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Rogue-Like Encounters SSE - Savage North Overhaul
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Version3.55
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This page was last updated on 14 January 2022, 6:54AM
- Changelogs
-
-
Version 3.10
- X detail and fix the followers module
X feature disablers
x RLE: Nitpicker's Core
x CORE File, minus many features
x MODULES: Crossbow distribution, Advanced spell-craft, Blood-lust(immersive vampirism/lycanthropy), wildlife, wildlife+(other non-animals), inclusive cooking, falmer, undead, forsworn, bandits, rieklings, dragons, dwemerbots, daedra, no armor per npc skin, true armor, no griffons, rogues don't stealth, no skaven, etc.
X feature disablers
X add thalmor, forsworn, imperial, and stormcloak rogues/assassins
X check frost lord and giant ant skin armor values in regular core
X check armor skin values for dogs and armored trolls in regular core
X maintenance once-over of entire mod
X check minotaur skin armor value in regular core
X- fix food keywords, and effects as per USLEEP
X fix bird egg ingredient keywords
X fix more reagants module body part drops for bloodlust
X Bloodlust rules support for Horses, Dremora, and Goats
x falmer body parts showing up on humans due to bad leveled list
x Bloodlust rules edit: only one heart drops per creature
x fix more reagants modules to reflect new body part distro pattern
x remove advanced dragon-edits from Nitpicker Package core and into their own optional module
x Bloodlust rules edit: only one instance per deathitem list
X check female riekling armor value in regular core
X check seeker incubator armor value in regular core
X check dwemer defender armor values
X set falmer pursuer body armor values to 75
X set falmer hulk armor body values to 115
X set falmer burrower armor body values to 50
X falmer bugrider armor has wrong type value(clothing to light armor). changed base value to 125
X fixed Alembic crafting recipe
X change Elan armor name to "female elk"
X set numidium farseeker armor to 200
X check nanite blood, anchorite, and knight armors
X briar lord and deadwood walker armor set to 125
X remove unsupported spells from Spriggans
X set ogrim body armor to 190
- X detail and fix the followers module
-
Version 2.295
- RLE SSE/LE 2.295 - update for 3/5/2019
=====================================
X More Reagants drops missing a few things like flesh/blood and writing materials for certain npcs
X lvl forms patched with default combat styles to prevent unwanted accidental ctd's
X shades and ash spawn not casting spells because their skill levels are too low. (lost due to conversion)
X scrub mount spells and mount skeletons from mod.
X cremated goblins now throw exploding flame arrows.
X spider daedra preferring hellfire over electricity is lore-breaking
X Replace snowy chimera with the cockatrice, removing the original completely
X fix damage spread of cockatrice spells
X forward vanilla fixes to dragon combat module
X pygmy lurkers throw exploding water arrows
X pygmy falmer throw dust-bomb arrows
X update more reagants module to fix forsworn, falmer, and hagravens
X global leveling rebalance (lost due to conversion)
X remove scaling cap module due to grand rebalance patch
X remove unleveled module due to grand rebalance patch
X flesh-bound warriors carry packs of blood arrows
X flesh-bound warrior summons for greater beasts corrected
X bug report scrub
X fix tornado spell by removing bad geometry that renders bright green
X forward important changes from vanilla masters to rle overrides.
X update dragon combat module
X forward usleep fixes to all cores
x added the unholy remnat and vessel
X modified unholy vessel/remnant to add ice ghouls upon heated battle
X added the Unholy Remnant and Vessel to necromancer, warlock, and undead boss pools
X stunted imp crash fixed by giving them a unique flanking combat style
X removed grim-hound
X replace snowy chimera with cockatrice
X Replace nekker based hungers with retextured vicn hunger
X Replace broken stone atronach mesh with new mesh based on the clay atronach
X implement new stone atronach into game
X add special necro skeleton and soulcairn remnant fx to harvesters, remnants, and all suitable critters
X remove frost aura from npc bone harvester summon
X Swap out flesh-bound lich assets with Pact-bound Warlock
X nerf damage reduction on Dread Harvesters
X Briarlord and briarling faction fixes
X Faction fixes for Cave ogres
X consistency update between daedric bloodlord and daedric concubine
X useable spells for daedric blood-fiend, and sentinel of sithis
X conjurations of the Sentinel of Namira have normalized stats and don't become impossible to deal with at late game levels. this goes for other conjurations as well throughout the game. this adds more balance to npc-vs.-player fights that tend to 100% go sour in late-game.
