Skyrim Special Edition

File information

Last updated

Original upload

Created by

Mihail

Uploaded by

MihailMods

Virus scan

Safe to use

55 comments

  1. MihailMods
    MihailMods
    • premium
    • 10,420 kudos
    Locked
    Sticky
    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.

      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.


    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail 
  2. viltuska
    viltuska
    • premium
    • 217 kudos
    Does it affect the wolves in Bruma, they'd fit there perfectly!
    1. MihailMods
      MihailMods
      • premium
      • 10,420 kudos
      i have some patches for bruma planned, but right now they don't affect.
  3. deleted203781188
    deleted203781188
    • account closed
    • 0 kudos
    main enemies of dragonborn wolves. 

    Mihail i want this mod as replacer not addition, how could i do that? 
    1. MihailMods
      MihailMods
      • premium
      • 10,420 kudos
      you must replace the nifs on the wolves folder of vanilla skyrim, friend
  4. Mahler322
    Mahler322
    • premium
    • 1 kudos
    Hi just wondering if your Mihail Monster and creature mods are compatible or incompatible with maximum carnage mod? or are they just indefferent? Like will it not cause compatibility issues but you just wont have dismemberment/carnage on the new mihail creatures? Thanks.
    1. MihailMods
      MihailMods
      • premium
      • 10,420 kudos
      will work fine, but probably the new stuff will not be affected by the mentioned mod.
  5. lannvouivre
    lannvouivre
    • supporter
    • 2 kudos
    These look better than the wolves in Skyrim.  Maybe I could make a patch for myself to replace the vanilla wolves with these?
    1. MihailMods
      MihailMods
      • premium
      • 10,420 kudos
      sure, you can also publish it if you want.
    2. golivie
      golivie
      • premium
      • 50 kudos
      There's already a patch for it though, but this one needs the fluff patch so i guess i would still want to see your version of it :o
    3. goatc
      goatc
      • member
      • 0 kudos
      Gosh, i really need this, the patch it's not longer on.
    4. xbk123
      xbk123
      • member
      • 4 kudos
      If its a matter of copy/paste/rename some files then to make a replacer for vanilla wolves when using this mod. 
      Spoiler:  
      Show


      1. Create empty mod in MO2
      2. Copy meshes listed below from this mod:
         - cyrodiilianwolf3.nif 
         - cyrodiilianwolf.nif 
         - cyrodiilianwolfSPECIAL.nif 
         - skeleton.nif
         - wolfpelt1.nif
         to your new empty mod, Into (keep this folder structure) - Meshes\actors\canine\character assets wolf\
      3. Rename
         - cyrodiilianwolf3.nif to wolf.nif
         - cyrodiilianwolf.nif  to wolfblack.nif
         - cyrodiilianwolfSPECIAL.nif to wolfred.nif
      4. Activate new mod.

    5. Skinjack
      Skinjack
      • premium
      • 22 kudos
      Do you have to do similar with the textures as you have described for the meshes? It just seems a little weird to me if you don't since I think Mihail used differing textures to work for his bulkier looking wolves, even if they are smaller (compared to what I am using now). Speaking of which, if I wanted to make them a little bigger all I would need to do is adjust the Scale under NiTriShape for each model, correct?
    6. LeanWolf
      LeanWolf
      • premium
      • 918 kudos
      Do you have to do similar with the textures as you have described for the meshes? - No, because the path and texture filenames are contained in the meshes, so Mihail's textures should be left where they are.
    7. Skinjack
      Skinjack
      • premium
      • 22 kudos
      OK, thank you.
    8. NexusCatto
      NexusCatto
      • member
      • 0 kudos
      did you get it to work?
  6. Artistop
    Artistop
    • supporter
    • 54 kudos
    Hi Mihail, i have made a cap of your wolf, i truly love your work 

    Here Screenshot
    1. MihailMods
      MihailMods
      • premium
      • 10,420 kudos
      great job, friend <3
  7. AndurilWielder
    AndurilWielder
    • member
    • 1 kudos
    Could you increase the physical size of the wolves?

    Wolves in real life are actually really f***ing huge, yet these wolves are the size of labradors and other medium size house dogs.

    This isn't me complaining about your mod though - your mod itself is gorgeous. I'm just wondering if you could increase their size, too, to be more appropriate with actual wolves.
    1. MihailMods
      MihailMods
      • premium
      • 10,420 kudos
      they have the size to match the ones from cyrodiil, friend, and because vanilla already have the bigger ones.
  8. Broccol1
    Broccol1
    • premium
    • 1 kudos
    Does somebody know how aggresive the wolves are? When they see you in the distance, do they immediately run towards you and try to kill you?
    1. MihailMods
      MihailMods
      • premium
      • 10,420 kudos
      they behave like vanilla wolves.
  9. MihailMods
    MihailMods
    • premium
    • 10,420 kudos
    thanks guys <3
  10. saydari
    saydari
    • premium
    • 0 kudos
    Thank you for these wolves. (and all your other mods, very appreciated)
  11. Goodfellow55
    Goodfellow55
    • premium
    • 2 kudos
    Are you bringing back the vampire skeletons?
    1. Daelyn
      Daelyn
      • premium
      • 9 kudos
      Those have been out for a while now.