718 comments

  1. Arthmoor
    Arthmoor
    • premium
    • 7,928 kudos
    Locked
    Sticky
    In order to debug any problems that may occur with the mod, some information is REQUIRED - without it, there's nothing I can do. Comments reporting problems with the mod will be ignored unless this information is supplied.

    In order to make this slightly easier to gather, I've updated the package with a global debug toggle that will turn on the log messages on demand.

    You will obviously need to make sure your SkyrimCustom.ini file has the following section:

    [Papyrus]
    bEnableLogging=1
    bEnableTrace=1
    bLoadDebugInformation=1
    bWarnOnFillAliasFailure=1
    bShowEventHandlingOutput=1

    Enable the mod's debug log:

    In MCM

    Open the menu for the mod, select options, enable the "Script Debugging" option, and then close the menu. This menu will also tell you if the quest is running too.

    Without MCM

    Open the console with the ~ key and type:

    Set ARTHWVADebugGlobal to 1

    The Log Files

    Your Payrus logs will begin tracking any and all activity generated by the system. While playing, if you run into a problem (folks running inside for no apparent reason etc) then I will need the following from that play session:

    1. A copy of "C:/Users/<USERNAME>/Documents/My Games/Skyrim/Logs/Script/Papyrus.0.log"
    2. A copy of "C:/Users/<USERNAME>/Documents/My Games/Skyrim/Logs/Script/Script/AliasDump/AliasDump.0.log"

    Archive these files and put them on something like DropBox, or paste the contents to Pastebin.com, then provide a link to where I can get these.

    One thing - don't bother if you're one of those people who has altered your Papyrus memory settings. Any logs I see in which this has taken place will be dismissed. Altering those settings is bad for the game and leads to malfunctions in scripting that can cause all sorts of unwanted behavior. If you're not using default vanilla Papyrus memory settings, I don't want to hear from you.

    Posts advising people to deactivate or uninstall the mod to fix problems will be summarily deleted. People should know by now this is not a good idea for Skyrim and I will not allow such advice to remain posted.
  2. Natsgul
    Natsgul
    • supporter
    • 0 kudos
    Hello, can this be converted to .ESL?
    Is this recommended?
    Will there be any conflicts?
    Thank you very much!
  3. odnarla
    odnarla
    • member
    • 0 kudos
    Some npcs just crouch and get affraid during the attack instead of running inside, and when that happens even after the attack is over they just stay like that forever, and you can´t interact or talk with them at all. 
  4. Archives19
    Archives19
    • member
    • 1 kudos
    Not sure why but Vortex is throwing errors on this, even when it's the only mod installed.  Fresh install on Skyrim, folder wipe, etc.   GOG version's not syncing for some reason. 
    1. ReiAnon
      ReiAnon
      • member
      • 1 kudos
      as someone who did the same, switch to mo2 you'll thank me later
  5. shvetsov0711
    shvetsov0711
    • member
    • 5 kudos
    Why can't such a seemingly easy mod be marked as ESL?
    1. Arthmoor
      Arthmoor
      • premium
      • 7,928 kudos
      Because I don't feel like being that guy who corrupts someone's save by changing it to ESL this late in the mod's life span.
    2. shvetsov0711
      shvetsov0711
      • member
      • 5 kudos
      Maybe you could make a separate version for those starting a new game?
    3. yearofthelad
      yearofthelad
      • premium
      • 1 kudos
      I don't think it works properly if you ESL it regardless. At least it didn't work for me on a fresh modlist build. They would start to run away, and then stop and do nothing. However it worked just fine in the original ESP.
  6. luashfu
    luashfu
    • member
    • 1 kudos
    This mod is good but debating it being like

    We know dragons are intelligent as humans, if they wanted to really beat and kill all humans, they in character would be able to and most likely could know to launch a fireball at a house slaughtering all inside cause house collapses, in FACT. Anyway I'm sure anyone reading this ocmment knows what I realised, since it's not a mechanic in game for house destruction kind of, this mod works but in real I'm thinking citizen that protect themself from dragon maybe would use more evasive tactics rather than turtle inside? 
    1. IvreaMaiku
      IvreaMaiku
      • member
      • 0 kudos
      Irl it would be most practical to hurry over to a fortified building not made of wood while trying to evade the dragon's sight. Markarth is a bad place for a dragon attack since most of the stuff are made of stone which is a good place to hurdle inside in provided the dragon doesn't break down the door and engulf the ppl in its flames. One of the safest places in the city is the Understone Keep, which is a pretty big place and even if the giant doors are broken down, I doubt the dragon would be able to fit through enough to go in, it would have to keep breathing fire inside for days to cook the inhabitants inside too if it were to resort to spew flames inside the keep, i forgot if there's an area of the keep that is open to the air tho so idk really. Honestly, i forgot what im even writing this comment for.. why am i even here..
  7. BreezeAndDrizzle
    BreezeAndDrizzle
    • member
    • 0 kudos
    Is it compatible with AI Overhaul SSE?
    1. BreezeAndDrizzle
      BreezeAndDrizzle
      • member
      • 0 kudos
      It's compatible.I didn't read the author's statement.sry
    2. MrBrightGamer
      MrBrightGamer
      • supporter
      • 0 kudos
      Doesn't it mention Immersive Citizens is compatible instead of the mod you linked? I'm curious now too.
    3. SpyroShock
      SpyroShock
      • member
      • 2 kudos
      AI Overhaul does the same thing as Immersive Citizens and they aren't compatible with each other so you just have to choose one instead of the other 
  8. caydemlebahtiyar
    caydemlebahtiyar
    • member
    • 1 kudos
    Why did you remove this from oldrim nexus page wHYY
  9. sfgshgas123456asd
    sfgshgas123456asd
    • member
    • 0 kudos
    It's strange that people from the academy run indoors even without dragons, which forced me to cancel this mod
    1. sfgshgas123456asd
      sfgshgas123456asd
      • member
      • 0 kudos
      Ah, I understand now. Because it's snowing, they will do that, which means I can't start the Winter Castle mission
  10. flosky
    flosky
    • premium
    • 1 kudos
    Reaching out to anyone who had this problem and managed to solve it: I can't get this mods script to run when dragons spawn in. Tried this mod with it's requirement as the only installed mods and also tried with modlists which RFYL was a part of but nothing i try works. Could my PC be broken in such a way that only one mod decides to stop working?
  11. TheOperator3712
    TheOperator3712
    • supporter
    • 0 kudos
    There seems to be an issue with this mod in regards to the Dark Brotherhood quest Recipe for Disaster.  I was trying to complete this quest and couldn't kill Anton Virane in Markarth for it, as his essential flag wouldn't clear.  Even manually running "setessential 00013387 0" would not clear his essential flag.  Looking around the internet I found something that lead me to suspect this mod was setting NPCs in Markarth as essential, and sure enough the MCM entry showed that the vampire quest was running.  Oddly though, when I went out of the Markarth palace to find the vampire attack and end it, there wasn't a vampire attack going on.  I did see some NPCs running into the palace when loading an autosave though.  My character is a vampire, so perhaps that fired the vampire quest?