Skyrim Special Edition

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Va1ha11a

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Va1ha11a

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About this mod

Svellheim is a Morrowind themed player home nestled in the mountain above the Skaal village on Solstheim. Svellheim includes custom crafting, storage, smithing and holders for everything from daedric artifacts to bug jars and much, much more!

Permissions and credits
Donations


A quick note about the screenshots: the original versions were very dark, it's supposed to be a darker house à la Morrowind, but not that dark! So to reflect how the place looks in my game I've messed with the colours a bit, but now they look a little "off", still, you get the...  picture.


--Updated--
Courtesy of AetusEternal, the save-game issue affecting Svellheim appear to have been resolved.
I'd highly recommend downloading the Svellheim 1.1 version. 

Note: You only need one of the .esp files. 

Do not update to version 1.1 if you are currently using the home!
It will reset the house to its default state (all stuff gone/containers emptied).



[Requirements]
Skyrim Special Edition, probably best to have it up to date.

Should work with just about everything, as long nothing alters the cell the house sits on.

ENB - never tested it, probably won't work well, if you do please let me know how it goes!


[Installation]

As always, you use mods at your own risk, so please make a backup save before installing this mod.
Includes:
1 esp.
1 scripts folder.
1 Short Readme file.

Simply drop the Svellheim_1.0.esp and Scripts folder into your Data folder and Activate it in the game.
Or
Install with Vortex/Nexus Mod Manager.



An outstanding video of Svellheim, courtesy of Arctic Scrolls.
 Click Here to see his YouTube Channel



[Introduction]
Svellheim is my first Skyrim mod. It was originally intended to be a small shack near the Skaal village for my personal use but, over an embarrassingly long period of time and several iterations due to crashed hard drives, it’s become a little more involved. Today, it’s a medium-ish sized house on the mountain above the village with quite a lot of features. Scroll down for more details and a full list but, in a nutshell: Custom crafting and storage, mounts for everything from daedric artifacts to bug jars and much, much more! Svellheim also boasts one of the best views in the game, in my oh-so-humble opinion, as well as a fish tank! Well, that’s the sales pitch, if you’d like to listen to me ramble on about it in detail keep reading, if you’re more of a pictures and features person, there’re pictures up top and a pretty concise list down the bottom somewhere for you to peruse at your leisure. Do try to stop by the known issues section though, and if you enjoy my mod or just my endless rambling, I'd love an endorsement or a comment, maybe a scotch....



[Background]
I loved Morrowind and the Bloodmoon expansion, especially the Skaal village, so I wanted a place to call my own on (new?) Solstheim and I wasn’t particularly fond of Severin Manor. There weren’t a lot of house mods for the area at the time, so I started work on my own. I’ve tried to give it as much of a Morrowind theme as I can because I like to think it was built for the Nerevarine after the events of Bloodmoon, but you can come up with whatever backstory you’d like as there are no prerequisites to own it.


[Features]
Most of the crafting stations are custom made to give it a unique look, and because I was sick of looking at the same alchemy and enchanting stations over and over and over... and over! The balcony has a Dwemer themed smelter, forge, grindstone and workbench as well as a tanning rack. There’s also a wood chopping block out front with a spot to place the axe. Inside there’re alchemy, enchanting and staff enchanting stations as well as an oven and cooking pot. You know... I’ll just make a list below.

One thing to note, everything is nailed down! I hate having stuff fly around the place every time I trip and fall for like, no reason *cough* drinking, it’s mostly the drinking... So, anyway I’ve made all the clutter static! That means you can hack, slash and shout at the place to your heart’s content and things should generally remain right where they are. That also means that you can’t pick up the decorations. I’ve even removed their interaction tags, so that they’re purely aesthetic, and you won’t see “wine”, “cup” or “pick your thousandth mushroom!” as you go about your housely business. Yes, doing this for all the items was a particularly long and tedious task, you are most welcome! Speaking of things being nailed down, I almost forgot...


