Skyrim

About this mod

A massive creature and gameplay overhaul to make Skyrim more grim and unpredictable.

Permissions and credits
Changelogs

SSE Version: https://www.nexusmods.com/skyrimspecialedition/mods/23872 

I've been all across TamrielI've seen plenty of things just as outlandish as this. I'd advise you all to trust in the strength of your sword arm over tales and legends." – Ireleth

The goal of Rogue-like Encounters is make the world of TES5: Skyrim more interesting and dangerous. This is done with new creatures, spells, combat, minor mentions of prior TES lore, cooking recipes for every food, and overall spice-of-life additions.

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A Module Guide for your convenience
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If this mod puts strain on your game, specifically the injury module, place these edits in your [papyrus] area in skyrim.ini:
iMaxMemoryPageSize=8192
and iMaxAllocatedMemoryBytes=8388608




ArwingXL/Afro - mod organization, mount rigging, esp writing, logic scripting, texturing, texture fixing, bug-fixing/testing
Oaristys - mortar and pestle mesh
Grimy - unleveled enemies patch
LWatson95 - custom staves for the final spell-crafting module
Cheshyr - for the lovely gauntlet shield idea in the rogue-crafting module
Musashiden - revision of the unleveled patch that effects all new enemies added by mods
Enai - for the tripwire code in the rogue-crafting module scripts
viltuska - the Gehenoth mesh/textures/esp base
muppetpuppet - the original sload mesh
coda - tundra chimera mesh
rireki - new dwemer boss creature and weapon meshes
Skywind Team - cyrodil goblin meshes
MrCasual - the skaven resources
Erkeil& t3ndo - combat profiles
proksi - coding reference for building a clean parrying script 
summerdew - Yurei resource(unholy remnant)
abbalovesyou - resources for advanced spriggans, troll-men, and other such humanoids
tonycubed2 - load door, water behavior, and the Skyrim Remastered conversion
junin/zerofrost - griffin meshes and textures
Mihailmods - grave lord, sload high-blood, blind cave drake, wraiths, furnace centurion, wild bats, gladiator of mephala, rock spider, seeker of mephala, myriad will of sithis, sentinel of jygallag, cyclopian troll, spriggan rectifier, goblin witch, ogres, falmer hound, flesh sculptor of mephala, woodlord, watcher of mora, Scamps, Seducers of Sanguine, mounted draugr, emus, moas, young dreugh, and harvester meshes
dogtown1 &ironman5000 - varied creature resources
m150 - bug people creature resources used for Dreugh
walkingmassofcomplexes - prey-lord of hircine, seeker incubator, dragon welp, wraith of the north meshes
candit & allzero - blood magic
TheGreyLight - alternate summoning visuals
Gendundrup,and vicn - creature resources
jackga - psionic atronach, spider daedra, sentinel of sithis, pig troll, clay atronach, queen-regent of sheogorath, shivering rook, shivering tree-knight, shivering bishop
StudioCD Projekt RED - witcher creature resources
Urwy - morian surgical blade, sundering maul meshes
minermanb - ogrim mesh
diegoforfunStunted Imp and unholy vessel meshes
 gg77Unresting Remnant meshes
reaperix - water, earth, and air magic spell resources
berkian - dicynodon, macrauchenia, and tapir meshes/textures
crushboss - insight into game-settings and how they affect AI
residents of skyrim - armored soul-stealer, young hagraven, shivering pawn
jzbai - the lovely scroll-crafting menu setup
Deep Silver/Pihrana Bites - inspiration for the injury/first-aid system
jjpeabody - cover art

AND A GREAT BIG SPECIAL THANKS TO EVERY PERSON THAT EVER GAVE ME GOOD IDEAS, BUG REPORTS, AND MORAL SUPPORT DURING THE MAKING OF THIS WONDERFUL NIGHTMARE OF A MOD.

WARNING: Do not attempt to convert this mod. Legendary and Special Edition RLE are two completely separate development branches due to unresolved conversion issues. SSE has different content in general and has to be worked on separately.

The manual install method: drop everything you want in ther data folder.
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Shardori's install method(for MO2):
Download and install DATA files first (copy the name of your file, so you can easily CTRL Paste as you merge the different cores and files you want to use, with your DATA files).
Download the CORE files, picking only the three main cores. Like so:  
 eqRLE_CORE.esp 
 eqRLE_DLC1.esp
 eqRLE_DLC2.esp
MERGE them in with your DATA files.
Now, pick the contents from the other esp files you want to use and MERGE them into your DATA files.
02_NPC_Additions - open it up and pick what you want, uncheck what you don't
03_Crafting - same as above, open it up and pick what you want, uncheck what you don't
04_Gear - same as above
05_Gameplay - same as above
06_Content_Disablers - same as above
You'll end up with numerous esp's.  You can leave it as is, or open SSEEdit and load all your eqRLE esp's.  Now do the following:
- Hi-light the esp's, then right click anywhere in the left pane and scroll down the menu. Pick OTHER and MERGE PATCH
- let it generate.  A box will pop up for you to name your new patch, and then you can save and exit.
Open your OVERWRITE file and create your new patch.  Don't forget to uncheck all esp's you won't need, as they are included in the new merged patch, but you still need the master esp checked.
Hope I helped and not confused you any more than necessary :)

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A NOTE ON COMPATIBILITY PASTED FROM THE FORUM THREAD:
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