I was planning on realeasing a patch for "Landscape Fixes For Grass Mods" but i tested in game and had no issues. can anyone be more specific? Take in consideration that the load order is: -> Landscape Fixes For Grass Mods -> Whiterun Market or, if you use CRF: -> CRF -> Landscape Fixes For Grass Mods -> Landscape Fixes For Grass Mods - CRF patch -> Whiterun Market ALSO: if you use landscape fixes for grass mods + whiterun market + provintial courier dont use the courier patch from fixes grass!!
so i have a bug where there is this brazier with signs on it that clipps into the markets stand at the crossroad anyidea what could be causing it ? have tied finding the issue but failed
can anyone create an Lux Via patch for their bridge to be removed, since this one adds two stone bridges i manually deleted the lux ones in game but was a pain lol
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Take in consideration that the load order is:
-> Landscape Fixes For Grass Mods -> Whiterun Market
or, if you use CRF:
-> CRF -> Landscape Fixes For Grass Mods -> Landscape Fixes For Grass Mods - CRF patch -> Whiterun Market
ALSO: if you use landscape fixes for grass mods + whiterun market + provintial courier dont use the courier patch from fixes grass!!
And just like that, the inn is done!
one problem though, really needs patch for landscape fix for grass mods :>
Check mod description:
"Landscape fixes for grass mods -> load my mod after this one or you'll have grass in unentended places"
Trying to fix a navmesh issue I've been having with this mod. Followers cannot pass through at the border of Whiterun Market and Elysium Estate.
How do I drag the triangles so I can fix this?