X magister of hermaeus mora ctd's on load
X skaven and goblins carry exploding gas arrows
X sporemind stalkers can reanimate corpses
X change griffon/chimera/drake energy level from 8 to 90
X general once-over of spell-casting critters to make sure they have both skill and magicka pools to cast things (lost due to conversion), and a once over of all custom creatures to make sure they have reasonable leveling ranges - 100% done
X rebuild monsters-only version
> 20 level stress test - 60% done
> update combat modules - 25% done
> once over of all interior large enemies that get stuck in doorways - 0% done
- RLE SSE/LE 2.295 - update for 3/5/2019
-
Version 2.99
- X Rogues/assassins drop poison
X Fix Dwemer Knowledge Cube Implementation
X check all craftable spells for the VendorItemScroll[] tag to make sure they appear on merchants
X add allembic and mortar&pestle to mage vendors
X Bad alchemical spellcraft recipes fixed
X spell-crafting by combining ingredients, provided you have a high-enough alchemy skill
X remove falmer ice-ghouls from overworld & revert changes to dawnguard
X remove cloak of eternal slumber from the Dream Eater of Vaermina and give it the npc stealth ability
X new assassin/rogue variants of many creature types - adding stealth and poison mechanics
X naming convention for scrolls changed to match with the spell-crafting system. (Spell: ____)
X an alchemist's alembic along with a mortar&pestle is needed to craft spells alchemically
X remove bloodwave attacks from enemies
X remove falmer ghoul stalk script
X dream eater of vaermina: removed hp steal cloak, added stealthing
X Bulbous Hunger script spam reduced
X Sleepless Huntsman ai fixes
X nerf the guar
X nerf the falmer ghouls
X goblin/hobgoblin/riekling skaven spawnrates balanced
X raven-hags removed from the spriggan pool
X stunted imps added to the warlock fort pools
X Influence spells like fear and courage have been given more agressive skill-scaling
X removed some incompatible spells from spider daedra that were freezing their spell queues
X loot for emus and moas to be fixed. They'll now drop several pieces of bird meat and feathers
X gargoyles drop hearts that can be used for spell-crafting
X gargoyle leveling rebalanced
X make all combat debuff effects occur only 50% of the time
X overworld chaurus spawns have a 50% chance to call a burrowing swarm chain upon agro(like ants)
X remove any conditionals that reference a distance function
X remove unneeded sound, projectile, and enchant references from combat rules and special abilities (reduces dynamic form load and unclogs some npc spellcasting loops)
x COMBAT MODULE: blockable spider venom
X crossbow unimplementation across most npc pools
X fixed some battlemage ambidexterity casting issues
X CORE combat styles mirror vanilla vanillas in the case of conflict but with the zero-out dragon-weight fix applied where suitable.
