Error Code 114 - Either you're using an ancient version of Skyrim (1.5.39 or lower) or you haven't installed Address Library For SKSE Plugins. or your SKSE tool in Vortex is set to run in the data folder instead of the root folder.
REL/Module.h(106): Failed to obtain module handle for: ''SkyrimSE.exe''. You have likely renamed the executable to something unexpected. Renaming the executable back to 'SkyrimSE.exe' may resolve the issue -
The two functions deprecated are get skin/hair color and get light color. Both where leading to memory leaks. If anyone knows what mods need to be updated. I would appreciate it. Temper Skin, Calientes, KS Hair, Vanilla hair remake as examples
I have a question about: RemoveListFromContainer(ObjectReference akRef, FormList akList, bool abNoEquipped = false, bool abNoFavorited = false, bool abNoQuestItem = false, ObjectReference akDestination = None) I assumed that akList would be a formlist of baseobjects since your other functions like: AddAllItemsToArray(...) seem to produce baseids. but in my testing using formlists that definitely have the baseids of items in a container I cannot get the function to do anything, so is akList actually a list of refids? And if so, is there a function to return such a list from a container? (so I can then create/manipulate the list I need for the RemoveListFromContainer function)
Container base = ref.GetBaseObject() as Container; if base RemoveListFromContainer(ref,GetFormFromEditorID("WineList") as FormList, false, false, false, NONE); endif
Couldn't replicate your issue. I added 100 wine bottles, called this function and all of them were removed.
No joke, I love when framework mods like this update! Oooh, feel the stability, the shiny (yet invisible because it's in the background) feeling of a new update! Thanks for all the hard work.
1.5.97 I meet this when compiling. I just add a line "import PO3_SKSEFunctions" in my script. If I remove that the compile will pass. Starting 1 compile threads for 1 files... Compiling "HSOnAttack"... D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\ArmorAddon.psc(40,14): GetMaskForSlot is not a function or does not exist D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\ArmorAddon.psc(40,14): cannot call the member function GetMaskForSlot alone or on a type, must call it on a variable D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\ArmorAddon.psc(40,1): cannot return a none from getmaskforslot, the types do not match (cast missing or types unrelated) No output generated for HeartSteelOnAttack, compilation failed.
Edit: Ignore that. I am just a new bird. Just Copy scripts/source to source/scripts if someone meets the same question
how would i download this if im not using a mod manager, just manual and its all good or do i need to do anything? i cant seem to get simple hunting overhaul and its animation needs working because im assuming this ising doing something it needs to..?
Another forum says: bbmalloc.dll on Skyrim 1.6.1170 skse 2.2.6 is incompatible with "Papyrus Extender." This causes CTD to have to disable one or the other. Is this true? I have GOG 1.6.1179 and skse 2.2.6.
edit
I get random CTDs when I save a game, and after disabling this mod, I no longer get CTDs. That statement may be true.
this is my error log. if someone could look at it and shed some light on my problem... the problem is random CTD, not always in the same place, when saving a game.
1400 comments
- REL/Module.h(106): Failed to obtain module handle for: ''SkyrimSE.exe''. You have likely renamed the executable to something unexpected. Renaming the executable back to 'SkyrimSE.exe' may resolve the issue -
Install Papyrus Extender VRRemoveListFromContainer(ObjectReference akRef, FormList akList, bool abNoEquipped = false, bool abNoFavorited = false, bool abNoQuestItem = false, ObjectReference akDestination = None)
I assumed that akList would be a formlist of baseobjects since your other functions like:
AddAllItemsToArray(...)
seem to produce baseids.
but in my testing using formlists that definitely have the baseids of items in a container I cannot get the function to do anything, so is akList actually a list of refids? And if so, is there a function to return such a list from a container? (so I can then create/manipulate the list I need for the RemoveListFromContainer function)
diziet
Container base = ref.GetBaseObject() as Container;
if base
RemoveListFromContainer(ref,GetFormFromEditorID("WineList") as FormList, false, false, false, NONE);
endif
Couldn't replicate your issue. I added 100 wine bottles, called this function and all of them were removed.
