The best and most sensful Vlindrel Hall, ever! Everything makes sense ; the containers are wisely arranged, make sense and are truely usefful! Thank You!
I can't have the children's bedroom and the alchemy table at the same time? I thought it merged the alchemy table in the same room so we could have the children's room too, but if I have the children's room there's no alchemy table. 🥲
I wasn't able to get it to work on one of my previous saves, where i had both the childrens room and the functional alchemy table but i cant seem to get it to work on any new save. I'll use this mod with no alchemy table if I must, for now I went back to a save before I'm Thane of markarth incase incase i can fix it. Thanks for responding by the way I appreciate your time and efforts put into these beautiful mods 🙏
So I go to download this but I see "NOT SUPPORTED. GET THE NEW All-In-One Merged version" but when I go there the comments are locked and says "These files will remain available for those that want, but will be unsupported."
I've used a few of their MODS and they've all been great.They write that the MOD has no dependencies other than the base game.But that is wrong.My mod manager tells me that I have to have the unofficial patch.Maybe you could add that.For example, I don't have it and don't want it either.
My mistake, only this and my Proudspire Manor need the USSEP, and that's because that mod adds a barrel or two which conflict with things I added, so I remove them from USEEP. Silly really, and I feel they should NOT be added by USSEP as that mod is supposed to be just bug fixing, and many ppl use mods for the vanilla homes. That said, I also don't understand anyone not using USSEP, for its numerous benefits. Requirement has now been added.
Great, vanilla friendly mod! I just feel like the room opposite of the bedroom could be filled with something. (maybe a seperate bathroom/sauna or a wardrobe?)
Ohh I see, I guess I have not bought the kids room at the steward because for me its just a few wardrobes and washbasins. Never mind then and thank you for the reply! :)
Alrighty well I'll give it a shot and find out! If I notice anything I'll report back, but I'll try to remember to make an updated post if it works without any conflicts as well.
@Anduniel, do you have any idea how difficult it is to find a functional wood chopping block in a publicly accessible area of Markarth? Outside of Markarth at the stables, farm or mine? It is like the designer of Markarth failed to put one in any smithing, cooking, or dwelling areas. If there is one, I couldn't find it.
Yet you graciously put not only a wood chopping block in Vlindrel Hall, but included not one but two woodcutter's axes (nice, since the only ones available in Markarth have to be stolen). I wish I had a Septim for every player's home/mod I've installed that, if they had a block, they didn't include an axe. That is just one example of the thought and common sense that went into your layout.
Downloaded, and endorsed! I hope all is going OK with your family.
Hey! Great job. It is my second run using this mod but now I'm having a strange issue: lots of things that are supposed to be there just aren't.
I have a floating dagger rack, a table missing one chair and many many other things. Your mod was installed over a clean save, I'm level 46 now and I'm finally tackling Markath so it took me a while to find this issue.
I've already try to "save elsewhere, disable the mod, load game, save again, re-enable the mod, load the new save and see if everything is ok" but no luck so far.
Sorry i have no idea, everything should be there, and I never had trouble. Try the "reset interior" cc? You'll have to look up exactly what it is, I don't know.
Love how cute and cozy this mod makes Vlindrel Hall! Only problem I'm seeing so far that I don't know how to fix is that there's no water in the bath tub...
Reset interior doesn't seem to make a difference with anything (maybe because it's modded?). Tried going back to a save before I'd ever entered the house but that didn't work either. Haven't tried a totally new game yet. By turning off toggle collision, I was able to determine that there is a super thin layer of water in the tub or maybe just below the bottom, not sure which.
Mods like "Double beds are made for two" don't work with this mod because the "Player bed" isn't recognized as the home owners bed. The alchemy table didn't show up but everything else did around where it should be. Even the two little satchels that are suppose to be on top of it. Didn't purchase any kids option and never do. I saved the world so those milk drinkers can give a kid a home. Anyway, the markers in the kids room are there even though it is not furnished. Lydia did an air chair when she sat on the invisible marker. The barrel in the cabinet? I just deleted the cabinet, paper and ink well.
Player bed is correctly marked as Faction: "PlayerBedOwnership" just like all other vanilla player home Player beds. Alchemy table is a NEW item, not connected to any upgrade packages, so it shows up like any other new items.
70 comments
Everything makes sense ; the containers are wisely arranged, make sense and are truely usefful!
Thank You!
So which is it, or are they just both dead?
Requirement has now been added.
I just feel like the room opposite of the bedroom could be filled with something. (maybe a seperate bathroom/sauna or a wardrobe?)
Never mind then and thank you for the reply! :)
Just have a question - do they play nicely with lux and Embers XD? I know a lot of other player home mods require patches for those usually.
Yet you graciously put not only a wood chopping block in Vlindrel Hall, but included not one but two woodcutter's axes (nice, since the only ones available in Markarth have to be stolen). I wish I had a Septim for every player's home/mod I've installed that, if they had a block, they didn't include an axe. That is just one example of the thought and common sense that went into your layout.
Downloaded, and endorsed! I hope all is going OK with your family.
I have a floating dagger rack, a table missing one chair and many many other things. Your mod was installed over a clean save, I'm level 46 now and I'm finally tackling Markath so it took me a while to find this issue.
I've already try to "save elsewhere, disable the mod, load game, save again, re-enable the mod, load the new save and see if everything is ok" but no luck so far.
Any help?
Thanks!
The barrel in the cabinet? I just deleted the cabinet, paper and ink well.
Alchemy table is a NEW item, not connected to any upgrade packages, so it shows up like any other new items.