[Things I Almost Forgot]
A lot of the decorations/clutter have been converted into custom storage! I’ll list some of them below, but there’s also a few regular containers for some extra organization. Also, all Daedric Artifacts, Claws, Dragon Masks, Black Books, Paragons and a few other items are placeable around the house and there’s a hidden room for Thieves Guild trophies and the Elder Scrolls. Lastly, I realize that the location is rather remote, so I’ve included a sort of “Divine and Almsivi Intervention” in the form of two small portals that will take you to and from The Temple of Kynareth in Whiterun and the Temple in Raven Rock, respectively.



[Features List]

Full dawn/day/night/dusk cycle

Discoverable map marker

Navemeshed
(except for the balcony, it honestly just didn’t want to cooperate)

“Divine and Almsivi Intervention”
(Portals to and from the Temple of Kynareth and the Temple in Raven Rock, respectively)


Custom Smithing with a Dwemer theme
(Includes everything except Skyforge steel, it just didn’t seem to want to work in testing)

14 Weapon Mounts

More than a few planters

Cooking Pot and Hearthfire Oven

Custom Arcane Enchanter

Custom Staff Enchanter

Custom Alchemy

Indoor Hot Tub

Outdoor Hot Spring

Aquarium

Sink


Storage includes:
Ingredients
Potions
Poisons
Wardrobe
Armour chest
2 Weapon baskets
1 staff basket
Soul gem bowl and box
Staff enchanting gear
Herb rack
Small salt barrel
Vegetable basket
Pastries tray
Warm food storage
Cold storage/ice chest
Liquor crate
Mead dispenser
Dwemer Artifacts
Leather
Ingots
Remains
Pets
Ore
Journals
Scrolls 
Notes
Keys

Placeable Items:
All Claws
All Bug Jars
All Paragons
All Black Books
All Elder Scrolls
All Dragon Priest Masks
All Thieves Guild Trophies


All Daedric Artifacts:

  The Black Star
Ebony Blade
Dawnbreaker
Mace of Molag Bal
Volendrung
Sanguine Rose
Spellbreaker
Wabbajack
Skull of Corruption
Oghma Infinium
Ring of Namira 
Mask of Clavicus Vile
Ebony Mail
Savior’s hide

Other Items:

Dragon stone 
Map of dragon burial mounds
Shield of Ysgramoor
Wuuthrad
Auriels Bow
Auriels Shield
Dawnguard Rune Axe
Dawnguard Rune Shield
Targe of the Blooded
Staff of Magnus
Aetherial Crown
Bloodskaal Blade


Daggers:

Keening
Blade of woe
Kahvozein’s Fang
Mehrune’s Razor
Nettlebane


Necklaces:

Necromancer Amulet
Saarthal Amulet
The Gauldur Amulet
Savos Aren’s Amulet
Locket of Saint Jiub


The White Vial
(in alchemy area, has to be empty to place though)



[Known Issues]

[Important: Please Read]
(I'm no longer confident that this can be used as anything other than a "show home")

It's come to my attention that, due to my lack of knowledge with the CK, this mod will occasionally send items ( that I thought were static) flying around the house. I originally, and incorrectly, dismissed this as interactions from other mods. I've been able to reproduce this effect twice now, after many loading and exiting of the game and the house itself.
BE AWARE: this can and, unfortunately from what I can tell, will eventually happen.

I apologize for the inconvenience and even more so that I don't have the time right now to change all the items to "proper" statics ( I didn't know when I started ). As stated below it's my first mod, and assumptions were made from the onset on my part that led to this issue. 

[Possible Fix]
I was able to restore the original a few times with saves that happened before the game was loaded. That is to say, if you played a few hours and came back to a messy house with floating statics, you'll need to exit the game (restarting the computer may help) and load a save before you loaded up your last session.

It's extremely inconvenient, and I can't guarantee it's success rate, as it's only worked for me twice and I haven't had time for further testing.
I'd like to once again apologize to everyone who ran into this issue, I wish I could do more, I simply don't have that kind of time at the moment. All items in storage should be safe though.   