diziet
Crash 1, Crash 2
STACK:[RSP+0 ] 0x0 (size_t) [0][RSP+8 ] 0x7FFC792B7BA0 (void* -> po3_PapyrusExtender.dll+00B7BA0mov rbx, [rsp+0x70])[RSP+10 ] 0x7FF6E8407E70 (void* -> SkyrimSE.exe+3257E70add [rax], al)[RSP+18 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2][RSP+20 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2][RSP+28 ] 0x1B0B049EEC4 (char*) "@"[RSP+30 ] 0x0 (size_t) [0][RSP+38 ] 0x68625FF770 (void*)[RSP+40 ] 0xA (size_t) [10][RSP+48 ] 0x1B5A5698FF8 (void*)[RSP+50 ] 0x1B0B049EEC4 (char*) "@"[RSP+58 ] 0x9 (size_t) [9][RSP+60 ] 0x0 (size_t) [0][RSP+68 ] 0x7FFC792B234B (void* -> po3_PapyrusExtender.dll+00B234Btest r15, r15 | D:\a\PapyrusExtenderSSE\PapyrusExtenderSSE\src\Papyrus\Util\ActorGraphics.cpp:304 void * volatile (mangled: ?SkinTXST@ActorApplier@GRAPHICS@@SAXPEAVNiAVObject@RE@@PEAVBGSTextureSet@4@AEAV?$vector@V?$BSFixedString@D@detail@RE@@V?$allocator@V?$BSFixedString@D@detail@RE@@@std@@@std@@H@Z))[RSP+70 ] 0x1B5A5698FF8 (void*)[RSP+78 ] 0x7 (size_t) [7][RSP+80 ] 0x1B511D4A620 (BSShaderTextureSet*)[RSP+88 ] 0x0 (size_t) [0][RSP+90 ] 0x6800000004 (size_t) [446676598788][RSP+98 ] 0x1B51AC3F100 (BSLightingShaderProperty*)
When i try to start the game with this mod installed i get the following error Message in the skse loader:
"po3_papyrusextender.dll: LE plugin, cannot be used wit SE"
I don't understand this, this Mod is fpr The Special Edition right. What did i do wrong here?
Greetings
Malte
Nevermind. The Problem is solved. I don't know how, but somehow a wrong Version was downlaoded. I finctions as expected now.
I meet this when compiling. I just add a line "import PO3_SKSEFunctions" in my script. If I remove that the compile will pass.
Starting 1 compile threads for 1 files...
Compiling "HSOnAttack"...
D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\ArmorAddon.psc(40,14): GetMaskForSlot is not a function or does not exist
D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\ArmorAddon.psc(40,14): cannot call the member function GetMaskForSlot alone or on a type, must call it on a variable
D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\ArmorAddon.psc(40,1): cannot return a none from getmaskforslot, the types do not match (cast missing or types unrelated)
No output generated for HeartSteelOnAttack, compilation failed.
Edit: Ignore that. I am just a new bird. Just Copy scripts/source to source/scripts if someone meets the same question
use MO2, makes modding very simple and easy.
Another forum says:
bbmalloc.dll on Skyrim 1.6.1170 skse 2.2.6 is incompatible with "Papyrus Extender." This causes CTD to have to disable one or the other.
Is this true?
I have GOG 1.6.1179 and skse 2.2.6.
edit
I get random CTDs when I save a game, and after disabling this mod, I no longer get CTDs. That statement may be true.
if you have ctds, post the crash log instead of making random assumptions.
if someone could look at it and shed some light on my problem...
the problem is random CTD, not always in the same place, when saving a game.
https://pastebin.com/xCwmSQQy
skse64_1_6_1179.dll+005F6D6
SKSE crash. There is zero mention of Papyrus Extender in the crash log.
but I think I got all the skse versions correct, so I don't know what it means this error
a hug