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Airship - Dev Aveza SSE
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Version1.9.76
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- Manual
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Last updated
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Created by
DeapriUploaded by
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This page was last updated on 10 May 2023, 10:23PM
- Changelogs
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Version 1.9.76
- Update TBD
- Corrected ladder message which appeared even when ladder could not deploy.
- Added hook to add unlisted LotDB dock locations to the FormList if needed should you dock to a broken location. This will only correct it where manual flight is concerned.
- Added safety handling to cannons to hopefully keep stray fire from killing player or happening in the first place.
- Added dock placement option for debarkation methods.
- Validated all scripts against their plugin references to remove any errors about properties and allowed some default references for things handled via script to avoid updating issues. (do not update during current save, use new game)
- Removed old Torygg's Horn and replaced with bowl of skulls
- Removed golden ship model and replaced with impossible (impassible) bottle: Dev Aveza in Glass
- Detection protocol if no dock or no debarkation selection default to ladder when summoned. (Docking at an undeclared dock will result in no default debarkation.) LotDB docks will operate with LotDB methods, enabling manual flight then disabling flight while at a dock will be treated as non-declared dock and no default dock will be registered.
- Added reload delay and tweaked cannon models, they should be less likely to kill the player during use now. (no guarantees, it's still Papyrus handling it.)
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Version 1.9.75.2
- Modified Beacon removing active criteria from summon ship option. Ship may be summoned to any placed beacon.
- Corrected logic to allow multiple beacon placement in a WorldSpace with one active for map travel. Deactivate active before activating another to move destination via map.
- Apply criteria for LotDB dock detection when summoning with beacon, should also resolve issues with interior hatch swap. (Needs testing to verify multiple hatches no longer appear.))
- Improved Plank reset function and added OnLoad() self-reset for plank to work around plank loading before terrain. (Needs testing)
- Corrected minor typeo in the map travel interface. -Belgeode thank you for the find.
- Added LotDB support to clear associated docks after manual docking/departure, this will disable ALL LotDB docks. Unintentional side effect: can travel to current dock. Be aware, survival mode users time will pass and may experience needs loss. Feature will adapt to LotDB patches, no modification for other mods done on this end.
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Version 1.9.75
- Combined all 1.9.74 alpha fixes
- Corrected sequencing preventing toggling off flight lighting (must be done when not flying)
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Version 1.9.74A4
- Added Speed variable to collision detection to limit high speed false positive collision events. Limit not eliminate, it can still happen.
- Modified mass and Power Sliders to better limit early flight stuttering. (less impacting with other fixes)
- Replaced Z height with Speed kn: to be a more useful bit of information on the MCM
- Modified the sequence of events for stopping the ship to more accurately handle setup with more advanced threading in Skyrim SE 1.6+ which threw some events out of order.
- Corrected some minor casing and text in Localization script.
- Sanitized a few unnecessary notes and functions from the scripts to speed things along slightly.
- Added Downward Collision detection on rudder and bow
- Adjustments to monitoring script to limit flight controls until initial setings are ready to go to further limit a potential issue with initial flight stutter.
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Version 1.9.74A3
- Corrected minor text issue in MCM
- Modified Flight script for better performance and to handle latency without visual cues.
- Corrected minor papyrus log potential error (errors derived from shutdown before the script has finished shutting down should be ignored.)
- Increased plane area as part of fix which has a side effect of a more fluid motion though possibly more lumbering.
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Version 1.9.74A2
- Changed plank so deployment can be uninhibited. (new ref on each delivery rather than fighting with the primary ref)
- Modified Beacon interactions so the drop physics will no longer be interrupted by menus.
- Corrected sequence of Latancy check to hopefully be more effective.
- Compiled all text into a translatable script to try to encourage proper translation compiling.
- Modified Savegame recovery to behave like older versions pre 2019 system should recover fully from Save during flight. (please don't tempt fate.)
- Enabled Solitude Airship dock to be disableable without Legacy of the Dragonborn needing to be installed. (Toggling back on will not restore ship, use beacon not togglable with LotDB.)
- Corrected several text entries to intended format.
- Corrected Auto-Dock Toggle so it actually works
- Added in flight hotkey to auto-dock function toggle default to page-up
- Removed some LE lines from flight script that were unused to hopefully speed up intervals slightly and reduce Latency impact from low FPS slightly
- Modified Latency evaluation system to work as intended and test update processing time on flight script. 0.6 - 0.8 seconds expected, Latency warns on consecutive 2 second proc time, 20 consecutive failures and it will stop flight.
