Author cooking mama needs you! Please help us make the magic of cooking great again. Your work is beautiful... But we need to select and add recipes in a more vanilla and gameplay friendly way! Pancakes should be the starting point and a suitable effect would be "Heartfire" as it uses all ingredients obtainable (cyclically) after taking up residence. But for example we could add RAMEN! That is, egg pasta, a new basic ingredient that allows you to make tagliolini in broth... it is clear that I am Italian -.- but only an Italian can have the vision of gameplay, lore friendly to make the definitive mod/recipe book!!!!
Wonderful i'll give it a try then, I just recall trying once before and something called "Snowberryfrothyum" or something similar stopped me from doing it.
If anyone was able to fix the food scaling issue/missing crafting recipes I would really appreciate if they share it. I've been fighting with xEdit and ran them through Nifskope one by one like someone suggested, yet no changes.
Edit in case this helps anyone: I managed to fix the food items that weren't showing up to cook, step-by-step instructions on doing it with xEdit below.
-Open xEdit and load Mealtimeyum.esp -Go to the "constructible object" category from the list of categories in the esp -Once done you should see a lot of names starting with "yum". Find the following: yumapplebutter, yumappleeidersalad, yumbacon, yumbaconsand, yumbeans, yumcocoahot, yumcoddle -For each of these, find the BNAM - WorkbenchKeyword tab on the left-most column and replace the item listed there (forgot its name) with "CraftingCookpot [A5CB3]". -Once done redeploy mods, save the changes if prompted, then start the game.
After doing this, the missing food items should show up to craft at the cooking pots.
Thanks so much for the directions! The cooking pot identifier was different for me, so I simply copy/pasted the value from another food item that I knew was working and all the missing items are there now.
I have corrected the report in bug section. Gourmet's Potage le Magnifique and Frothy Snowberry Soup recipe now give the large portion not small serving. Chicken pot pie recipe now give Chicken pot pie not Potato salad. Juniper Spiced Slaughterfish use Juniper berry as its name not Jazbay.
Edit uncraftable food that has CraftTypeCookpot keyword to CraftingCookpot instead. There should show at cook pot now.
Here is the hotfix. If the Author want me to delete it, I will do it immediately.
161 comments
Please help us make the magic of cooking great again.
Your work is beautiful...
But we need to select and add recipes in a more vanilla and gameplay friendly way!
Pancakes should be the starting point and a suitable effect would be "Heartfire" as it uses all ingredients obtainable (cyclically) after taking up residence.
But for example we could add RAMEN!
That is, egg pasta, a new basic ingredient that allows you to make tagliolini in broth...
it is clear that I am Italian -.-
but only an Italian can have the vision of gameplay, lore friendly to make the definitive mod/recipe book!!!!
Edit in case this helps anyone: I managed to fix the food items that weren't showing up to cook, step-by-step instructions on doing it with xEdit below.
-Open xEdit and load Mealtimeyum.esp
-Go to the "constructible object" category from the list of categories in the esp
-Once done you should see a lot of names starting with "yum". Find the following: yumapplebutter, yumappleeidersalad, yumbacon, yumbaconsand, yumbeans, yumcocoahot, yumcoddle
-For each of these, find the BNAM - WorkbenchKeyword tab on the left-most column and replace the item listed there (forgot its name) with "CraftingCookpot [A5CB3]".
-Once done redeploy mods, save the changes if prompted, then start the game.
After doing this, the missing food items should show up to craft at the cooking pots.
Gourmet's Potage le Magnifique and Frothy Snowberry Soup recipe now give the large portion not small serving.
Chicken pot pie recipe now give Chicken pot pie not Potato salad.
Juniper Spiced Slaughterfish use Juniper berry as its name not Jazbay.
Edit uncraftable food that has CraftTypeCookpot keyword to CraftingCookpot instead.
There should show at cook pot now.
Here is the hotfix.
If the Author want me to delete it, I will do it immediately.
EDIT: I tried to extract it with 7 zip and it said cannot open file as archive. Did I do something wrong?
EDIT 2: I cannot install it as a Vortex mod either, as Vortex says it's not an archive. I'm sorry
edit: running the models through cathedral optimizer fixed most of them, except that darned stuffed potato
thx d00d, wonderful mod