X spriggan sap missing from drops
X spell conditions happen at the effect level and nolonger at the spell-wrapper level
X minor spell corrections and typos
X Flame Atronachs nolonger swim
X bring all forms up to UKSP standard
X riekling-based creatures(skaven and imps) to have their equip flags debugged ending the random crashes
X ESMify the cores
X Nuke the All-in-one CORES (for now)
X goblin weapon switching issue
X remove goblinoid combat rules from the COREs
- X Rogues/assassins drop poison
-
Version 2.87
- ---------------------------------------- LAST WINTER 2.87
- new Module: eqRLE_VanillaBanditMagic X
- fix female rieklings X
- change vampiric effects to not use a virtual machine, which can be kind of crashy X
- Sleepless Huntsman of Hircine removed from bandit minotaur lists X
- Bloodskal Strike - H/V spell effect fixes X
- change vampiric effects to use less script instances in general, which can be kind of crashy X
- uniformed corsairs returned to vanilla standard to avoid invisible meshes X
- Spiral Skein Harvester fix (remove blood-bath shout) X
- Crafted Bound Weapon BUG: "This can be fixed in SSEEdit by adding the mystic [weapon] magic effect as a seperate effect to the bound [weapon] scroll and adding the mystic binding perk as a condition with a comparison value of 0 to the existing effect and 1 to the newly added effect." X
- blood magic headers removed from all cores and combat module X
- clean sweep over lore modules to make sure creatures stay where they need to be X
- Netches removed from mainland for lore version X
- sloads moved to water creature lists for lore version X
- Data from the main and Fall updates combined X
- fix bulbous hunger's life-stealing shout X
- Individual ESP file updates X
- ---------------------------------------- LAST WINTER 2.87
-
Version 2.71
- - conversion of the Dog Days SLE Update X
- -update all meshes manually to work in SSE X
- -remove weapon bugs X
- -shivering rook replaced with a retexture of the obsidian atronach X
- -added the whirlwind master spell hotfix X
- - Fellglow Keep boss mages not properly switching out ai with custom creatures X
- - Fellglow keep boss mages not properly switched out for daedra X
- - Fellglow keep skeletons given added variety X
- - patches the charcoal crafting recipes for Seeker, Ash Guardian, and Ash Spawn X
- - patches ash guardian and seeker scroll copying X
- - patches ash spawn scroll copying X
- - raven hag no-cast bug fixed X
- - raven hags given wind spells instead of the variable spell school choice(which wasn't working) X
- - hagraven-like spell fixes X
- - burnt spriggan leveling fix X
- - dire arrow typos and keyword fixes X
- - Conflict patch fixes for foods X
- - - COMBAT: tweak spell and ability scaling to make late-game more balanced for mages X
- - COMBAT: all spells properly scaled with their appropriate skill in a 1:1% equivalency at the very least X
- - COMBAT: all creature abilities unrelated to magic scaled with the appropriate stat in a 1:1% equivalency. For instance, dragon's breath is scaled by how healthy the dragon is. If it has 100 hp left, it will only have a 1x advantage. the same goes for venom, supernatural claw strength, and other dangerous things secreted or grown on a critter that can hurt you. X
- - COMBAT: stopped shield damage spam by having it proc only 10% of the time and only if blocking X
- - corrected some mage leveled lists to incorporate missing vanilla entries X
- FIXES/FEATURES APPLIED VIA CONVERSION:
- ============================
- > 2.7 DLC Release: Dog Days
- - Sheogorath Daedra:
- + Tree-Knights (DONE)
- + Shivering Pawn (DONE)
- + Queen-Regent (DONE)
- + Shivering Rook (DONE)
- + Shivering Bishop (DONE)
- - Seeker Spells to be rebalanced away from always picking blood magic via template lists (DONE)
- - Seeker Incubators erupt on death, releasing a weak Seeker (DONE)
- - Monstrous Bandit trees rebalanced (DONE)
- - Riekling Witch (DONE)
- - Spider Daedra Combat Style switched back to flanking due to a harsh ai exception (DONE)
- - Spider Daedra Combat Style switched to Dueling by default (DONE)
- - tweak the distrobution of water creatures and certain predators to even out weighting (DONE)
- - because Hungers appear everywhere on the openworld daedra lists, naming conventions now reflect their demeanor (DONE)
- - open world boss Dreugh renamed to Sea and Lake Lords (DONE)
- - Young Dreugh(mihail) (DONE)
- - emus/moas get generic combat dynamics (DONE)
- - emus & moas (DONE)
- - Wisp Matrons remove their calm exterior and become Wisp Wraiths (DONE)
- - Grand flame atronach to be protected by flame hounds in its first form, become winged in its second form, and ravenously dewinged in its last form (DONE)
