You may do whatever you want with my files (everything in the Bodyslide folder) and upload them anywhere, so long as you credit me and provide a link back to this mod. Please see Billyro and Artsick's original mod page for the permissions on their files.
File credits
Billyro and Artsick
Donation Points system
This mod is not opted-in to receive Donation Points
Added mask from the helmet standalone without hood. Comes in all armor/color variants and includes inventory model. Has reduced protection compared to full helmet. Uses slot 55.
Version 3.0
Added blue, purple, green and white recolors of the royal variant
Added 2021 recolors as standalone armor sets (similar to royal variant, but also requires silver). Unofficially dubbed "liberté"
Added special crafting token that is required in your inventory for the recipes to show up to reduce recipe clutter. The "Mark of the Peacekeeper" can be found on the road to Fort Dawnguard (see screenshots)
ESL is now flagged as an ESM to abide by persistent reference rules
Internal refactoring of the archive to optimize file size
Mod renamed to "Peacekeeper Armour - Special Edition" in keeping with my naming scheme for non-direct conversions
Version 2.0.2
Fixed invisible ankles when not wearing boots with the armor equipped. Thanks to Dallows89 for the report.
Version 2.0.1
Fixed unable to craft regular variant light helmet
Version 2.0
Version 2 is not compatible with previous versions. Please uninstall and save before upgrading.
Compacted FormIDs for all plugin formats. This breaks save game compatibility (sorry), but will allow me to maintain compability for the upcoming release that brings recolors.
Added Update.esm as a master
Added outfit sets. This should resolve the issue with matching armor set perks not applying.
Added light-armor variants
Adjusted armor ratings and weights of all variants. Variants are categorized as follows: Light -> Iron, Heavy -> Banded Iron, Royal -> Steel, Royal Heavy -> Ebony.
Adjusted keywords to reflect the new material and armor type changes.
Adjusted and added crafting/upgrade recipes for every armor variant. Steel and Ebony smithing perks are required to craft their respective variants.
In addition, royal armor now requires red mountain flowers to dye the cloth. This will be expanded upon in the future to incorporate recolors.
Small changes to fomod installer.
Version 1.1.2
Armor is now classified as heavy to match Steel and Heavy keywords (legacy bug)
Armor metadata was changed (first bullet), but keywords were not touched. There is no need to regenerate/recompile any patches or loot related mods in your build when updating.
Version 1.1.1
Fixed royal variant not working in First Person
Removed unused assets in the BSA archive
Version 1.1
Added zap for the belt
Smoothed butt sliders for the tasset
Minor grammar edits to the fomod installer for clarification
Requirements now display when downloading the file
Version 1.0
Initial release
The armor and its variants can be crafted at the forge with the Steel Smithing perk. Upgrades are performed at the workbench.
What's Been Fixed/Changed:
Fixed weighting of hood/helmet to prevent the inner layer from clipping (see screenshots)
Centered middle seam of pants to prevent gaps in the crotch and butt
Removed unnecessary vertices from the armor
Split the armor into seperate shapes (makes it easier to manage)
Heavy and Light and light armor variants with appropriate keywords and armor/weight values
Official recolors from 2021 made standalone (see screenshots)
4 extra standalone recolors of the Royal variant (see screenshots)
Added special required item needed to make crafting recipes visible, on the road to Dawnguard castle (see screenshots)
Standalone mask with adjusted armor values. Uses slot 55.
Heavy and Light armor perks apply when wearing complete sets
What's Included:
Bodyslide files and physics where applicable (butt). Note: XP32 (SE) and a physics framework like HDT-SMP is required for body physics
Different plugin types for the load order connoisseur
Optional HD normal maps to make the cloth portions look more like cloth
For those who want the fixes, but not "boob plate armor", I've included an additional slider to retain the original shape of the chestpiece. (see the first screenshot)
The chestpiece is pretty low poly. So if you go too big, you will get pointy bits. Nothing I can do.
Compatibility Incompatible:LukeCypher's port of Peacekeeper Reason: I had to make changes to accomplish the Bodyslide conversion and helmet fix. Because of this the "Royal" retexture will no longer apply to the armor or helmet.
Suggested Workaround
This workaround only applies to releases before v2.0. A fresh install of the mod is required for v2.0+
If you have a game in progress with LukeCypher's port, and don't want to lose the armor you have built in-game, select the ESP option during the installation and uninstall LukeCypher's
If you don't care about losing the armor uninstall his and install the ESL option
If you have patches dependent on the ESP extension, uninstall his and install the ESPFE option
Installation Install with Vortex or Mod Organizer 2.
Uninstallation This mod is safe to uninstall at any time. Remove the mod from your manager and delete the archive off your disk.
Credits ousnius and Caliente - CBBE and Outfit Studio/Bodyslide (the best thing since sliced bread! it's seriously magic) Billyro and Artsick for the original armor kj1222b for the modified normal maps my tester who also provided the screenshots (including v3.0)