Skyrim Special Edition

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ghenna

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bernardtp

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92 comments

  1. Sorceree
    Sorceree
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    For those of you who don't want to use the addiction mechanic but can't turn it off in the MCM I made this:
    Thanks to bernardtp for permissions.

    https://www.nexusmods.com/skyrimspecialedition/mods/51980/?tab=files
  2. Hyacathusarullistad
    Hyacathusarullistad
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    I'd personally love to see a version of this mod with the toxicity script inverted -- a higher quality potion would have had its toxic elements filtered out, while cheaper potions are made with less care and as a result are much more toxic. The addiction aspects of the mod could stay the same, with higher quality "drugs" of course being purer and more addictive.

    This would lead to the use of alchemical substances being a constant balancing act, rather than eventually reaching a point in your own skill where you don't even really have to think twice about either toxicity or addiction.
    1. cheesetoast8
      cheesetoast8
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      duuuuude now i want this. it's such a great idea.
    2. Crushslush
      Crushslush
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      +1
    3. vegaswanderer
      vegaswanderer
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      +1
    4. hoskope
      hoskope
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      Amazing idea.
    5. lilac0hem
      lilac0hem
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      Four years later and still a great idea. 
  3. gabrieltarzia
    gabrieltarzia
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    Any chance to add visual effects using racemenu overlays? like the witcher 3... when your toxicity is higher than some value, the overlay opacity increases with the toxiticy level
    1. eryczanpotasu
      eryczanpotasu
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      I've been lookin for same thing
  4. Tarquam
    Tarquam
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    Wonderful mod! But it doesn't work on skooma. Which should be the most obvious addictive thing. Anyone fixing it?
    1. DarthVader99
      DarthVader99
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      Try this mod: https://www.nexusmods.com/skyrimspecialedition/mods/20448?tab=description
    2. SkoomaDelRey
      SkoomaDelRey
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      I do not have a problem.
  5. Rafaelkai
    Rafaelkai
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    For some reason when you are given potions in quests form Missives or Sidequests of Skyrim your toxicity increases, even if you don't consume them.
    1. zsopota
      zsopota
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      Yep, just came here to say this. I delivered a potion and my toxicity meter went up 16%. Bizarre. Maybe I'm addicted to making money?
    2. william7733
      william7733
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      seeing how the mod has not been updated in years, a fix for this is doubtful. shame really, been looking for a good mod that will punish potion spamming
    3. SkoomaDelRey
      SkoomaDelRey
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      Maybe you sampled the product on the way there.
  6. zsopota
    zsopota
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    Hold on now, the description says if I become addicted and I get my toxicity or whatever back to 100% I return to the euphoria stage. That didn't happen. I am literally dying right now smashing potions trying to get my meters to regenerate. I mean I might as well just sleep for a week to clean things out if that's how it's going to work. I agree with the person below that the 2nd stage of addiction should be the last, as not having any kind of regeneration is the most debilitating. 

    Combined with all of my other make-the-game-damn-near-impossible mods, I'm basically just playing a hotel room simulator trying to fend off stress, frostbite, starvation, addiction, and injuries lmao
  7. Trazibol
    Trazibol
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    Everything works perfectly on SE version 1.6.640.
    (No survival)

    In my game, every time you sleep, the NPCs get stronger, lol.
    (Significantly more impactful than Survival Fatigue System)

    So I will have to limit the use of medical care and splint kits
    Which isn't going to be that easy.

    This should add a bit more stress, I love it
  8. sporaeternum
    sporaeternum
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    Interesting mod it seems. I just tend to play werewolves, liches and vampires a lot os how does the toxicity interact with a 100% resistance to poison? It just disable the feature?

    Thanks
  9. Socratatus
    Socratatus
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    Man, I must be a sucker for realism punishment with all the realism mods I have. I won't be able to even leave Helgen before becoming an addict and suffering withdrawal. lol!
  10. OlivierDoorenbos
    OlivierDoorenbos
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    Does this work in AE? (as it uses SKSE)
    1. bernardtp
      bernardtp
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      Yes, it's SKSE-based, but there is no DLL involved.
  11. AGx07
    AGx07
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    Love the idea of the mod. Hate the mod in practice.

    It 100% works as intended but it feels more like an annoyance than immersive. Once your addicted the most practical thing to do is keep sleeping until it wears off, which is just staring at menus until its over. Playing while addicted isn't an option. When your stamina isn't recovering at all, your only option is to deal with that and you'll want to do so in the most efficient way possible: Chain sleeping. The reduced skill points I can deal with as that just makes things a little harder. No stamina makes many things plain impossible. That should be adjusted or at least moved to Stage 4 as, IMO, it's the most serious of the debuffs but one of the earliest you get.
    1. vegaswanderer
      vegaswanderer
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      Yeah, I agree. Hopefully this is changed in future versions.