This page was last updated on 05 March 2022, 9:27PM
Changelogs
Version 2.2
Special thanks for robertgk2017 sharing some fixes and saving me time!
Fixed the cooking pot at the inn
Version 2.1.2
Revert to 2.1.0 Deleted navmesh in 2.1.1. Sorry!
Version 2.1.1
Special thanks for grungeandroses for this update - she improved some small details in the navmesh. Thanks!
Version 2.1
New version with a few fixes: my sincere apologies for the ammount of bugs i had to patch. Fixed navnmesh outside that got broken somehow after fixing interiors + added ownership to some markers added by this mod.
Version 2.0.4
Updated inn interiors navmesh.
Version 2.0.3
Book was inside a table. Fixed
Version 2.0.2
Fixed small navmesh errors! Nothing else was changed
Fixed small navmesh errors! Nothing else was changed
Version 2.0.1
Forgot to add facegen
Version 2.0
New interior inn is finally here!
Nothing in the exterior was touched. We only have a new prettier inn! (nothing needs to be updated in the patches)
If you want the same old vanilla like inn, i kept in the misc files.
Version 1.8
Main file with tiny changes (nothing special).
Re-did the CRF patch to include the new main file changes (less grass + less one hole in the ground)
(a bit disappointed nobody noticed earlier the issues xD)
Version 1.7
-> Improved a lot of navmesh. This was a big pain but it's done.
-> Removed grass around structures and buildings
Version 1.6
Only two changes:
-> Fixed Susan not selling was she was suppose to.
-> Fixed deleted nav mesh.
Version 1.5
Sorry for this update.
-> Improved navmesh in one location
-> Renting the inn was not working -> solved now :P
Version 1.4
Big Update:
-> New Inn interior -> per request i changet to a more Whiterun feel. Hope you enjoyed it. Didnt have much time to decorate it, so it's as it is xD,
-> Improved Susan and merchants AI. Susan is way better. Merchants now have a special place to lauch.
-> Dragons can now stop at the top of some new houses
-> Solved missing ownership of some items from the merchants
-> Renamed incorrent cell in Battle-Born's farm
-> Npc's from this mod will now report crime
-> Added built-in compatibility for "Run for your lifes" (npc's will run from dragons, instead of looking around, IF you have run for your lifes installed)
-> Multiple navmesh improvements
Version 1.3
Well... Per request: -> Removed grass from the road (altough it was a vanilla issue) -> Changed the innkeeper voice, for her to have all the lines. Solved the bug with the in the inn. -> Per request: less flora around merchants -> Merchants closer to the stalls. No need to walk around anymore.
Special thanks to skepmanmods
Version 1.2
Tried to fix an issue with a quest being redirected to a NPC's house instead. It should be solved now. 100% safe to update mid game.