- - Grand Flame Atronach's melee attacks and combat style tweaked (DONE)
- - young hagraven (DONE)
- - Huntsman of Bal given Hellfire dire arrows instead of falmer arrows (DONE)
- - Armored Soul-Harvester (DONE)
- - Armored Soul-Harvesters get phase two health bars where tehy remove their armor (DONE)
- - update injury combat module (DONE)
- - Fort Neugrad and Snowhawk crash fixes by patching scripted npc forms (DONE)
- - removed update's dependency on the combat module (DONE)
- - stability stress-test (DONE)
- - many USLEEP updates to subtle things like predator scripts, vampire factions, and npc stats (DONE)
- - vale sabrcats respawn and burn spriggans nolonger gain redundant spells on regen (DONE)
- - skins for Snow Dragons, Tundra Dragons, Forest Dragons, and Alduin brought up to form 43 and set to Non-Playable to prevent some follower mods from stealing them. (DONE)
- - Ingestible records for Potion of Ultimate Stamina, Clam Meat, and Cooked Boar Meat brought up to USLEEP standard (DONE)
- - RLE versions of crDragonTail, Dead Thrall, Raise Zombie, Revenent, Dread Zombie, And Right hand lightning bolt for npcs brought up to USLEEP standards (DONE)
- - exclude Fort Greymoor interior spawns from RLE replacers due to FRAGILE civil war/dark-brotherhood scripts (DONE)
- - Death to Agnis bug(bandits kill her. game crashes) (DONE)
- - change some additional bandit races from the BanditFriendFaction to BanditFaction to prevent from triggering a game-crashing bug (DONE)
- - add BanditFriendFaction/BanditAllyFaction to the DLC2Riekling faction's friend list (DONE)
- - accidently assigned unrelated masters to the combat module (DONE)
- - griffons and drakes should not spawn in caves or dungeons? (leveled list/cell fix?) (DONE)
- - hallowed wardog rendering as wrong mesh (DONE)
- - Wet and Electric Stunted Daedroths given proper meshes (DONE)
- - USLEEP and consistency fixes for combat module (DONE)
- - consolidated creature spawns to make patterns less weighted (DONE)
- - some wild werebears lose their Hircinian favor before death in the form of ejecting spirit bears, and upon death, return to the human form of a nameless hunter. Other werebears become dire bears upon death, sinking further into their curse. there is still the chance of killing a werebear outright. (DONE)
- - armored trolls remove their armor on first death (DONE)
- - global fix to all 'Casting Ogres' and Ogre-pugilist types to remove unsuitable perks(DONE)
- - some wild werewolves lose their Hircinian favor before death in the form of ejecting spirit wolves, and upon death, return to the human form of a nameless hunter. Other werewolves become dire wolves upon death, sinking further into their curse. there is still the chance of killing a werewolf outright. (DONE)
- - Reweighted Spriggan Spawns(DONE)
- - Higher Presence of Minotaurs in the world(DONE)
- - using lists, give seekers a 50% chance to become headless beasts on death (DONE)
- - flame-clad warrior weapons overhaul(greatsword, sword&board, bow&dagger) (DONE)
- - Stunted Daedroths get other elemental variants(ice(X), shock(X), earth(x), air(x), water(x), conjurer/necromantic(X)) (DONE)
- - Sebastion Lort fix for "A Daedra's Best Friend" (DONE)
- - General maintenance on anything that spawns in Rimerock Barrow (DONE)
- - Spell-casting Giants generally cleaned of improper perks and isolated between conjurers and necromancers (DONE)
- - Female and Male Giant Casters split into subtypes and cleaned of improper perks (DONE)
- - Daedroth lists consolidated to animation and style types to reduce uneven weighting(DONE)
- - fix broken/missing breath attacks for high/stunted daedroths, daedroth pitlords, and daedroth pitfiends. (DONE)
- - fixed hallowed undead spawn list issues (DONE)
- - fixed an issue where the full version Core files were assigning an unused alias to the menu script (DONE)
- - ELemental Types of lurker tongue-mages added (DONE)
- - spirit weapons held by Hallowed undead set to nord hero types (DONE)
- - Hallowed Undead freeze the game on agro (DONE)
- - Hallowed Undead meshes updated to support DraugrRace and DraugrMagicRace as well as the basic race forms (DONE)
- - Hallowed Undead(reuse of labyrinthian draugr) now have a custom visual effect for their halfway health point, proper factions, spells, perks, and dissolve on dead. (DONE)
- - reduce papyrus burden of the spell Bloodwave from 4 effect threads to 2. (DONE)
- - mass edit of blood spells to reduce papyrus burden. (DONE)
- - Dragon combat module conflict resolutions(DONE)
- - crash bug with dreugh mages summoning deadwood whisperers(DONE?)
