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gobbldygook

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gobbldygook

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242 comments

  1. sunsamuel252
    sunsamuel252
    • supporter
    • 11 kudos
    this is a main culprit of many of my ctds.. im deleting this mod
    1. Najiro11
      Najiro11
      • supporter
      • 0 kudos
      Can confirm... Been playing with this mod and firstly not having CTDs, but the last 3 or so had this mod as the main culprit. Too bad i didnt see your comment sooner bro, but thanks anyways. At least now i know, im not alone, lol
  2. swervinboy
    swervinboy
    • member
    • 4 kudos
    is there a updated / newer mopd like this?

    im scared to download lol
  3. leiph4
    leiph4
    • supporter
    • 0 kudos
    This mod overrides your ini files so if you made changes to [Controls] it will not register in-game anymore until you do a "refreshini" in the console, but this must be done EVERY TIME you launch the game.

    A permanent fix is to make your changes in the "MissingEZs_AllExteriors.ini" file in the game installation folder: \Skyrim Special Edition\Data\MissingEZs_AllExteriors.ini

    It took days to figure out what was causing the issue, then which mod, then which file. Frustrating.
  4. Elaura
    Elaura
    • premium
    • 8 kudos
    I have made a post in the official help forum for Dyndolod concerning Occlusion.esp not bringing forward changes made by this mod and also Uniques Region Names. I suspect this is because this mod and URN are flagged as ESLs.

    This is a major problem between MEZ and Occlusion.esp. I am in hopes it can be fixed in the future, because patching is a huge pain in the d*ck, but worth it to effectively use these mods together.

    Not a complaint, not a bug, just a compatibility issue that should be known and remedied, if possible in the future.

    Thank you for your wonderful mod.
  5. Kain994
    Kain994
    • member
    • 0 kudos
    Does loot scale with enemy level?
  6. toberrmorry
    toberrmorry
    • member
    • 1 kudos
    This mod came highly recommended in a longer thread on encounter zone overhauls. Unfortunately I play on xbox, and this mod isn't available on Bethesda.net for xbox console players to enjoy. I was wondering if you would be willing to grant permission for a port to be made and uploaded to Bethesda.net for console players? Thank you for your time.
  7. DEEJMASTER333
    DEEJMASTER333
    • premium
    • 337 kudos
    For everyone having issues, use the Disable Combat Boundary xEdit Script from lilebonymace's patches and xEdit scripts.
    1. Kaaasplat
      Kaaasplat
      • premium
      • 45 kudos
      Thanks a ton! That script fixed the issue for me. I was having issues getting Enemies Follow Me to work.
    2. beetlebug123
      beetlebug123
      • premium
      • 0 kudos
      Worked like a charm! Thanks for linking this!
    3. robertgk2017
      robertgk2017
      • premium
      • 510 kudos
      thats not a bug though?  NPCs are supposed to stay inside their encounter zones.
  8. lucabarbierisosa
    lucabarbierisosa
    • supporter
    • 6 kudos
    Stay away from this mod, it can cause the enemy ai to brake, use locational enconter zones from Doodlum instead. 
    1. DEEJMASTER333
      DEEJMASTER333
      • premium
      • 337 kudos
      .
  9. Smolderos
    Smolderos
    • supporter
    • 1 kudos
    Do not install without Enemies Follow Me. This mod breaks combat aggro as you step into a different exterior cell and enemies become passive. Happens with both versions.

    Before.


    After moving 3 steps backward.

    1. Rudi91
      Rudi91
      • premium
      • 28 kudos
      That mod didn't exactly worked for me, I used a mod that disable combat boundaries such as Follow me and Swim After Me (just delete the race records of this mod) and worked like a charm, the only downside is that you have to patch it if you use a mod that edits encounter zones.
    2. ayayaaragaki
      ayayaaragaki
      • member
      • 0 kudos
      Not sure why but Enemies Follow Me is not working for me. I use Follow me and Swim After Me suggested by Rudi91 and it works :)
    3. Prime406
      Prime406
      • member
      • 0 kudos
      Enemies Follow Me does not fix this issue for me either. Though that mod does make enemies follow through doors as intended

      Edit: Tried Follow me and Swim After Me? as well and it seems to mostly work. Still had enemies stop following me in rare instance in the exterior.
    4. Grigolon
      Grigolon
      • member
      • 0 kudos
      Can u tell me (plz ><) how do you patch "Follow me and swim after me" using encounter zone mod?
    5. bientje
      bientje
      • premium
      • 185 kudos
      Can confirm Enemies Follow Me doesn't fix the wonky Aggro-Radius in Exterior Zones. Tested with both FULL and FIXED ONLY version.
    6. Neuterer
      Neuterer
      • member
      • 3 kudos
      I'm fairly sure "Enemies Follow Me" mod fixed the combat wonkiness for me. I teleported outside of whiterun with "coc whiterun" and ran to this location on the map and had bandits follow me and stay on me from quite far away, even the archers on the battlements were firing from far away.
      Same thing when I "coc BleakFallsBarrowExterior" had some bandits follow me all the way down to those bandit assholes when you start the climb from Riverwood. GoG AE (game version 1.6.659)
    7. lucabarbierisosa
      lucabarbierisosa
      • supporter
      • 6 kudos
      Switch to locational encounter zones by Doodlum, this mod is completely broken. 
    8. Supremo12
      Supremo12
      • member
      • 0 kudos
      you are the king of all kings!
  10. Nikita1309
    Nikita1309
    • member
    • 1 kudos
    Does it work with LE?