Patches both mods and adds new values to Cure disease/Cure poison potions for immersive gameplay with toxicity. (with modified % for more immersion/better gameplay)
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Patches the two mods as if not patched the Cure disease and Cure potions will not work to do as said. These two mods complement each other quite well. As Alchemy adjustments makes it so that there's a % chance the potion will work which makes it more realistic as well. Also edited values, increasing % chance on potions, draughts, philters and elixirs as otherwise you would sometimes have far too many given percentages. This way Elxirs have almost a 100% chance of curing disease and/or toxicity (poison), philters have about 80%, draughts have about 50-60% and potions depend on your skill level (and potentially perks).