- - spectral draugr given names and vanish properly (DONE)
- - DushnikhYalZone [ECZN:000A3856] allowed to reset in the combat module(DONE)
- - dragon priest race set to form 43 and fixed (DONE)
- - flame atronach attack reset and chance timings set to 1 and full RNG (DONE)
- - Troll race unlocked attack turn and multiplier values fixed (DONE)
- - khajiit race forms in the combat module updated (DONE)
- - Rebuild more-reagants Monsters-Only module (UNNEEDED)
- - USLEEP updates for silently bugged race forms (DONE)
- - Conflict patch updates for silent bugs (DONE)
- - Rebuild more-reagants FULL module (DONE)
- - Dropped the follower module and resorted the main downloads (DONE)
- - cap bleed dynamics to preserve papyrus stability (DONE)
- - Ascendent and Transcendant Hungers renamed to Bulbous and Gluttonous Hungers (DONE)
- - Ascendent and Transcendant Hungers deflate halfway through fights with them becoming Deflated Hungers (DONE)
- - magic missile effect changed to something less likely to kill papyrus (DONE)
- - spectral enemies passed down from Labyrinthian (DONE)
- - ice ghouls shatter and become ice wraiths on death (DONE)
- - the three classes of Daedroth: Sluggish, Stunted, and Pitlord/Pitfiend to have their naming conventions matched accordingly (DONE)
- - spell selection and types tweaked for all sluggish daedroths (DONE)
- - The Dreamer of Bal - casting bug (DONE)
- - reupdate main page with old injury and first-aid info (DONE)
- - Injury and First-Aid System constrained to 500 units around the player to further reduce papyrus strain from additional ai vs. ai combats. (DONE)
- - Stalagmite Spell nerfed (DONE)
- - Sundered Woodlord unneeded perks removed (DONE)
- - Spriggan wood lord aoe attack causes physics glitches; switch to different explosion (DONE?)
- - Sundered Woodlord script crash (DONE)
- - Seekers have a 50% chance to become a headless, rampaging mass upon death. (DONE)
- - Spriggan Woodlord sheds its skin on death, becoming a Sundered Woodlord (DONE)
- - Earth-bound sinners release the spirit trapped within their mass upon death (DONE)
- - Spider daedra's combat style changed to stalk for only half as much time (DONE)
- - Spider Daedra now cast chain lightning and lightning cloak? (DONE?)
- - mounted goblins have a 50/50 chance for either the rider or the mount to avoid the deathblow on the mainland. only the mount passes on solstheim. (DONE)
- - Magister of Hermaeus Mora's second form is that of seeker (DONE)
- - armored skeletons remove themselves from their armor and fight unarmored upon death (DONE)
- - Magister of Hermaeus Mora nolonger crash on load (DONE)
- - falmer bugriders have a 50/50 chance for either the rider or the mount to avoid the deathblow. (DONE)
- - mounted draugr (mihail) (DONE)
- + 66% chance to kill only the mount or rider, at which point, the other will rise to fight you (DONE)
- - mounted skaven have a 50/50 chance for either the rider or the skeever to avoid the death blow and rise from the ground (DONE)
- - remove injury and first-aid system (too much strain on papyrus) (DONE)
- - debugged the Fugitive spawn (DONE)
- - fixed the Gladiator of Mephala not having his roar (DONE)
- - all combat effects such as bleed, sunder, stun, etc. have their conditions entered at the magic effect level so they will properly proc and linger (DONE)
- - psionic ability level limits removed for npcs (DONE)
-
Version 2.37
- X tweak spell and ability scaling to make late-game more balanced for mages
- > all spells properly scaled with their appropriate skill in a 1:1% equivalency at the very least
- > all creature abilities unrelated to magic scaled with the appropriate stat in a 1:1% equivalency. For instance, dragon's breath is scaled by how healthy the dragon is. If it has 100 hp left, it will only have a 1x advantage. the same goes for venom, supernatural claw strength, and other dangerous things secreted or grown on a critter that can hurt you.
