Skyrim Special Edition

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ghenna

Uploaded by

bernardtp

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About this mod

Adds toxicity effects and addiction, imposing a soft cap on potion consumption. Port of the original mod by Ghenna.

Requirements
Permissions and credits
INTRODUCTION
Chasing the Dragon aims to add a level of immersion to the alchemy system by adding drawbacks and risks to potion use. Alchemy in Skyrim is simultaneously under and over powered. On the one hand, vanilla potion effects are not very impressive. On the other, nothing prevents the Dragonborn from hiding behind a rock and sucking down gallons of healing potions in the middle of a fight. This mod is an attempt to fix the latter by adding consequences for potion abuse, but does nothing with respect to the former.

This may sound similar to another mod I've ported, and Chasing the Dragon is sort of the successor to BralorMarr's Toxicity which served as the original author's inspiration. If you're looking for something a little more lightweight and less punishing, Ghenna actually recommended Toxicity. Suffice to say, this mod makes potions more hazardous to your character's health.

So what does it actually do? Chasing the Dragon adds two mechanics: Toxicity and Addiction. Specifics are discussed in the appropriate section below, and the experience is customizable via the an MCM menu.


TOXICITY
Toxicity is a measure of how dangerous it is to consume a potion. In Chasing the Dragon, toxicity is calculated by the potion's value to ensure maximum compatibility (BralorMarr's system was a little more complex, with toxicity being a function of number, type, magnitude and duration). The higher the value, the more toxic it will be.  Several global modifiers can be tweaked in the MCM to customize your experience. Current toxicity can be viewed via the toxicity widget, visual cues, and through the MCM menu.

As you consume more potions and your toxicity rises, the following may happen:
  • Above 50% your vision will become progressively more disrupted (i.e. green and blurry effect eases in)
  • At 100% or greater toxicity you overdose, stopping all passive regen to your primary stats until your toxicity decreases below 100%

Reducing and Mitigating Toxicity:
  • Toxicity is mitigated directly by Poison Resistance, including resistance added via perks, magic, racial abilities, equipment, etc.
  • Resist Poison potions contribute to toxicity resistance, but are themselves toxic.
  • Cure Poison potions will reduce your toxicity to 0 and are not toxic or addictive (a somewhat happy consequence of them not being considered potions in Vanilla).
  • Toxicity gradually diminishes over time, with a default half-life (i.e. current toxicity reduces by half) of 6 hours, configurable in the MCM.

ADDICTION
Potency is a measure of how likely it is that a user will form a dependency with a given potion. Potency is calculated the same way as toxicity, so higher value potions are more addictive. The chance to become addicted is half of the toxicity value, so a potion that added 30 toxicity has a 15% addiction chance.

Addictions are treated as diseases. They progress every 12 hours through four worsening stages
as you go through withdrawal, with all effects stacking.
The four disease stages are as follows:
  • Euphoria - +5% Poison Resistance owing to your increased tolerance to alchemical ingredients.
  • Nephrosis - Health, Stamina and Magicka do not regenerate as your liver and kidneys work to detoxify your body.
  • Catalepsy - Penalizes all skills by 20 points and skill gain by 10% due to your inability to concentrate and uncontrollable shaking
  • Marasmus - Penalizes all skills by an addtional 20 points, skill gain by an additional 10%, reduces movement speed by 25% and carry weight by 50 due to muscle degeneration and wracking pain.

Managing Addictions:
  • Having any potion will add a certain number of hours of Satisfaction, which pauses the disease progression. This is calculated as a function of the potency of the potion and a random number of hours. Satisfaction does not stack. If you drink a potion and get 24 hours of satisfaction, drinking more won't do anything. Potions only add satisfaction if their calculated effect is greater than your current Satisfaction level.
  • Going on a potion bender and increasing your toxicity to 100% will reset the disease to the Euphoria stage. You'll feel better, for now.
  • If you wish to quit "cold turkey", you'll have to suffer through the four above stages until your Marasmus passes. Drinking any potion at this stage will add Satisfaction, pausing the progression and prolonging the condition.
  • Because addiction is considered a disease, going to a shrine or using a Cure Disease Potion will cure you... but a Cure Disease Potion is toxic unto itself. 

REQUIREMENTS AND COMPATIBILITY
  • You'll need SKSE64 and SkyUI.
  • No vanilla forms are altered, and all values are dynamic so it should be compatible with everything.
  • Regarding CACO, there is a whitelist you can enable in the MCM if you don't wish for poultices and salves to be toxic/addictive.
  • You may also type in whatever you want into the whitelist, and it will be exempted from the mod.

DISCLAIMER
This is a port of Ghenna's Chasing the Dragon. I am not the original author and can't really provide support, but I have tested the mod and everything is working as intended. I will leave the Comments section open regardless for questions, discussion, and
feedback. The mod has been re-saved in the CK to Form 44.