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Finickyliiiii

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finickyliiiii

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156 comments

  1. wwwkastikewww
    wwwkastikewww
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    Absolute beast of a mod, can't thank you enough for this! 200 hours of playtime on a save with ~300 mods, there were I think 2-3 times when chests did get reset but that was about it, no performance loss, save corruption etc.
  2. GayPandaMods
    GayPandaMods
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    I didn't realize how much I needed this mod until I actually played with it. Now I actually have to go to new areas if I want to get loot, and, once I clear annoying bandit road blocks, the road is safe again. It's 1000x more immersive than "Oh, more bandits just came back," and I no longer have to teach the same old men the same lesson.
  3. CaptainDingDong
    CaptainDingDong
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    Does this affect city guards?
  4. SilentSnowfall1213
    SilentSnowfall1213
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    Sorry if this is a dumb question, but what exactly does disabling cell respawn do? Like make it so no enemies or items ever re-appear in places?
    1. finickyliiiii
      finickyliiiii
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      Its no problem, it is a bit convoluted, for the most part you are correct as with pretty much every basic item and or npc will not respawn under normal circumstances. More dynamic items/npcs will continue as normal like random encounters(which includes everything from random animals and bandits spawning to more unique npc encounters). There are other circumstances like radiant quests to clear bandit camps and the like that will usually spawn the target npcs/loot chests in the specified areas even if you have already cleared it out. Its not perfect as it is more a broad quick change so there are some immersive/preference drawbacks like the fact plants dont respawn in the wild, but that would require going over every single thing and location in the game. Hope this helps :)
    2. SilentSnowfall1213
      SilentSnowfall1213
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      Thanks for the info, it sounds helpful, I will try it out!
    3. MightyDantheman
      MightyDantheman
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      It's not perfect as it is more a broad quick change so there are some immersive/preference drawbacks like the fact plants don't respawn in the wild, but that would require going over every single thing and location in the game.

      Would there be a way to automate this process in some way? Or perhaps making plants respawn based on the amount of time that has gone by rather than cell resets? I can't seem to find any mod that actually does this aside from Farm Everywhere, but I think that only works with soil spawned by that mod. I'm familiar with programming with a couple languages, but I've never tried to make a Skyrim mod and don't know a whole lot about that.
  5. jettway
    jettway
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    Even when placed last in load order, I found this mod to be incompatible with Immersive Creatures. It looks to me like IC changes the values of the relevant global settings every time a save is loaded (or, the very least, sometime after this mod does).

    I chose this mod over IC. Thank you for the mod. It still does not accomplish my ultimate goal of having a playthrough where nothing respawns so that resource conservation would eventually become a difficulty factor, but it's a step in the right direction.
    1. xadris666
      xadris666
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      Thanks for this bro.
  6. recuringwolfe
    recuringwolfe
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    Thank you! Bethesda games aren't MMOs, there is literally no point in having a persistent world. Its my biggest game breaker in skyrim, fallout and now starfield. I can finally create safe zones. 
    1. Sn4rk
      Sn4rk
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      Same here, if I kill something, I like it if it stays dead. But what I really like is the way how Fallout: New Vegas handled few locations (sadly just two which I know of): if you clear out Bonnie Springs from Vipers, few days later a cazador nest will spawn there with hostile cazadores. Or if you clear out Prospector's Den from Jackals, few days later there will be friendly prospectors who can trade with you.
      I wish they would make every location like this (or most of them). It is way more immersive than just respawning the same stuff over and over again, and isn't as boring as just clearing the place out and having nothing anymore.
    2. recuringwolfe
      recuringwolfe
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      Yeah we needed more of that, not less... 
  7. LegateLatin
    LegateLatin
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    does this work with the bridge between the hearthfire manor and falkreath? Those guys annoy me so much.
  8. iKn0x
    iKn0x
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    If I get a radiant quest to a dungeon or cave where I cleared. Will I be able to finish it?
  9. GoldSrc1998
    GoldSrc1998
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    Does this include the enemies in the cells, or just items? Like, if I kill all the bandits in a cell, will they still respawn, just without the items?
  10. Sn4rk
    Sn4rk
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    Thank you so much for this!