- X parrying support for the combat module
-
Version 2.35
- X spoiler tags for main page to make it less of a text wall
- X updated install instructions
- X rescale simple combat dynamics to reflect stamina and health as skill multipliers to phase out heavier combat dynamics systems, tapering all effects over 1 second after the duration
- X rescale all creature skills to reflect health and stamina to help late game balance
- X convert all cores to masters
- X distrobute skeletons to draugr companion list and unique spriggans to spriggan companion list
-
Version 2.30
- X dungeon-lurking giant-likes sometimes get stuck (100%)
- X falmer warmongers spam healing indefinitely in the middle of a heated fight. switch with fast healing
- X Faction fix for sleepless ogres
- X skill fix for sleepless ogres to allow them to use all of their spells
- X skeletal ogres now have necromantic abilities and minor breath attacks
- X clean open world frozen falmer and chaurus ice ghouls of stalker package
- X frozen chaurus gets an ice breath attack
- X sleepless golgaliths given proper skill levels for casting
- X Scuttling abomination magic resistence fixes
- X correct factions and stats on frozen falmer and chaurus ice ghouls
-
Version 2.29
- RLE SSE 2.29 BUGS to fix
- =================
- X Level 40 cap module missing some perks on certain npcs
- X Dreugh Dead-singer wrong height
- X remove DLCSeekerFlee from active seeker package lists because it is breaking the ai
- X check Legion shade stats and height
- X Hagraven-likes get elemental variants
- X vampire and werewolf open eating for monsters-only versions
- X monsters-only and full version of level40scaling as well as more reagant drops modules
- > dlc dragons missing dragon welps in core and level40 cap module
- > Magisters of Hermaeous mora further stat correction
- - update coming 3/5
-
Version 2.28
- RLE SSE v2.28 - Mournful Winter Update
- ======================================
- X Solve the CK64 Crash
- X leveled list anti-recursion update to avoid 0xC00000FD exception
- X replace minotaurs with updated ones
- X convert meshes / all textures to dxt formats
- X More monstrous Bosses module has too many masters
- X convert all modules after 2.27 LE release
- X Dreugh Dead-singer wrong height
- - Level 40 cap module missing some perks on certain npcs
- - remove DLCSeekerFlee from active seeker package lists because it is breaking the ai
- > ctd's in the outdoors
- > Removals (sse ctd)
- + Magister of Hermaeus Mora (body mesh/textures deleted and replaced with hollowknight body)
-
- Author's activity
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January 2022
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14 Jan 2022, 6:54AM | Action by: ArwingXL
Attribute change
'Name changed to \'Rogue-Like Encounters SSE - Savage North Overhaul\'.'
December 2021
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02 Dec 2021, 9:01PM | Action by: ArwingXL
File added
'RLE SSE - DATA Files [version 3.55]'
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02 Dec 2021, 8:16PM | Action by: ArwingXL
Attribute change
'File \'RLE SSE - Strange Spring Content Packs\' category changed to Old versions.'
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02 Dec 2021, 8:12PM | Action by: ArwingXL
Attribute change
'File \'RLE SSE - Strange Spring Content Packs\' category changed to Optional files.'
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02 Dec 2021, 8:09PM | Action by: ArwingXL
Attribute change
'File \'RLE SSE - Strange Spring Content Packs\' category changed to Old versions.'