The fish tank may reflect green/yellow lights that look strange if you have Screen Space Reflections turned on, I’ve tried changing the water type but unfortunately it doesn’t seem to help, turning them off should fix the issue. Alternatively, you can get Realistic Water Two which I’ll link below as it has, at least for me, improved the issue and allowed me to keep Screen Space Reflections turn on.

Some of the Elder Scrolls have multiple versions which means that your Elder Scroll might not want to fit on the mount, which results in a message saying “You lack the required item”. To fix this issue you’ll have to use the console to enter the one with the correct ID. For instance, the Dragon Scroll has an original version ID and a Dawnguard ID, I believe my mod wants the Dawnguard version so if you have the original version, you’ll want to type player.removeitem 0002D513 1 (to remove the original) and player.additem 030126DC 1 (to add the Dawnguard version). Or possibly the other way around.

If you use weapon and armour mods that change the mesh of the items I’ve placed as decorations, it’s possible that they’ll get dislodged and start a chain reaction that sends everything flying out of place, it’s not a good look. You could try placing my mod above or below those mods in the load order but if that doesn’t work, I’m afraid you’ll have to choose between those mods or mine. Unfortunately I don’t know any way to fix this, but I can say that the UNP and CBBE armour conversion mods don’t seem to make this happen.

Lighting is tricky business, I’ve done my best to stop flickering lights but these things happen sometimes, there’s really not much to be done here I’m afraid. 

I made the house for a solo Dragonborn player, but I went ahead and navmeshed it anyway, the only thing is that the balcony was acting up, so that isn’t navmeshed. The front and interior should be fully accessible to NPCs however.

Some minor clipping, on doors and workbenches, again I’ve done what I can to reduce this, but it happens, welcome to Skyrim.

Oh! If you sleep in the bed before doing a certain something on Solstheim you may end up a certain somewhere. I don’t want to include spoilers, but I wasn’t able to find a way around this.

That should be all of it. As I’ve said, it’s my first mod so let me know if you find issues of your own and I’ll see what I can do.



[Recommended Mods]
(But not required)

If you’d like the game to look more like the screenshots, I’m using a few mods that I really like and will list below for you.


Rustic Windows
Personal preference, but I like how it looks and most of the screenshots have this installed.

https://www.nexusmods.com/skyrimspecialedition/mods/1937

Rugnarok
Nicer rugs, used in some of the screenshots.
(Thanks to Ultrabanane for the correction)
https://www.nexusmods.com/skyrimspecialedition/mods/5436


Simply Bigger Trees SE
More of a personal preference, but I really like how the place (and the rest of Skyrim) looks with them, they’re in some of the screenshots, but not all.
https://www.nexusmods.com/skyrimspecialedition/mods/5281

Realistic Water Two
Helps with the fish tank issue, and makes water look great!
https://www.nexusmods.com/skyrimspecialedition/mods/2182




[Permissions]

Svellheim took a lot of time and energy to make, so I'd ask that no one steal, modify or re-upload any part of my work. If I want my mod to appear somewhere else, I will place it there myself. Thank you for even reading this far by the way, it's appreciated =D


[Credits]

Elianora
I’ve been using her incredible house mods since I started playing Skyrim and they were part of what inspired me to create Svellheim. If you haven’t already, I highly recommend taking a look at her work.

Dark fox 123
This wouldn’t have been possible without his outstanding modding tutorials.

MrDanSG1
https://www.nexusmods.com/skyrim/mods/62732/
The Modder Display Compendium was absolutely essential to this mod, and there would be a whole lot less placeable items if it weren’t for his scripts.

Sjogga
For his helpful scripts and scripting instruction on the forums, they really helped me to get things working before and after I found The Modder Display Compendium.

AetusEternal
However many years later, he came along as a fan and tried to fix an issue that had long plagued the mod. Special thanks to Aetus for going above and beyond in a world that simply hits the download button. : )

[Special Thanks]

My Family
Dramallama
Filtratedbread
Doodlebob
Shay
Blond
AetusEternal