- Extended key registry on flight script to hopefully counter for Papyrus sometimes stopping listening for directional keystrokes and the ship stopping and needing to have flight stopped and restarted.
- Added note when ladder has finished deploying
- Purged unused functions and script references removed unnecessary script imports.
- Added functionality to Beacon allowing toggle between normal and dock manipulation modes without needing to recover it first.
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Version 1.9.74A
- Implementation of placeable Auto-Dock feature.
- Removed erroneous excess folder in bsa (no effect on game archival error with archive.exe)
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Version 1.9.74
- Corrected Issue with Save During Flight causing potentially catastrophic failure. See FAQ for process to recover flight capability.
- Corrected Issue where Collision Awareness toggle could reduce flight efficiency.
- DIsabled Flight Lighting Toggle until a future solution for a flight breaking issue when turned off.
- Corrected issue where movable on deck speed limits were initially being applied to flight initiation for either mode.
- Added texture update to Globe and Sextant.
- Improved Text display alerts for activating and stopping ship, some notifications could be lost when player was moved/camera attached to ship.
- Removed some outdated redundant safety checks which should improve flight smoothness.
- Corrected Typo and initial state of MCM.
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Version 1.9.73
- Corrected issue with Beacon in new worldspace.
- Carried DynDOLOD ini forward, should keep it from stopping flyability. LOD will only operate with Armed version.
- Carried Legacy of the Dragonborn compatibility changes forward.
- Updated Legacy of the Dragonborn Beacon Re-Enabler to correct a master list order mismatch from intended order.
- Cleared some unneeded cell edits from Legacy of the Dragonborn Beacon Re-Enabler
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Version 1.9.72
- Corrected script for beacon placement, will not count correctly to be placed and moved within a world without prematurely reaching the maximum placed beacons if repeatedly placing them in an unknown worldspace.
- Expanded collision detection to include all 4 lateral directions.
- modified primary script to share some of the process elements with other running instances to remove some papyrus latency concerns from primary flight process.
- compiled all previous fixes together and manually cleaned some remnent unessecary cell edits.
- added check in mcm to unfill patch checkbox if LotD is not installed.
- Modified flight script to include forward speed on a fractal to limit camera separation when turning in place. (this is not a guaranteed fix, if the ship rotates but the camera does not, increase forward speed to correct.)
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Version 1.9.71
- Finalized LotDb internal handling
- Revised mod support adding an enable parent to the Solitude stairway for easy disabling of this scene.
- Added Load game awareness for future mod compatibility awareness.
- Added Better vampires compatibility as native
- Added support for NFF, Lucien, Inigo, and two other followers I forget the names of to follow onto the deck and into the cabin.
- Refined Auto-Dock Functionality and added Article for use in other mods.
- Improved flight processing to lower system stran and hopefully allow better flight on less resource capable systems.
- Probably several other things I changed while working toward LotDB v5 release.
- Added bash tags
- Updated hull models to carry all nodes and added one for Tiss' interior handling. (Script updates to be done later for handling that mod)
- Cleaned ESM in line with current xEdit rules (should no longer report the new errors in LOOT)
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Version 1.9.70.4
- Added object for handling of Legacy v5 support (wip)
- Corrected ESM flag in file headder
- Updated Property Handler script for Legacy v5 support in development
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Version 1.9.70.3
- Modified auto-docking range for more intuitive aproach for LotDB support
- Modified collision awareness script to ignore docking procudure
- Integrated hatch script changes
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Version 1.9.70.2
- Merged hotfix into Main file and LotDB patch
- Whatever else I was working on prior to real life issues occuring.
- Texture & Interior Changes disabled in LotDB for mechanical reasons.
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Version 1.9.69
- Added auto docking awareness system
- Corrected plank deployment to be aware of some potential problems with deployment.
- Implimentation of dock awareness for legacy of the dragonborn
- Other minor setings adjustments to allow new systems to work as intended.
- Hotfix: Corrected issue that cause the plank to ghost itself to the cell center when the player fast traveled or used the coc command.
- Hotfix: Removed a testing notification on ship activation.
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Version 1.9.68
- Added framework for auto docking feature
- Carried forward previous updates
- Improved beacon travel functionality
- Fixed issue where map travel to new worlds only worked in full cabin
- Fixed issue that prevented player activation of animations after flight.
