like to add that to your compatibility section.
    1. L1M1T01D
      L1M1T01D
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      Interesting, I didn't know that and will check it out!
    2. Crogon77
      Crogon77
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      I believe I still have a copy of that patch for LE if you need a copy to port over.
    3. nikobruchev
      nikobruchev
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      Coming in a long time afterwards - any news on if this has been patched?
    4. VulcanTourist
      VulcanTourist
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      I would like to see the emergence of such a patch also. I once used this mod in SLE, but now Helgen Reborn will be a staple of my mod list in SSE, and I would also like to return this mod to my list.

      I wonder if the patch is uncomplicated enough that I could do it myself? In the last week I've begun creating my own tiny plugin patches and mini-mods. I wish my mod list was so stable that this was the only thing on my plate....
  6. C9Venision
    C9Venision
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    Is the quest objective correct? I checked all the bandits and they have nothing on them to continue the quest therefore leaving me no way to acquire the house.
    1. WandaMaximoff
      WandaMaximoff
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      I believe you have to read the bandit chief's letter and then it will tell you to buy it off this guy in falkreath
  7. Adesthor
    Adesthor
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    Your mod is really awesome, great job! I wonder if there is a chance you could make a version with added ambient light inside the house, cause it's quite dark even on day time, Thanks again for your mod! Cheers!!
  8. ednemo13
    ednemo13
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    Is there a way to turn off the servants in the house?
    1. L1M1T01D
      L1M1T01D
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      No buttons, however if you use console commands you should be able to 'markfordelete' or 'disable' the NPCs that you don't want.
  9. Leafpelt2017
    Leafpelt2017
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    Cool mod, but when I tried to find the house broker, he was in the Rift, past the entrance cave to Fort Dawnguard.. and past the invisible barrier. Any tips on how to fix?
  10. stuart5618
    stuart5618
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    really enjoyed the mod in the old skyrim and im glad you ported it over. great job. thanks