Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Finickyliiiii

Uploaded by

finickyliiiii

Virus scan

Safe to use

Tags for this mod

148 comments

  1. jettway
    jettway
    • premium
    • 0 kudos
    Even when placed last in load order, I found this mod to be incompatible with Immersive Creatures. It looks to me like IC changes the values of the relevant global settings every time a save is loaded (or, the very least, sometime after this mod does).

    I chose this mod over IC. Thank you for the mod. It still does not accomplish my ultimate goal of having a playthrough where nothing respawns so that resource conservation would eventually become a difficulty factor, but it's a step in the right direction.
  2. iKn0x
    iKn0x
    • premium
    • 39 kudos
    If I get a radiant quest to a dungeon or cave where I cleared. Will I be able to finish it?
  3. recuringwolfe
    recuringwolfe
    • premium
    • 1 kudos
    Thank you! Bethesda games aren't MMOs, there is literally no point in having a persistent world. Its my biggest game breaker in skyrim, fallout and now starfield. I can finally create safe zones. 
  4. GoldSrc1998
    GoldSrc1998
    • member
    • 0 kudos
    Does this include the enemies in the cells, or just items? Like, if I kill all the bandits in a cell, will they still respawn, just without the items?
  5. Sn4rk
    Sn4rk
    • member
    • 10 kudos
    Thank you so much for this!
  6. deleted80852263
    deleted80852263
    • account closed
    • 0 kudos
    hi thank you for this mod i allways like these type of mods but i have a question will this work for new lands mods like Beyond Skyrim - Bruma or falskaar or any other land mods :) thanks again for this mod
    1. finickyliiiii
      finickyliiiii
      • premium
      • 11 kudos
      Just make sure it is the last mod in your load order and it will effect everything new land or edited vanilla land mod you have. Hope this helps :)
    2. Laize566
      Laize566
      • member
      • 0 kudos
      Does your mod work with the mod called hand placed enemies populated spawns and dungeons?
    3. finickyliiiii
      finickyliiiii
      • premium
      • 11 kudos
      it should work for any and all mods it is placed after, ideally at the end of your load order. hope this helps :)
  7. zzxxccvvbb
    zzxxccvvbb
    • member
    • 2 kudos
    friend....

    How can I make this affect only the ore in the mines?
    1. finickyliiiii
      finickyliiiii
      • premium
      • 11 kudos
      to do that would be very mechanically different then how this mod operates. you could do that by simply editing each individual one in the game, which after a quick look doesn't look like anyone has done. hope this helps :)
    2. zzxxccvvbb
      zzxxccvvbb
      • member
      • 2 kudos
      thanks friend...

      Can i make this with ssedit?
    3. finickyliiiii
      finickyliiiii
      • premium
      • 11 kudos
      possibly, I am not the most experience with ssedit for making changes like that.
    4. Mmoplayer75
      Mmoplayer75
      • premium
      • 7 kudos
      If you want just the mine or the ore effected, then you might want to look into this mod.
      https://www.nexusmods.com/skyrimspecialedition/mods/30248
      Hope this helps.
  8. SilentSnowfall1213
    SilentSnowfall1213
    • supporter
    • 4 kudos
    Sorry if this is a dumb question, but what exactly does disabling cell respawn do? Like make it so no enemies or items ever re-appear in places?
    1. finickyliiiii
      finickyliiiii
      • premium
      • 11 kudos
      Its no problem, it is a bit convoluted, for the most part you are correct as with pretty much every basic item and or npc will not respawn under normal circumstances. More dynamic items/npcs will continue as normal like random encounters(which includes everything from random animals and bandits spawning to more unique npc encounters). There are other circumstances like radiant quests to clear bandit camps and the like that will usually spawn the target npcs/loot chests in the specified areas even if you have already cleared it out. Its not perfect as it is more a broad quick change so there are some immersive/preference drawbacks like the fact plants dont respawn in the wild, but that would require going over every single thing and location in the game. Hope this helps :)
    2. SilentSnowfall1213
      SilentSnowfall1213
      • supporter
      • 4 kudos
      Thanks for the info, it sounds helpful, I will try it out!
  9. DigitalBlasphemer
    DigitalBlasphemer
    • member
    • 0 kudos
    Since downloading and installing this mod, every time I load up a save, I immediately hear the "area clear sound" that you hear upon defeating a boss...except it replays like 20 times in a row, one after another. Any way to fix this, or is this an unfortunate side effect?
    1. finickyliiiii
      finickyliiiii
      • premium
      • 11 kudos
      I have personally never experienced this issue, and this is the first I have ever heard of anyone else experiencing that. Are you 100% positive it has something to do with this mod?
  10. zloben
    zloben
    • member
    • 0 kudos
    Sir.
    How about se?
    if you dont mind
    1. finickyliiiii
      finickyliiiii
      • premium
      • 11 kudos
      this is for special edition? did you mean for LE?
    2. Alvoltz
      Alvoltz
      • member
      • 2 kudos
      I'll have what he's having.. x)
    3. AdjudicatorXIII
      AdjudicatorXIII
      • member
      • 5 kudos
      Well, if they didn't, I did.

      Is there any chance you coul release this for LE?
    4. finickyliiiii
      finickyliiiii
      • premium
      • 11 kudos
      I have been really busy with my new job and school, but I should have time this weekend to download LE and make it real quick. I just feel bad that I never saw Alvoltz's message for whatever reason.