Skyrim Special Edition
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Olivier Doorenbos

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  1. OlivierDoorenbos
    OlivierDoorenbos
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    If you have a question or problem, please read the description page before posting a comment here, thank you.

    If you are not sure what version of this mod to use, read FAQ No.1 and look at the second picture above, or just get the "lite" version.

    You can always try one version, and then another version later - its totally safe to uninstall and re-install different versions during your playthrough.
  2. Gmwiseguy
    Gmwiseguy
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    I like this mod! Thanks for making it!
  3. linyuheng2000
    linyuheng2000
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    I used this mod for years now. Always like it. Recently I have some questions though. I check your image and search for a setting that can affect spell casting but even with sound mult set to 0 and action mult set to 0, I still alert enemy when I cast a spell. Quite casting perk won't help. For example I use psciji teleport spell mod and apocalypse, I already change those spell magic effect casting sound level to silent, but I still alert enemy when I use those spell on them, and if I get further away from them they won't be alert. That's what I want to do, I want to make it no matter how close to the enemy I never alert them with any spell. Do you know which setting can do the trick?
    1. OlivierDoorenbos
      OlivierDoorenbos
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      Not sure, sorry.
      By the way, you can't set "fSneakActionMult" below 1. The engine ignores values below 1 and treats them as 1.

      Long shot:
      Try testing with vanilla detection (RAID disabled). If that fixes it, then it may have to do with RAID's very low "fSneakSkillMult" value, but that is tied into so many things that raising that value could unbalance a lot of other things, so only increase it a bit to say 0.1 or 0.15 (this may cause more problems than it fixes).
    2. linyuheng2000
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      Thanks for the advice. However I rather keep using your mod. Currently my sneak skill is 44 and using the lite version already make me feel too easy, enemy sometimes can't fully detect me even I'm staying right in front of them and I hate that, so I switch to medium version. Vanilla skyrim is too focus on sneak skill and when sneak skill is high enough you're actually invisible. So if there're no specific setting to change the casting sound alert, I rather ignore it.
      By the way, with so many setting changes in the mod, the sneak system is much better. Although I still think sometimes it's too easy to alert enemy but it's hard to make them actually find me. They can get alert even I'm staying in the cover, above them and far away from them, with only a little gap between the two cover. Sometimes I can't even see the enemy but they just magically saw me and when they do, the whole area will instantly become a mess. If there're some way to make it harder to alert enemy but easier for them to fully detect me when I'm staying infront of them, like other stealth game for example dishonored and splinter cell, that will be best.
    3. OlivierDoorenbos
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      What you describe sounds similar to what happens when other users have a mod conflict. Have you tried putting RAID right at the bottom of your load order (and maybe temporarily disabling any mods that could be interfering with detection mechanics?)
    4. linyuheng2000
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      I don't have too many mods and the only mod that can affect AI is immersive citizen. I know that so I always put your mod below it. I don't think that's an issue with the mod, it's most likely the game engine handle these thing in a very straight way so if the game consider player can be detected there're no way such as grass or some cover ahead that can prevent player to alert enemy. The only thing I think the mod can be better is the height detection setting. Currently enemy can detect player even I'm ten or twenty meters above enemy, It's like they have eyes on the top of their head. Is there any setting that can affect this?
    5. OlivierDoorenbos
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      I'm afraid not. I agree its annoying NPCs can see straight up and down at the same time, thats just how skyrim is. Only a .dll mod could change that (someone did that for TES Oblivion).
      Also, grass and small bushes do not block detection sadly (again thats just skyrim, unless someone makes a mod that fixes that somehow). Its one of the problems with tall / lush grass mods - NPCs can still see straight through it.
  4. abelyo
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    I will try this out as I feel the fact NPCs can clearly see you no matter how dark it is is kind of a big problem for sneaking characters.
    Maybe its too much, but it would be cool if equipment or the skin color of your character also made a difference.
  5. thenavoo
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    safe to compact form ids and flag as esl?
    1. SlyWolfe
      SlyWolfe
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      +1
    2. AmethystLR
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      Also +1
    3. OlivierDoorenbos
      OlivierDoorenbos
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      FAQ Q5.

