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Ld50365

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Ld50365

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148 comments

  1. shachaf8
    shachaf8
    • supporter
    • 0 kudos
    Hello and thank you for this amazing Mod!

    I just wanted to confirm that anyone that is having texture issues it may be due to the quest mod Heart Of The Reach, which adds a dungeon very close to the stairs for silverstead.

    Please can we get a patch for this? Thank you so much!
  2. LidsS3L3L
    LidsS3L3L
    • member
    • 31 kudos
    Nice to meet you, Mr. Ld50365.

    Nice to meet you. I received a report of a conflict between the mods from a user who used Silverstead and the house mod "Markarth View Manor" that I created in The Reach region. I would like to create a patch to resolve the conflict between Markarth View Manor and Silverstead, and report that I will upload the patch I created.

    [Contents of the patch to be created]
    The entrance to Markarth View Manor is overlapped by a rock added in Silverstead. Because of this, you cannot enter the building of Markarth View Manor, so hide the rock (MountainPeak02) (set the Initially Disabled flag to ON).

    The summit where the observation deck of Markarth View Manor is located has been changed in elevation to Silverstead, so the towers and columns of the observation deck of Markarth View Manor are floating in the air. Therefore, we will add the missing towers and columns.

    To ensure convenience for users who use both Silverstead and Markarth View Manor, an entrance will be added on the Silverstead side.
    The entrance on the Silverstead side will not add any changes to the village of Silverstead itself. An entrance will be added to the mountain slope on the slope leading to Silverstead.

    There are no changes to the core parts of the mod such as Silverstead's internal cells, Silverstead's settlement expansion system, or Silverstead's building placement.

    This is just my personal wish, but since Silverstead and Markarth View Manor are neighboring settlements, I would like to have the residents interact with each other.

    Set a schedule for Markarth View Manor residents (housemates) to visit the square (market) outside Silverstead. Set the faction of Silverstead NPCs to "Friends" with the faction of Markarth View Manor residents (housemates) to avoid hostility with Silverstead NPCs.

    Markarth View Manor residents (housemates) randomly visit the market outside Silverstead in the morning and afternoon. Markarth View Manor residents (housemates) do not visit the interior of Silverstead buildings. (Because there are buildings that players do not build.)

    There is a gap under MountainCliffSm01, which was added for the balcony of Silverstead Manor, so I filled it with rocks. The location is "the northwest side of the cliff, the side facing Left Hand Mine and Markarth". If you do not take measures, you will see a gap when you look up from the bottom of the cliff. You can take a shortcut to Silverstead by climbing this gap with a fast horse, but horses can also climb to the top of the cliff, so I filled it with rocks.
  3. KatKemBakugo2029
    KatKemBakugo2029
    • member
    • 0 kudos
    do you have to be thane of markarth to buy the plot?
    i made sure i installed it properly but i still cant see the sign.
    can anybody help?
  4. Butterman325
    Butterman325
    • supporter
    • 1 kudos
    Okay because of course a mod author turns off the bugs section im gonna put this here. This mod has a very large portion of missing terrain. It is almost unplayable to even get in the shops because of this. That and the majority of the terrain clips through walkways and doors making 75% of this mod unplayable normally. Unless it can be fixed this most definitely should not be relied on
    1. VulcanTourist
      VulcanTourist
      • supporter
      • 21 kudos
      this most definitely should not be relied on
      Neither perhaps should your advice be without corroborating evidence of your competence and a conflict with the game and not other mods of your choosing.
  5. Grizfarb
    Grizfarb
    • supporter
    • 1 kudos
    Skyrim SE1.5.97, no terrain issues in my game...does not mean it does not happen to others. 
    Trying to figure out how to store the workbenches like in the hearthfire homes.
  6. MrRichardCamaro
    MrRichardCamaro
    • supporter
    • 0 kudos
    Howdy,


    I tested this mod with my current mod pack, Gate to Sovernguard. As far as I could tell, it was an excellent alternative to Blackthorn since it clashes with Kaidan and is a Dwemer settlement, which fits my character.

    I am missing large patches of terrain, and I am not sure how to fix it. Is this a Dyndolod bug, or do I need to redo it? I am no expert, but this is a heads-up if you encounter the same issue.

    As of this post, I have not found a solution. I will update if I find one.
  7. AshenRemorse
    AshenRemorse
    • member
    • 0 kudos
    Hi, love the mod, very well done. One little problem though, I seem to have a flower basket in the Manor that spawns on the dining room table in the foyer that is strangely black/shiny/rainbow like somebody dumped a bucket of motor oil on it. I can't seem to disable or markfordelete it in console, and it's static so I can't just pick it up. I am using SMIM and got a conflict notification with Rayek's End (which doesn't seem to have done anything that I can figure out). Thanks to anybody who has any ideas to share!

    I am a little confused as what to classify this house as. It's laid out more like a castle and lacks any NPCS that aren't shopkeepers or guards. I understand we're supposed to fill it up with followers, but any mods I've found to allow them to occupy the space would either confine them to the follower barracks/inn respectively, or force them to wander around the town at midnight and never sleep. I would have liked to see more townspeople to go shopping in the otherwise neglected stores and stalls and take up all those empty beds in the inn. The follower barracks has plenty of room for whatever companions we'd like to have live there.

    This is otherwise a fantastic mod, perfect for scratching that Dwemer/Reach itch, while proving awesome stuff like working fireplaces, sinks and showers without coming off as too lore-unfriendly and still supplying that nordic/medieval flare. None of the above amenities seem out of the reach of a race capable of massive elevators, autonomous robots, or an intricate pumping system to drain and submerge an entire factory of the aforementioned automotons.

    Overall, I love the mod and appreciate all the work put into it. 9/10
    1. Dragonsthorn
      Dragonsthorn
      • member
      • 12 kudos
      Two years late, but... Nether's Follower Framework lets you set up a sleeping area, a working area and a relax area for any followers you assign to a playerhome. I used it successfully with this to make followers move around.
    2. Masterdano47
      Masterdano47
      • supporter
      • 0 kudos
      Having a similar problem with the Basket. If anyone has a fix for it, that would be great!
  8. DeltaFoxtrot06
    DeltaFoxtrot06
    • member
    • 0 kudos
    I used the master chest and I've used most of the building materials but I can't find whatevver uses the last 2000 lbs. I'vve done the foyer, hallway, basement, every building in the courtyard, and the guard barracks but i have a ton of building materials still.
  9. saipher99
    saipher99
    • member
    • 1 kudos
    I can’t seem to find the cheat chest. After activating the button to enable it, I have looked everywhere both inside and out. I can’t figure out how to spawn the hearthfire items since their ID is based on game version and load order. Does anyone know where that cheat chest is supposed to spawn?
  10. HeatherineDreamer
    HeatherineDreamer
    • premium
    • 0 kudos
    This is probably a dumb question, but is there anyway to get the exterior workbench to only take things from the supply chest? For some weird reason it gives me an ABSURD amount of materials when I open the workbench, and I can build pretty much anything straight away, which I'd like to avoid.
    1. LeTrave45
      LeTrave45
      • member
      • 0 kudos
      Figured this out. Take everything from the supply chest FIRST.