November 2021
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18 Nov 2021, 6:04AM | Action by: ArwingXL
Attribute change
'Name changed to \'Rogue-Like Encounters SSE\'.'
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14 Nov 2021, 4:44AM | Action by: ArwingXL
Attribute change
'Name changed to \'Rogue-Like Encounters SSE - 3p5x - Savage North\'.'
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14 Nov 2021, 4:43AM | Action by: ArwingXL
Attribute change
'Name changed to \'Rogue-Like Encounters SSE - 3p5x Savage North\'.'
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02 Nov 2021, 6:54AM | Action by: ArwingXL
Attribute change
'Description changed.'
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02 Nov 2021, 6:49AM | Action by: ArwingXL
Attribute change
'Description changed.'
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02 Nov 2021, 6:46AM | Action by: ArwingXL
Attribute change
'Description changed.'
October 2021
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27 Oct 2021, 5:15AM | Action by: ArwingXL
Attribute change
'Description changed.'
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24 Oct 2021, 8:33AM | Action by: ArwingXL
Attribute change
'Description changed.'
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24 Oct 2021, 8:33AM | Action by: ArwingXL
Attribute change
'Description changed.'
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24 Oct 2021, 8:29AM | Action by: ArwingXL
Attribute change
'Description changed.'
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23 Oct 2021, 12:37AM | Action by: ArwingXL
File added
'RLE SSE - ESP Files [version 3.53]'
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22 Oct 2021, 5:59AM | Action by: ArwingXL
Attribute change
'Name changed to \'Rogue-Like Encounters SSE - Savage North Overhaul\'.
Description changed.'
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22 Oct 2021, 5:57AM | Action by: ArwingXL
File added
'RLE SSE - ESP Files [version 3.52]'
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22 Oct 2021, 5:52AM | Action by: ArwingXL
Attribute change
'Name changed to \'RLE 3.5x - Savage North Overhaul SSE\'.
Description changed.
Mod version changed to 3.52.'
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17 Oct 2021, 2:45AM | Action by: ArwingXL
Attribute change
'File \'Rowboats\' category changed to Miscellaneous.'
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- Mod page activity
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April 2024
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19 Apr 2024, 10:29AM | Action by: CarolineClark
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'Rogue-Like Encounters SSE - Savage North Overhaul'
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15 Apr 2024, 8:32PM | Action by: AyleidWisp
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14 Apr 2024, 4:30PM | Action by: Daein6410
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09 Apr 2024, 9:39AM | Action by: 471Georgoi
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08 Apr 2024, 1:44AM | Action by: julius2790
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08 Apr 2024, 12:30AM | Action by: webbxation
Endorsed
'Rogue-Like Encounters SSE - Savage North Overhaul'
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06 Apr 2024, 4:37AM | Action by: dbuzzyb
Untracked
'Rogue-Like Encounters SSE - Savage North Overhaul'
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05 Apr 2024, 7:56PM | Action by: Bikunator
Tracked
'Rogue-Like Encounters SSE - Savage North Overhaul'
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05 Apr 2024, 9:59AM | Action by: NullGul
Endorsed
'Rogue-Like Encounters SSE - Savage North Overhaul'
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05 Apr 2024, 12:25AM | Action by: BurtFreeman
Untracked
'Rogue-Like Encounters SSE - Savage North Overhaul'
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04 Apr 2024, 3:03AM | Action by: son5947
Endorsed
'Rogue-Like Encounters SSE - Savage North Overhaul'
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03 Apr 2024, 7:04PM | Action by: DaerBaer
Endorsed
'Rogue-Like Encounters SSE - Savage North Overhaul'
March 2024
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29 Mar 2024, 1:26AM | Action by: OneMrFalloutt
Tracked
'Rogue-Like Encounters SSE - Savage North Overhaul'
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28 Mar 2024, 9:11PM | Action by: xabotik
Endorsed
'Rogue-Like Encounters SSE - Savage North Overhaul'
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28 Mar 2024, 8:11AM | Action by: CodeRed47
Untracked
'Rogue-Like Encounters SSE - Savage North Overhaul'
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