I was planning on realeasing a patch for "Landscape Fixes For Grass Mods" but i tested in game and had no issues. can anyone be more specific? Take in consideration that the load order is: -> Landscape Fixes For Grass Mods -> Whiterun Market or, if you use CRF: -> CRF -> Landscape Fixes For Grass Mods -> Landscape Fixes For Grass Mods - CRF patch -> Whiterun Market ALSO: if you use landscape fixes for grass mods + whiterun market + provintial courier dont use the courier patch from fixes grass!!
I have this bug with Lux Obis. I searched for patches but there are none and I don't know how to create them. It would be too much to ask for a compatibility patch between these two incredible mods. The conflict is at the entrance to Whiterun where Obis puts a fake fire pit, the posts are placed almost on top of it
Hi Thanks for the mod A little compatibility problem with The Ancient Profession (from LL....yes) "Whiterun Market" add a LocTypeInn to the whiterun location (00016772) and it break some script. I just remove it with SSEdit, and all is nice.
hello, love this mod, it really is nice. not sure if you know or not so thought id just drop a little report on an incompatibility going on, not really major but its nice to know these things.
i have boreal whiterun and lux, via and orbis along with this and there seems to be a little mesh mashup at the corner crossroad near the stables. the 2 small markets are slightly inside of the fake well added by lux orbis.
and a light source issue with the 2 torches in the underpass just before the main gates into whiterun. im not 100 percent sure exactly which mod of the 3 is in conflict here but from a distance its fine, but close up when facing the main gate, if i look towards the right, the gods flash on the highbeams upon me lol.
these arent huge issue, just a bit odd to see sometimes so thought id make a post about it here. i havent been able to find a patch for these 2 things anywhere yet, hopefully someone may be working on one or knows of one available.
anyway, awsome mod, i wont be able to live without this along with boreal whiterun because they look real nice together, thank you
would it be possible to get permission to port the latest version of this to xbox?we have a version but its not as up to date and this is a really excellent mod.please and thank you.
I'm experiencing pretty severe lag in the market area. Generally, I get solid 60 fps+ while pretty much anywhere (with ENB plus a bunch of mods), but as soon as I so much as look in the general direction of the market, I get huge lag spikes and the average fps drops to around 15-25 fps. In that area I have Elysium Estate, Provincial courier, and Whiterun Gates and Walls Restored (I've already downloaded the patches for the first two). Additionally, there seems to be some pathfinding/navmesh issues, since during the "Dragon Rising" quest, Irileth and the guards get stuck in one of the market stalls while trying to get to the watchtower for the dragon fight and I have to teleport them away from it for the scene to continue. I also have Landscape Fixes For Grass Mods and followed the instructions for it (at least, I hope properly anyways). Any ideas?
Impossible to not have navmesh issues when using multiple mods that edit the same areas without a patch mixing them all togueter. Without a patch, last mod altering the navmesh wins :/
As I'm building out my mod list, I want to use this in my load order so bad, it's much more cannon than JK's Outskirts, but can't seem to find a patch for either CACO farm Overhaul or LaWF so there is crop ownership. Any patches anywhere?
For anyone with a floating Inn using Landscape Fixes for Grass Mods, Cutting Room Floor, CFTO, and this mod, this will fix it and make the landscape level.
Using advice from an old comment, what I did was simply use LOOT to set manual "load after" rules so that the plugins load in the order below. I didn't have to create a manual rule for CTFO so LOOT seems to have sorted that one out automatically. 1 landscape fixes 2 cutting room floor 3 landscape fixes patch for cutting room floor 4 whiterun market
Enjoy not having a floating building in your game :).
Love your mod but have 1 little problem with one mod I never leave behind: Cannabis Skyrim
Any chance for requesting a patch? ran around and it's pretty much the outer wall line cut's the plantation part on the left, should be simple , i was going to give it a go but since I have GoG version had the modded CK but that also no longer works so please? or if anyone reading this would provide one would be very grateful. Thank you.
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Take in consideration that the load order is:
-> Landscape Fixes For Grass Mods -> Whiterun Market
or, if you use CRF:
-> CRF -> Landscape Fixes For Grass Mods -> Landscape Fixes For Grass Mods - CRF patch -> Whiterun Market
ALSO: if you use landscape fixes for grass mods + whiterun market + provintial courier dont use the courier patch from fixes grass!!
And just like that, the inn is done!
Thanks for the mod
A little compatibility problem with The Ancient Profession (from LL....yes)
"Whiterun Market" add a LocTypeInn to the whiterun location (00016772) and it break some script.
I just remove it with SSEdit, and all is nice.
i have boreal whiterun and lux, via and orbis along with this and there seems to be a little mesh mashup at the corner crossroad near the stables. the 2 small markets are slightly inside of the fake well added by lux orbis.
and a light source issue with the 2 torches in the underpass just before the main gates into whiterun. im not 100 percent sure exactly which mod of the 3 is in conflict here but from a distance its fine, but close up when facing the main gate, if i look towards the right, the gods flash on the highbeams upon me lol.
these arent huge issue, just a bit odd to see sometimes so thought id make a post about it here. i havent been able to find a patch for these 2 things anywhere yet, hopefully someone may be working on one or knows of one available.
anyway, awsome mod, i wont be able to live without this along with boreal whiterun because they look real nice together,
thank you
Lux orbis conflit - just disable with the console. When i get back to skyrim probably gonna do a patch
Using advice from an old comment, what I did was simply use LOOT to set manual "load after" rules so that the plugins load in the order below. I didn't have to create a manual rule for CTFO so LOOT seems to have sorted that one out automatically.
1 landscape fixes
2 cutting room floor
3 landscape fixes patch for cutting room floor
4 whiterun market
Enjoy not having a floating building in your game :).
Any chance for requesting a patch? ran around and it's pretty much the outer wall line cut's the plantation part on the left, should be simple , i was going to give it a go but since I have GoG version had the modded CK but that also no longer works so please? or if anyone reading this would provide one would be very grateful.
Thank you.