- Several minor calibrations and changes to limit issues during flight.
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Version 1.9.67
- Improvd follower handling when climbing the rope ladder and entering/exiting the cabin.
- Changed handling for flight assembly to correct errors from papyrus by using a slower interval.
- Corrected an issue which occasionally would cause the flight system to create error spam in papyrus due to some issues with cell changing in SSE
- Corrected an issue which could cause the ship to cease flight without running the full reset function.
- Modified the flight assembly to have less play in the objects for future use is collision awareness.
- Several script and property changes to put less process delay on indevidual scripts to improve overall handling of the flight system.
- Update: Fixed Beacon Map system to work in all cabins again
- Update: Fixed function to put the player on deck if they fall off the ship
- Update: disabled 2 depreciated functions in MCM
- Update: Added enabler for Alpha collision awareness (forward single point only at this time)
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Version 1.9.65
- Included script fix for followers waiting for the player into main
- New Normal maps for all custom textures to address issue with held light refraction
- Removed directional control swap when stationary or moving backwards
- Added future assets for automatic docking WIP
- Cleaned up some other minor issues remaining from conversion to SSE
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Version 1.9.64
- Modified Thalmor to use default setting to avoid issues with facegen
- Moved Script source files to location in adherance with SSE CK
- minor other corrections and beginning of work on collision recognition system
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Version 1.9.63
- Corrected issue preventing Save sorting by character name in cabins.
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Version 1.9.62
- Imported to SSE
- Added new wall texture to full interior
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- Author's activity
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May 2023
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10 May 2023, 10:23PM | Action by: Deapri
File added
'Dev Aveza SSE BSA ESM [version 1.9.76]'
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07 May 2023, 2:51AM | Action by: Deapri
Attribute change
'File \'Dev Aveza - Legacy of the Dragonborn - Re-Enable Dev Aveza Beacon\' changed to \'Dev Aveza - LotDB - Re-Enable Beacon Craft\'.'
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07 May 2023, 2:51AM | Action by: Deapri
Attribute change
'File \'Dev Aveza - Legacy of the Dragonborn - DynDOLOD 2.75 Rules Update\' changed to \'Dev Aveza - Legacy of the Dragonborn - DynDOLOD\'.'
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07 May 2023, 2:48AM | Action by: Deapri
Attribute change
'File \'Dev Aveza SSE BSA ESM Legacy of the Dragonborn Patch\' changed to \'Dev Aveza SSE BSA Legacy of the Dragonborn Patch\'.'
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07 May 2023, 2:46AM | Action by: Deapri
File added
'Dev Aveza SSE BSA ESM [version 1.9.76]'
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06 May 2023, 5:21AM | Action by: Deapri
Changelog added
'Change log added for version 1.9.76'
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06 May 2023, 3:25AM | Action by: Deapri
Changelog added
'Change log added for version 1.9.76'
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06 May 2023, 3:21AM | Action by: Deapri
Changelog added
'Change log added for version 1.9.76'
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05 May 2023, 3:38AM | Action by: Deapri
Changelog added
'Change log added for version 1.9.76'
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04 May 2023, 2:46AM | Action by: Deapri
Attribute change
'Description changed.'
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02 May 2023, 10:04AM | Action by: Deapri
Attribute change
'File \'Dev Aveza SSE BSA ESM\' category changed to Old versions.'
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02 May 2023, 9:33AM | Action by: Deapri
Changelog added
'Change log added for version 1.9.76'
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02 May 2023, 9:06AM | Action by: Deapri
Changelog added
'Change log added for version 1.9.76'
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02 May 2023, 8:52AM | Action by: Deapri
Changelog added
'Change log added for version 1.9.76'
April 2023
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20 Apr 2023, 7:16AM | Action by: Deapri
File added
'Dev Aveza SSE BSA ESM [version 1.9.75.2]'
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19 Apr 2023, 10:17PM | Action by: Deapri
Changelog added
'Change log added for version 1.9.75.2'
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19 Apr 2023, 11:11AM | Action by: Deapri
Changelog added
'Change log added for version 1.9.75.2'
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19 Apr 2023, 7:45AM | Action by: Deapri
Changelog added
'Change log added for version 1.9.75.2'
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19 Apr 2023, 6:26AM | Action by: Deapri
Changelog added
'Change log added for version 1.9.75.2'
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19 Apr 2023, 3:44AM | Action by: Deapri
Changelog added
'Change log added for version 1.9.75.2'
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