      If any ESL expert can provide their thoughts on whether this mod is safe to ESL, that would be helpful.
  6. dopestroke
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    does this mod work well with Tamriel Master Lights? https://www.nexusmods.com/skyrimspecialedition/mods/36726?tab=description
    1. OlivierDoorenbos
      OlivierDoorenbos
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      I have not tested it, but it should work fine with RAID.
  7. ViktoriaLanders
    ViktoriaLanders
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    Hey there. Thanks for your great mod!

    The author of Cathedral Weathers was notified about the night detection issues.

    And as you can see he is asking which variables exactly control npc detection values. Perhaps you could tell us so that we forward your answer to Johny? Thanks!
    1. OlivierDoorenbos
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      Johny already asked me. Sorry, but I don't know what exactly controls the light level (I guess sunlight does, and imagespaces don't, but there's probably more to it than that).
      Someone will have to find out by changing every weather/lighting setting one by one and checking what effect they have on "player.gll" results. (I'm no expert on making weather mods, so I'm not keen on doing this)
    2. Glanzer
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      Light levels can be checked by these mods:

      https://www.nexusmods.com/skyrimspecialedition/mods/32387
      https://www.nexusmods.com/skyrimspecialedition/mods/7822

      (disclaimer: I've never used them)
  8. ZachariaszPL
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    Endorsed.

    Not because it's immersive or game-changing or anything like this. But because someone finally cared to described all those bs parameters.

    Cheers.
    1. skittlefreak709
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      amen!
  9. OnlyCocobolo
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    Thank you for this gem.
  10. DaedelicAsh
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    I've discovered that RAID is currently incompatible with TTRSO - TheThirdRace Skill Overhaul as it incorporates changes to the mechanics of sneaking. I'm not savvy on the details, but apparently the game was calculating my footfalls to be the equivalent of small explosions. Enemies that were 13 levels lower than me (with my having a 41 in Sneak and the first mastery unlocked, in light armor) were hearing me through stone walls as I sneaked around. I tested in a multistory NPC house with the loan NPC on the 2nd floor and myself in the basement, and the sneak indicator was showing as detected whenever I took a step.

    Not saying a change/patch is required, just wanted to post an informative comment for those who use TTRSO and are unhappy with the sneak mechanics in it.
    1. OlivierDoorenbos
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      Thanks for the info.
      Are you sure RAID is loaded after (lower in load order than) TTRSO?
      Usually that resolves this sort of incompatibility.
    2. DaedelicAsh
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      I'll admit, I didn't test this initially because I had read into TTRSO's mechanics and just assumed it was incompatible without further testing. I've been using LOOT and figuring everything was loaded as optimally as possible. And to clarify, I am using Mayhem, which utilizes TTRSO's stealth mechanics, so I'm not 1,000% sure if it's TTRSO or Mayhem that it's directly clashing with. TTR_Skill_Overhaul_Merged.esp gets disabled per the install directions of Mayhem, however the Ferris Perks.esp I think re-implements those original mechanics.

      However, I did a clean install of RAID without using LOOT, and I did not run into the same issue where my footsteps seemed to alert everyone in a 1-mile radius. After initializing LOOT and reading through the load order, LOOT was, in fact, placing RAID above the Mayhem package, in other words above the Ferris Perks.esp, and the loudest footsteps in Tamriel returned. Unfortunately, I may have to live without RAID (TTRSO/Mayhem seems to be somewhat more balanced than vanilla, but I haven't fully tested the differences) as having to go into LOOT and readjusting RAID every time I want to test a new mod seems like a bit of a hassle. I've been doing a lot of mod testing to see what feels good as of late. Maybe when I settle down and focus more on playing, I'll reinstall RAID to see what's what.

      Thanks again for the time and attention!
  11. frostmane
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    Could you make a chart like on the second pic, but for LE version? I'm guessing results would be different + LE has it's unique weather mods (Purity/Aurelia/NLA)