Can confirm... Been playing with this mod and firstly not having CTDs, but the last 3 or so had this mod as the main culprit. Too bad i didnt see your comment sooner bro, but thanks anyways. At least now i know, im not alone, lol
This mod overrides your ini files so if you made changes to [Controls] it will not register in-game anymore until you do a "refreshini" in the console, but this must be done EVERY TIME you launch the game.
A permanent fix is to make your changes in the "MissingEZs_AllExteriors.ini" file in the game installation folder: \Skyrim Special Edition\Data\MissingEZs_AllExteriors.ini
It took days to figure out what was causing the issue, then which mod, then which file. Frustrating.
I have made a post in the official help forum for Dyndolod concerning Occlusion.esp not bringing forward changes made by this mod and also Uniques Region Names. I suspect this is because this mod and URN are flagged as ESLs.
This is a major problem between MEZ and Occlusion.esp. I am in hopes it can be fixed in the future, because patching is a huge pain in the d*ck, but worth it to effectively use these mods together.
Not a complaint, not a bug, just a compatibility issue that should be known and remedied, if possible in the future.
This mod came highly recommended in a longer thread on encounter zone overhauls. Unfortunately I play on xbox, and this mod isn't available on Bethesda.net for xbox console players to enjoy. I was wondering if you would be willing to grant permission for a port to be made and uploaded to Bethesda.net for console players? Thank you for your time.
Do not install without Enemies Follow Me. This mod breaks combat aggro as you step into a different exterior cell and enemies become passive. Happens with both versions.
That mod didn't exactly worked for me, I used a mod that disable combat boundaries such as Follow me and Swim After Me (just delete the race records of this mod) and worked like a charm, the only downside is that you have to patch it if you use a mod that edits encounter zones.
I'm fairly sure "Enemies Follow Me" mod fixed the combat wonkiness for me. I teleported outside of whiterun with "coc whiterun" and ran to this location on the map and had bandits follow me and stay on me from quite far away, even the archers on the battlements were firing from far away. Same thing when I "coc BleakFallsBarrowExterior" had some bandits follow me all the way down to those bandit assholes when you start the climb from Riverwood. GoG AE (game version 1.6.659)
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im scared to download lol
A permanent fix is to make your changes in the "MissingEZs_AllExteriors.ini" file in the game installation folder: \Skyrim Special Edition\Data\MissingEZs_AllExteriors.ini
It took days to figure out what was causing the issue, then which mod, then which file. Frustrating.
This is a major problem between MEZ and Occlusion.esp. I am in hopes it can be fixed in the future, because patching is a huge pain in the d*ck, but worth it to effectively use these mods together.
Not a complaint, not a bug, just a compatibility issue that should be known and remedied, if possible in the future.
Thank you for your wonderful mod.
Before.
After moving 3 steps backward.
Edit: Tried Follow me and Swim After Me? as well and it seems to mostly work. Still had enemies stop following me in rare instance in the exterior.
Same thing when I "coc BleakFallsBarrowExterior" had some bandits follow me all the way down to those bandit assholes when you start the climb from Riverwood. GoG AE (game version 1.6.659)