Skyrim Special Edition
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energy2716

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48 comments

  1. energy2716
    energy2716
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    Движок Skyrim SE поддерживает кодировку UTF-8. Поэтому, во всех моих переводах есть буква "ё". В том числе в рукописных книгах и записках. Если у вас некорректно отображается эта буква, измените настройки шрифта. Замените рукописный шрифт на печатный (Data\Interface\fontconfig_ru.txt: "$HandwrittenFont", "$HandwrittenBold"). Другой вариант - скачайте русские шрифты с полной поддержкой русского алфавита.
  2. Morganess
    Morganess
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    Hello! Would a patch to remove Wintersmith Inn be possible? I'm using an overhaul of Anga's Mill and the inn gets partially devoured in snow and clutter from that mod... Thank you for these patches, kind of wish there was one to remove each so people could mix and match as they please.
    1. ValeriaVolkihar
      ValeriaVolkihar
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      +1
    2. stephenlewis2012
      stephenlewis2012
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      It also conflicts with the exterior navmeshes of Immersive Citizens - AI Overhaul.
    3. TheHunterWithTools
      TheHunterWithTools
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      +1
    4. isaacliebert
      isaacliebert
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      +1
  3. chet04
    chet04
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    Do any of these patches fix the issue with Karthwasten town mods such as The Great Town of Karthwasten?
    1. Calarien
      Calarien
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      +1
  4. nonolepetitrobot
    nonolepetitrobot
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    How to remove a tavern with SSEEdit ? The Lighthouse Tavern interferes with Northern Encounters.
    Thank you in advance for your answer.
  5. Keleigh3000
    Keleigh3000
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    Thanks for these. Would you be willing to take a look at The Pick and Shovel to see if it can be made compatible with Arthmoor's Karthwasten?
    1. MlemandPurrs
      MlemandPurrs
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      id like an esp to disable it, as have found an fitting replacement in the form of the Silver Anvil for that town.
  6. RockenJenAnn
    RockenJenAnn
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    YOU ARE SO AMAZING! for doing this. Thank you from the bottom of my heart.
    Edit: I'm literally crying I'm so happy this mod was made.
  7. Wyrmspleen
    Wyrmspleen
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    the character and NPC followers were sinking into the ground through the wooden floor when stepping outside of the relocated Thirsty Mammoth - has anyone else experienced this? Thanks
  8. AlastorBosch
    AlastorBosch
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    Спасибо за создание этого мода. (translate). I had a question previously about which patch to use because I wasn't sure which inns were impacted, but I got the answer from one of Arthmoor 's pages.
    1. energy2716
      energy2716
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      My patches are suitable for any mod that changes the area near taverns from the "Inns and Taverns" mod. Including the mods of Arthmoor. Only the “2 Move Hunter's Rest & Thirsty Mammoth” patches is tied to the corresponding mods of Arthmoour Village ("Shor's Stone" and "The Fall of Granite Hill").
    2. Wyrmspleen
      Wyrmspleen
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      Thanks for patches and all the info, appreciated.
  9. davethepak
    davethepak
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    Thank you very much for this work.

    I am curious is a patch for Heartwood inn (of Inns and taverns) and Blackthorn manor might be possible (the building one).

    I have noticed in some screen shots that heartwood is quite small - so not sure if it would better to move it, or just remove it.

    regardless if you ever get to it, thank you for all the work you have already done.
  10. VeteranLegionary
    VeteranLegionary
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    I have a different granite hill mod and it lists your patch as missing a master file of Arthmoors fall of granite hill. Would the patch still work?
    1. energy2716
      energy2716
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      No. Download the version that removes the tavern. The version that corrects the tavern is compatible only with the Arthmoor mod for this village.
  11. JackTar83
    JackTar83
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    i cant get these patches to take,if i put them in the inns and taverns folder it shows as an optional file if i look at properties but doesnt take hold,if i put it in as a seperate mod it says missing masters. what am i doing wrong?
    1. energy2716
      energy2716
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      Install manually. Then sort the boot order using the LOOT program. There is only one master - Inns and Taverns.esp