Skyrim Special Edition

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Created by

Kit F1sto and CptMcSplody

Uploaded by

L1M1T01D

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Bluecreek Estate SSE - 1.0
The Key to the house can be purchased from a vendor at dead mans respite after obtaining the quest after killing the
Bandit Chief located near the main entrance to the house. Once the bandit is killed read the note on the body

:: REQUIREMENTS Template::
� Skyrim up to date
� Update.esm

:: FEATURES Template::
� A long entranceway
� Woodmill
� Goldmine (source of income)
� Hot tub
� Treasure vault
� Hunter�s shack
� Servant quarters
� Main residence with bed and crafting stations
� 5 servants; a hunter, gardener, lumberjack and 2 miners
� 3 guards
� Overall high attention to detail
� Interior optimization

:: GENERAL OTHER STUFF Template::

� Navmeshed for your friend's convenience

RECOMMENDED MODS Template::
- Custom Family Home SSE - https://www.nexusmods.com/skyrimspecialedition/mods/4762/
-

:: KNOWN ISSUES Template::(Taken from OLDRIM version)
- Floating grass and rocks may appear in the area. This is a Skyrim bug, for which you can find the fix over here: http://www.creationkit.com/Floating_Grass_Fix
- Vanilla mannequins sometimes tend to take on awkward poses and might wander off and what not. Use the Vanilla Mannequin Script Fix to prevent this if you experience any problems.
- The estate is located rather close to a dragon lair. Chances are you may have killed the dragon there, and there is a small chance you might find its carcass lying somewhere on the estate grounds. Open the console, click the carcass and type �disable� to remove it.
- If you are using a realistic lighting mod or an ENB, chances are you might find the lighting inside simply too dark. In that case, you will want to download the Vanilla Lighting version from the Nexus.
- BOSS might give you an 'error' about deleted Navmeshes. Ignore this, as it is no problem. I have deleted the Bethesda navmeshes in the area and redid them from scratch, because redoing them from scratch would take me less time than editing existing navmeshes.

:: CREDITS Template::
Tom (Kit F1sto) for the creation of the mod.