About this mod

A massive difficulty overhaul covering creatures, combat, spells, and spice.

Permissions and credits
Changelogs

LE Version: https://www.nexusmods.com/skyrim/mods/70032

Seek Strength. The rest will follow.” 


The goal of Rogue-like Encounters is make the world of TES5: Skyrim more interesting and dangerous. This is done with new creatures, spells, combat, minor mentions of prior TES lore, cooking recipes for every food, and overall spice-of-life additions.


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ADDITIONAL Modules
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- combat: adds stagger, bleed, and armor degradation mechanics as well as unique on-hit rules for certain creatures; also removes load door blocking, water restrictions, and zone level restrictions from npcs. There are four versions of the combat module numbered 1 through 4. 

- 1: combat styles only: for vanilla purists
- 2: the lite version: on-hit rules overruled by blocking. fps loss minimal
- 3: the scaling version: bleed and combat dps scales with character level
- 4: the full version: all rule systems for bleed, armor sunder, stagger combined with more rules for attacks of opportunity. All systems have gear and situation-based conditions for worsening. Fps loss is rather rough while using vsync.

- morereagants: changes to vanilla leveled lists to drop more ingredients
- followers: adds 22 followers(7 humanoid, 16 monstrous) through skyrim
dragon combat: overhauls all dragon combat in skyrim with special spells, behaviors, and multiple shouts

more monstrous bosses (mmb): reduces spawn chance for vanilla warlock, dwemer, forsworn, and draugr bosses from greater than or equal to 50% to less than or equal to 33%


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CORE Modules
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- full: full cast of new monsters + spells + more food and gear recipes
monsters only(mo): no new player spells/gear/recipes
- lore: limited cast of monsters relative to the game and era + spells + more food and gear recipes
lore (mo): no new player spells/gear/recipes

DETAILS:
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ArwingXL/Afro - mod organization, mount rigging, esp writing, logic scripting, texturing, texture fixing, bug-fixing/testing
jdsmith2816 - helping out with SSE conversion when mesh porting was becoming a problem
Grimy - unleveled enemies patch
Erkeil & t3ndo - combat profile reference
tonycubed2 - load door & water behavior reference
jzbai - scroll-crafting menu reference
crushboss - reference for static game-settings and how they affect AI

viltuska - the Gehenoth mesh/textures/esp base
muppetpuppet - the original sload mesh
rireki - new dwemer boss creature and weapon meshes
Skywind Team - cyrodil goblin meshes
MrCasual - the skaven resources
summerdew - Yurei resource(unholy remnant)
abbalovesyou - resources for advanced spriggans, troll-men, and other such humanoids
junin/zerofrost - griffin meshes and textures
Mihailmods - grave lord, sload high-blood, blind cave drake, wraiths, furnace centurion, wild bats, gladiator of mephala, rock spider, seeker of mephala, myriad will of sithis, sentinel of jygallag, cyclopian troll, spriggan rectifier, goblin witch, ogres, falmer hound, flesh sculptor of mephala, woodlord, watcher of mora, Scamps, Cockatrice, Seducers of Sanguine, and harvester meshes
dogtown1 &ironman5000 - varied creature resources
m150 - bug people creature resources used for Dreugh
walkingmassofcomplexes - prey-lord of hircine, seeker incubator, dragon welp, wraith of the north meshes
candit & allzero - blood magic
Gendundrup,and vicn - creature resources
jackga - psionic atronach, spider daedra, sentinel of sithis, pig troll, clay atronach
StudioCD Projekt RED - witcher creature resources
Urwy - morian surgical blade, sundering maul meshes
minermanb - ogrim mesh
diegoforfunStunted Imp and unholy vessel meshes
 gg77Unresting Remnant meshes
reaperix - water, earth, and air magic spell resources
berkian - dicynodon, macrauchenia, and tapir meshes/textures


AND A GREAT BIG SPECIAL THANKS TO EVERY PERSON THAT EVER GAVE ME GOOD IDEAS, BUG REPORTS, AND MORAL SUPPORT DURING THE MAKING OF THIS WONDERFUL NIGHTMARE OF A MOD.


A) Download the DATA and ESP files archives

B) If you use a mod manager, install the DATA with that, and install the ESP Files -MANUALLY-

C) If you are running this and vanilla, THIS IS ALL YOU NEED TO DO. If you run any other creature mods, go to
(E).

D) Create a BASHED PATCH and possibly a MERGED PATCH, making sure to correct any issues undone by the unofficial patches. This mod edits many leveled lists, creature forms, race forms, and other important parts of vanilla

E) As of 2.32, the main cores will be flagged as masters for stability with SLE and SSE engines. If they are not master files, please flag them in xedit. Also, if you came here because you have other creature mods like Beasts of Tamriel, SiC, Monster Mod, ROTE, AAE, etc. make yourself a bashed(done with Wrye Bash), smashed(done with Mator Smash), or merged patch(done with SSEedit).


F) enjoy


A NOTE ON COMPATIBILITY PASTED FROM THE FORUM THREAD:
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